The Thayan Menace said:
True ... however, in addition to avowed disciples of evil (e.g., Richard Ramirez), there are neurotic moralists who believe that they are evil (e.g., Carrie's mother).
There are also amoral sociopaths who do not have the capacity to be truly reflective (e.g., Patrick Bateman).
-Samir
I am not asserting that there are not, simply that the majority of people outside of our normal views of morality, who we might consider evil, either justify things in their own mind, "Ends justify the means" or "I am doing it for their own good, so they cant corrupt the righteous" or any number of others. Most people are not proud to be considered EVIL.
Some people are psychopaths. Some people are sociopaths. These are mental conditions, which makes those with them, by definition, not normal. Neither is common, and I dont play either as characters.
I wont discuss real world stuff, as its against board rules, but lots of terrorists believe they are doing right, for example, when the majority believes them either insane, or EVIL. Further, there are serial killers with genuine remorse, who just couldnt stop, and others who were sociopaths, and just didnt care, or simply did not have the capacity to understand good vs evil, and others, who knew the difference, and chose, of their own volition, to be EVIL.
A lot of literature has been written on the mafia, and most of the men in it consider themselves to be badasses, but most also consider themselves good catholics, family men, and a benefit to society. Yeah, they'll break your kneecaps if you welch on a debt, so don't, but they'll help children through university, come to the rescue of businesses in trouble, people with excessive hospital bills, many have been considered a hero by the people of their community.
None of this means the mob isnt evil, or lawbreaking, or whatever.
There are pure evil people in the world, who are evil, know they are evil, and revel in it. But they are not that numerous compared to the people who consider themselves good people, but cross that line all too often without even realizing what it makes them. Even smart, self aware people.
Anyone who wants to play a psychopathic chaotic evil killer is welcome to it, go nuts, or whatever, but it isnt my cup of tea. I am not saying they dont exist in real life, just that they arent nearly as numerous as the people who snap from time to time, but normally are nice, or kind, or the people who feel the ends justify the means, or who think they are good people EVEN THOUGH sometimes they do bad things.
To me, evil is only enjoyable in a group if it is capable of being part OF the group. D&D is a group activity and any character that cant fit into the group is a character I wont play. Chaotic Evil murdering psychos are one such character, as are Lawful Good holier than thou everyone must behave my way Paladins. I wont do either, and ruin the other players experience.
Do my evil characters do evil things? I think they do. My necromancer ended up ruling a kingdom, with the originally LG fighter as her General, and firmly LN, and the originally CG thief as her "Master of Spies", and he was still CG. The kingdom was originally run by an NPC, who I ousted through political maneuvering and strong arm tactics, and by solving the realms problems for him, when he could not. Did I murder his bloodline? No, but I didnt have to. I used political acumen, timely spellcasting, lots of neat illusions to make myself look good, etc, to avoid it. My bad intentions? To steal his kingdom and rule it with an iron fist, in a velvet glove.
Not evil enough for you? I dont really care. =)
Not archetypal LE? Not enough devil summoning? Again, not my concern. I set out to play my character. I dont set out to "follow an alignment" and nowhere do I recall reading anything stating, "If you are not an exemplar of all facets of your alignment, you fail at D&D, good day Sir."
Alignment is a guideline. I don't like it to start with, but it doesnt define who you are, or how you act. You define that. Then, over time, your actions, and intentions, determine where you fall in the alignment axis.