*Toughness [General]
You gain 4 additional Hit Points, and a +5% toughness bonus to your roll to stabalize when dying.
*Improved Toughness [General]
Prereq.: Toughness
You gain +1 hit point per character level (or Hit Die) retroactively. You gain a +10% toughness bonus to your roll to stabalize when dying. This +10% bonus does not stack with the +5% bonus from the toughness feat. [This works just like the Toughness Feat in the computer game Neverwinter Nights, with the exception of the +10% stabalize]
*Endurance:
(In addition to the normal effects of this feat) You can sleep in Light or Medium Armor without being Fatigued the next day (Fatigued= -2 Str & Dex, cannot run or charge).
You gain a +5% endurance bonus to you rolls to stabalize when dying.
You gain 4 additional Hit Points, and a +5% toughness bonus to your roll to stabalize when dying.
*Improved Toughness [General]
Prereq.: Toughness
You gain +1 hit point per character level (or Hit Die) retroactively. You gain a +10% toughness bonus to your roll to stabalize when dying. This +10% bonus does not stack with the +5% bonus from the toughness feat. [This works just like the Toughness Feat in the computer game Neverwinter Nights, with the exception of the +10% stabalize]
*Endurance:
(In addition to the normal effects of this feat) You can sleep in Light or Medium Armor without being Fatigued the next day (Fatigued= -2 Str & Dex, cannot run or charge).
You gain a +5% endurance bonus to you rolls to stabalize when dying.