Enforcer said:
The Sorcerer gets 34 spells known (excluding cantrips) while the Wilder gets 11 powers known. Still unfair? I won't even bore you with the details of arcane powers that are a whole level higher for psionic classes, forcing the psions/wilders to get two more levels than their sorcerer/wizard counterparts would need just to get fly or teleport.
Actually, those are one level earlier (level 6 Fly for Sorcerer, level 7 Fly for Psion) and one level later (level 10 Teleport for Sorcerer, level 9 Teleport for Psion).
And, you mean like Temporal Acceleration that gives a mini-Time Stop 7 levels earlier for psionic types?
Or personal Mind Blank that can be acquired 3 levels earlier?
Or how about Schism which allowed the equivalent of a Quickened power every round 3 levels earlier than a Sorcerer can Quicken a spell (assuming the Sorcerer can gain the ability to Quicken a spell via one of the more recent splat books)?
Energy powers which average more damage at the same level and can be changed for energy type on the fly?
The ability to manifest while grappled with no roll?
Metapsionic feats which are cheaper than their metamagic equivalents?
Enforcer said:
I love psionics. Love 'em. But if I had to pick Sorcerer or Wilder it'd be Sorcerer every time--the versatility is much more useful than being a gigantic boom-stick.
One cannot compare Wilders to Sorcerers. One has to compare Psions to Sorcerers and generally speaking, Psions win out.
36 powers (many augmentable) vs. 34 spells. More feats.
The two main advantages Sorcerers have over Psions is that they can last a little longer and they can metamagic every round without taking an additional feat to do so.
I once posted a query here (I think it got lost in the last data loss) for people to write the significant pros and cons of Psions and Sorcerers, and the Psions won out by about a 3 to 2 margin. Even with the "bigger, better, badder" aspect of some of the splat books (like allowing Sorcerers to Quicken spells and the Orb spells), Psions still win out.