Mistwell
Crusty Old Meatwad
The math is integral to the play of the game and if it is not gotten right, it will make the feel of the game more than the bells and whistles.
It's really not. There is this odd obsession with the math that came out of the character optimization practices and balance focus of the relatively recent past. For most games if the math is off here or there, like it was frequently in 1e, it doesn't really take much away from the game. Some things simply become slightly more or less challenging, but overall the math is not the game (nor are the rules the game). The tone of the game, the classes and races, the implied setting and defining factors that make this feel like D&D, the simplicity or complexity, those sorts of concepts are far more important for the game than the math.
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