Larry Hunsaker
First Post
Perhaps the 4E designers intended tracking to be resolved using the Skill Challenge mechanic. You could design a skill challenge for it with those skills mentioned above and set the DCs based on how difficult the tracking is or the complexity could also reflect this. This could be a challenge where there would be quite a lot of time between the skill checks to see if you ultimately succeed or fail. So you may need, for example, 6 successes before 3 failures, but you will be testing for those 6 successes over many hours or days, and so it may turn out you spend lots of time tracking and invest lots of hours/days but ultimately fail, but you will not know that unless you do spend all that time trying. Could be a skill challenge that builds the suspense over many encounters. You could basically resolve it check by check and have many encounters between the checks before you finally either succeed or fail. You could even get bonuses to the checks based on how the encounters you faced in the mean time went (maybe you captured one of the group you were tracking who fell behind to to a rear guard attack against you and he spills his guts giving you bonuses to your next skill checks).