TPK Your Entire Party

IanB said:
I completely, 100% agree with the disagreement. I think it is entirely possible for an evil character to *never* commit an overtly evil act. Motivation and philosophy are important too.

If an evil creature never performs evil acts or a good creature never performs good acts, how can they claim to be evil or good respectively?

A good PC who never does a Good act is really being played neutrally:

Neutral, “Undecided”: A neutral character does what seems to be a good idea. She doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil—after all, she would rather have good neighbors and rulers than evil ones. Still, she’s not personally committed to upholding good in any abstract or universal way.

That's the difference between good and neutral.

Good is committed to upholding good. Neutral is not. If a PC does not perform actions to help others and uphold good, then that PC is not committed to Good. He merely thinks that good is better than evil. He is still neutral, not truly good.

“Good” implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.

That's part of the definition of good in the game system. If one plays his PC without helping others, he is not good.

“Evil” implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.

That's part of the definition of evil in the game system. If one plays his PC without harming others, he is not evil.

Lawful Good, “Crusader”: A lawful good character acts as a good person is expected or required to act. She combines a commitment to oppose evil with the discipline to fight relentlessly. She tells the truth, keeps her word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished.

...

Neutral Good, “Benefactor”: A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them.

...

Chaotic Good, “Rebel”: A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he’s kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society.

You'll note that these say "acts" or "does", not "thinks". Philosophy comes into it, but actions is a major part of it and cannot be just dropped on the floor.

A kind and benevolent PC who helps others is not LE and a PC who never helps others is not altruistic and good.


I really think that because the game system does not have a lot of solid rules about alignment and how it affects game elements (outside of a few spells), that people tend to blow it off as a non-serious aspect of their character.

To me, like other character attributes, it helps define the character.
 

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KarinsDad said:
If your PC is CG, a DM is well within his rights to penalize the PC for being too LN.
I provisionally agree with this statement.

As a DM, I always reserve the right to adjudicate alignment. However, I typically give players a chance to justify their character's ethos before passing judgment.

-Samir
 

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Seeten said:
Anyone who wants to play a psychopathic chaotic evil killer is welcome to it, go nuts, or whatever ....
I only did it once. Although I probably won't go there again, it was rather interesting to play a Velsharoonite necrophile.

Seeten said:
D&D is a group activity and any character that cant fit into the group is a character I wont play.
Agreed.

Seeten said:
Chaotic Evil murdering psychos are one such character ....
Most of the time, but my priest of Velsharoon (CE) was a real party guy (Cha 16). ;)

Seeten said:
Alignment is a guideline. I don't like it to start with, but it doesnt define who you are, or how you act. You define that. Then, over time, your actions, and intentions, determine where you fall in the alignment axis.
This is one valid approach, although I also believe that KarinsDad has a good point about Alignment being a defining characteristic on its own archetypal merits.

-Samir
 

3PK, Anyone?

I digress.

sam500 said:
Question: Does this trick work for TPKing an entire party?
I am 11th level evil wizard.
There are 3 other characters in the party.
I have watch and my mates are asleep.
I Coup de Gras them all using a full round action to cast sudden maximized empowered scorching ray (3 rays, 3 targets).
They all fail their stupidly high fort save.
I cast animate dead and gain 3 new followers in evil.
Let's not lose focus. A young man needs our help to kill his fellow party members. :D

-Samir
 

KarinsDad said:
Who said it was a number?

I said it was an attribute. A part of a character, no different than any other part except that there are few rules governing it.



If your PC is CG, a DM is well within his rights to penalize the PC for being too LN.


And yes, your character is a collection of stats. You could not play him within the DND game system otherwise.

You have no "higher moral roleplaying ground" of "I play my character as a personality". We all do that.

But all of us, yourself included, play the character as per his/her abilities as well. It is impossible to not do so.

My higher moral ground is, I do things the character would do, I dont do things that are "Within my alignment" If I am lawful neutral, and I do evil stuff a lot, and lawful stuff a lot, feel free to say, your actions have now made you lawful evil. But "Your too LN, sorry, your playing your character wrong?" Sorry, my reading of alignment doesnt say CG characters always act within the bounds of CG, cant act outside of it, and live in a moral straightjacket as defined by their alignment. If my character drifts from LE to LG, thats called character growth, or redemption, it isnt called "Man, you suck at rping, you cant even rp your alignment right."
 

Karinsdad said:
If your PC is CG, a DM is well within his rights to penalize the PC for being too LN.

If my PC has a strength of 12, a DM is well within his rights to penalize me for not having a high enough strength.

If my PC has a 4 wisdom, a DM is well within his rights to penalize me for a low will save.

Whats he going to do about my alignment? Dock me xp because I didnt act CG enough for him? "I'm sorry sir, thats a misc penalty of 500 xp for being a bad roleplayer. Your sheet says CG, and that says you care about freedom, and people, and you followed 3 laws, and werent nice enough to the baker."

"In fact, Seeten, why dont you stop showing up, your sheet already says CG, so you can just stay home, and I'll take it from here, since CG has a specific defined set of behaviours, there is no need for you to show up to play it at all, I'll just assume what all your actions are from the alignment on the sheet."
 
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The Thayan Menace said:
I provisionally agree with this statement.

As a DM, I always reserve the right to adjudicate alignment. However, I typically give players a chance to justify their character's ethos before passing judgment.

-Samir

"Thats what my character would do in this situation. I dont care what alignment is on my sheet."

If the character is internally consistent, what the hell is the difference unless I am a Paladin?

Check the Jack Bauer alignment thread. 400 different ideas on his alignment, changing from season to season, but nobody says, "Kiefer Sutherland is a horrible actor, he cant even stay in character."
 

Seeten said:
If the character is internally consistent, what the hell is the difference unless I am a Paladin?

or a monk (must be lawful)

or a barbarian (can't be lawful)

or a bard (can't be lawful)

or a cleric (must be no more than 1 step away on the deity's alignment) {core rules only - many setting have specific rules changing this one}. Also good clerics or clerics of a good god can't cast "evil" spells and vice versa with evil cleric or clerics of an evil god.

or a druid (must have a neutral aspect to alignment)

So fighters, rogues, wizards, rangers. and sorcerers are the only core classes that don't have an alignment restriction.


Half of the core classes do and half of them don't have restrictions on alignment.

It (alignment) is a bit more important (per the core rules) than some one might think.
 


Seeten said:
Their alignment can't be lawful. It doesnt say they cant ever do anything lawful.


How about a cleric?

Ex-Clerics
A cleric who grossly violates the code of conduct required by his god loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. He cannot thereafter gain levels as a cleric of that god until he atones (see the atonement spell description).


It depends on how "grossly violates" and what "the code of conduct" is are ruled.

Can a paladin do a non-lawful act and not lose his paladinhood?

It depends on what his "code of conduct is" - each paladin is supposed to have a specific code that includes the points in the rules, but is not limited to them.
 

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