VelvetViolet
Adventurer
For those of you who don't own a copy, Trailblazer changes the spellcasting rules so that arcane spellcaster classes automatically know all spells on their spell lists just like divine casters do, and spontaneous spellcasters must effectively choose what their spells known will be for the day.
If you use that in conjunction with spell points, all spellcasters will effectively work the same way: every spellcaster "readies" what spells they will be able to cast that day (the fluff varies by class, whether it be prayer for clerics, preparing spells in advance to be set off later for wizards, or meditating and literally memorizing spells for sorcerers), casting a spell requires spending spell points, a spellcaster can cast the same spell any number of times if they have enough spell points, and spontaneous casters have more spell points than preparation spellcasters even if they can't ready as many spells each day.
The main problem with this is spell-spamming, solutions to which have included somewhat clunky solutions like limiting how many times you can cast the same spell or making it cost more with each casting. Both solutions have the downside of requiring GMs and players to keep track of how many times each spell has been cast. The vitalizing variant in the spell points rules is less complex while still pressuring spellcasters into choosing spells carefully, since casting too many high-level spells will quickly tire them.
What are your thoughts? Don't bring up issues like "this makes spellcasters overpowered" because spellcasters are already overpowered compared to all non-casting classes. It's simply not possible to overpower them further: doing so is like spraying gasoline into an active volcano.
If you use that in conjunction with spell points, all spellcasters will effectively work the same way: every spellcaster "readies" what spells they will be able to cast that day (the fluff varies by class, whether it be prayer for clerics, preparing spells in advance to be set off later for wizards, or meditating and literally memorizing spells for sorcerers), casting a spell requires spending spell points, a spellcaster can cast the same spell any number of times if they have enough spell points, and spontaneous casters have more spell points than preparation spellcasters even if they can't ready as many spells each day.
The main problem with this is spell-spamming, solutions to which have included somewhat clunky solutions like limiting how many times you can cast the same spell or making it cost more with each casting. Both solutions have the downside of requiring GMs and players to keep track of how many times each spell has been cast. The vitalizing variant in the spell points rules is less complex while still pressuring spellcasters into choosing spells carefully, since casting too many high-level spells will quickly tire them.
What are your thoughts? Don't bring up issues like "this makes spellcasters overpowered" because spellcasters are already overpowered compared to all non-casting classes. It's simply not possible to overpower them further: doing so is like spraying gasoline into an active volcano.