Ninja-to
First Post
Shadowdweller said:Yep. Nasty, nasty spell. However, I don't know that I'd say this:
Or at least the first part of the statement. Consider that this is also the spell level containing Confusion, Dominate Person, and Enervation. All of which I've seen utterly screw over a party plenty of times as well.
On the other hand, I don't think 7 damage per round is that piddly either.
But with all these, there are saving throws. There's a chance, and that's enough to make a huge huge difference. With Evards, as you can see from that chart, the chances are near impossible for the majority of classes at the same level, with Fighters having the best chance to escape at 34%, and that's if they have near insane Strength scores of 21. And to be honest, the damage isn't the main problem, even though it's very high at 60-100 at 10th level. It's the fact that the creatures are completely immobile and unable to cast spells or return attacks with (barely) no hope. Even being stuck for a minimal 2 or 3 rounds is often more than enough for the wizard casting Evards to finish off whoever's inside the area. Couple Evards with a Fireball (because now the tentacles are 'immune to all damage :\ ) or start throwing touch attack spells (no dex bonus to ac... practically AC 10 for most creatures unless they have DR or Natural AC) and you get the picture...
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