Slaved already did it for me (thanks!), but my response would have been...
KarinsDad said:
Actually, those are one level earlier (level 6 Fly for Sorcerer, level 7 Fly for Psion) and one level later (level 10 Teleport for Sorcerer, level 9 Teleport for psion).
Depending on what discipline the psion chooses...Sorcerers have access to their entire spell list without limitation, psions lose out on dozens of powers, many of which are arcane classics, automatically due to discipline choice.
And, you mean like Temporal Acceleration that gives a mini-Time Stop 7 levels earlier for psionic types?
If by "mini" you mean "not nearly as effective as" (and it's not) then what's the problem? Lower-level powers
should be less powerful than higher-level ones, so why the fuss when that's actually the case?
Or personal Mind Blank that can be acquired 3 levels earlier?
Psions don't get meteor swarm, time stop, or gate, (not to mention old standbys like teleport, suggestion, fly, etc. without automatic prohibition) why should you complain that psions get a personal-only mind blank and arcane guys don't?
Or how about Schism which allowed the equivalent of a Quickened power every round 3 levels earlier than a Sorcerer can Quicken a spell (assuming the Sorcerer can gain the ability to Quicken a spell via one of the more recent splat books)?
Woo wee, I get to burn my power points manifesting my weakest powers! After wasting a round I could've spent buffing myself, buffing my party, or actually engaging the enemy...what a great ability! Seriously, schism isn't nearly the uber-power some make it out to be. You waste a round to then get a much weaker extra-psion. Heck, the Leadership feat is an obviously better (and non-pp/non-round-wasting) choice.
Energy powers which average more damage at the same level and can be changed for energy type on the fly?
Yeah, a 11pp energy ball does more damage than an 11th level caster's fireball, and has energy choice. The energy ball is also the equivalent of a 6th level spell, so it should be better. Wizards/sorcerers get spell-scaling for
free (their 10d6 fireball is equivalent to 5pp, whereas the psion has to spend 10pp for the same number of dice), which is a huge advantage over psionics. The fact psions get energy choice helps balance out their non-scaling-power
disadvantage.
The ability to manifest while grappled with no roll?
As Slaved said, Concentration? How many spells don't have Somatic components again? Without wasting my time checking, here's a few from memory: all the power words, teleport, dimension door. So the arcane guy can either stun/blind/kill you or escape scot-free without breaking a sweat.
Metapsionic feats which are cheaper than their metamagic equivalents?
Again, no, no they're not. Sorcerers can do metamagic every round, psions can't without taking an extra feat and blowing a move-action that provokes AoOs. Psionic focus is a cost.
One cannot compare Wilders to Sorcerers. One has to compare Psions to Sorcerers and generally speaking, Psions win out.
36 powers (many augmentable) vs. 34 spells. More feats.
Except that...
The two main advantages Sorcerers have over Psions is that they can last a little longer and they can metamagic every round without taking an additional feat to do so.
Wait a minute, that sounds familiar...
I once posted a query here (I think it got lost in the last data loss) for people to write the significant pros and cons of Psions and Sorcerers, and the Psions won out by about a 3 to 2 margin. Even with the "bigger, better, badder" aspect of some of the splat books (like allowing Sorcerers to Quicken spells and the Orb spells), Psions still win out.
Your highly compelling poll aside, I'm not convinced. Plenty of us have run psionics and found it to be balanced with arcane magic (equally compelling, I know). Also, I love how the argument shifted form wilder vs. sorcerer to psion vs. sorcerer. I see what you did there and I view it as concession: Wilders are weaker than sorcerers.