Slaved said:70% or more of the creatures hit points in a single wild surge? Can you show me the numbers for this?
Sure.
D6+1 = D8 on average
Most creatures have hit dice * (D8 + CON bonus) hit points
Wilder surges add 1 to 6 to manifester level
The equation becomes:
Wilder Level + (1 to 6) * D6+1 vs Hit Dice * D8+CON
For a creature two hit dice higher than the Wilder (i.e the PC party), to do 70% of the creatures hit points in damage, the CON of the creature would be:
Code:
Wilder 1 Surge +1 damage 9 CON 10
Wilder 3 Surge +2 damage 22.5 CON 14
Wilder 7 Surge +3 damage 45 CON 15 (14 does more than 70%, 16 does less than 70%)
Wilder 11 Surge +4 damage 67.5 CON 16
Wilder 15 Surge +5 damage 90 CON 15
Wilder 19 Surge +6 damage 112.5 CON 16
This is for non-classed opponents (i.e. many monsters). Sure, some monsters have higher CONs or even D12 hit dice or whatever, but many have lower CONs. Hence, the reason I used the word "often".
For classed opponents, the table corresponds to Clerics, Druids, and Monks. It would average less than 70% damage on Fighter types, but more than 70% on arcane types and rogues.
But remember, this table is for an opponent two levels higher than the party. For similar or lower level opponents, the percentage increases.
For example, here is a table of the CON of a same level D8 hit point classed opponent (assuming the NPC gets full die hit points at first level) that can be knocked unconcious by the Wilder. Not just 70% damaged, but 100% damaged:
Code:
Wilder 1 Surge +1 damage 9 CON 10
Wilder 3 Surge +2 damage 22.5 CON 14
Wilder 7 Surge +3 damage 45 CON 12+
Wilder 11 Surge +4 damage 67.5 CON 12
Wilder 15 Surge +5 damage 90 CON 12-
Wilder 19 Surge +6 damage 112.5 CON 12-
So, for a lot of opponents, the Wilder can often do 70% or more. A Wizard with 4+ more CON than in the table here for same levels will be knocked unconscious on average.
And this is with no metamagic whatsoever.
The OP has legitimate concerns here.