robertliguori
First Post
Lizard said:How do you propose we decide which poor sucker gets stuck with the bill?
History shows that when everyone gets the benefit but only some do the work, eventually, the hard workers catch on that they're being scammed, and stop working so hard. This is why communism, whether on the large scale of the USSR or the small scale of hippie communes, collapses. This is why kibbutzes have gone toward market systems.
So a system based on some people paying while the majority doesn't will sputter along for a while, based on inertia, but one by one, the payers decide that they're tired of supporting the non-payers and drop out, or, more often, decide "I've paid enough -- someone else's turn!" and become non-payers. Then the pressure on the remaining payers increase, so they're more likely to drop out, and the cycle collapses.
We are in the VERY early part of the cycle -- there's still dupes out there who feel like they're being noble and heroic when they support an artist, even though others just take the work for free. They feel, "Hey, I'll pay for this book now, and someone else will pay for the next book, the writer makes enough to live off, and everyone's happy!" But with each iteration, more leech and fewer pay. The writer has less time to write because he needs to earn money from other projects. The people who supported him feel disgruntled because they were buying, in part, his future productivity. So with less promise of more material to come, they are less likely to pay for what IS produced, and, also, when there's a lot of existing material, people newly aware of the artists are more likely to consume what's already out there for "free" instead of paying for the new material when it's released.
Look at early factory productivity in the USSR, or the way kibbutzes worked in the first generation of Israel's existence, or the way most communes and utopian communities in America started (and this goes back to the 19th century, the hippies were followers and copycats). Then look at how they worked a decade, two decades, a generation later. Same pattern, over and over. We're in a real "up" part of the "free" content cycle. The crash is coming.
Yes, but what are we crashing into? The ironic thing is that the same distribution network that lets you distribute content for basically-free lets artists who create for the joy of creation distribute content just as cheaply freely. You may no longer be able to make a living writing RPG products, but it is not as though there is a dearth of people perfectly willing to do so of their own free will, and put them out for public use.
See, the problem with worrying about the harm caused by widespread piracy and copying is that there is, from a legal perspective, pretty much jack-all you can do about it. Given the technical and legal realities of the world, it is a fact that if an electronic is popular, it will be scanned, uploaded, and shared (with a briefly-noticeable squeak as whatever attempt at content protection is blasted away like a stick of butter in a Sahara sandstorm).
So, either change the laws to enforce copyright more stringently, change technology so that works cannot be copied and distributed (good luck with that), or adapt to the reality that there will be freely-available shared X.
Finally, I'd like to bring up the case of iTunes. 99% of iTune's product is available for free online; only the most cursory technical knowledge is needed to find free music online. Despite this, iTunes remains in business, and even turns a profit. This is because iTunes is competitive with the various forms of sharing music illegally for free; it is legitimate, convenient, and provides product in a form that people want. The aforementioned physical and legal realities do not preclude you from turning a profit from the creative sweat of your brow; they just mean that you might not be able to do it the same way you could fifteen or twenty years ago.