Training for Feats. Feedback?

CombatWombat51

First Post
Here's an idea I came up with... it would allow things like fighter academies to make some more sense.

Profession: Instructor
Wis; Trained Only
You can teach characters some of your knowledge.
Check: You can teach a character a feat.
You can only teach a feat if you are at least 4 levels above the minimum level required for the feat the student meets the prerequisites, and you and the student spend 8 hours a day, at least 5 days a week, on training. You must expend one third of the market price in raw materials (writing implements, training dummies, targets, etc.). You must also expend a one-time fee for nonexpendable materials (desks, books, practice weapons, etc.). The one-time fee is equal to half of the market price of the most expensive feat you can (or will) teach. You can upgrade your facility by paying the difference in the cost of the old facility and the new facility.
First you must calculate the market price of the feat. Start with a base market price of 1,000 gp. Add 500 gp to the market price the feat is something other than a general feat. If the student isn’t the right class to get the feat at the minimum level, add 500 gp to the market price. If you and the student have an alignment that is opposite at all (Lawful and Chaotic, or Good and Evil), add 500 gp to the market price, and this stacks (if you are Chaotic Good and your student is Lawful Evil, for example). If a unique class ability is required (rage, turn undead, etc), add 500 gp. For every feat in the feat’s prerequisites, add 250 gp to the market price. If the feat has a base attack bonus prerequisites, add 250 gp per point of required base attack bonus. If the feat requires an ability score, add 250 gp to the market price for every ability modifier required. If the feat requires a minimum level, add 250 gp to the market price for every level required.
Next, determine how long it takes to teach the student the feat. Make a Profession: Instructor check, and the student makes an Intelligence check. The student gets a bonus to his check for every class level that he is above the minimum level required to learn the feat. Multiply the results together. If this number equals the market price of the feat, then the student has learned the feat. If the number doesn’t equal the market price, then it represents progress you’ve made this day (8 hours of work for you and the student). Record the result, and make a check tomorrow. Each day you make more progress until your total reaches the market price of the feat.
If either you or the student rolls a natural 1 on the checks, then no progress is made that day.
You may only instruct a number of students equal to your Charisma modifier per day, and he can only teach a different amount of feats per day equal to his Intelligence modifier (minimum of 1). For example, a sword master with 14 Int could teach two different groups of students every day, but he couldn’t teach a third group.
A student may learn only a number of feats equal to his Intelligence modifier in this way. When the student has the chance to learn a feat normally, he can choose to ‘”learn” one of these feats instead of gaining a new feat, thus freeing up the ‘slot’ that the feat took up.
Retry: You can make as many checks as it takes to teach a student a skill.
Special: If you and your student both have 5 ranks in Knowledge: Arcana, you each get a +2 synergy bonus your checks when you’re teaching/learning an Item Creation or Metamagic feat.
If you and your student both have 5 ranks in Knowledge: Religion, you each get a +2 synergy bonus your checks when you’re teaching/learning an Item Creation or Metamagic feat.
Notes: An instructor would generally charge a student an amount equal to the market price of the feat in question, but the instructor is free to charge whatever he likes, even charging per day, as opposed to a flat price.

Example Market Prices
Alertness 1,000 gp
Ambidexterity 1,500 gp
Armor Proficiency: Light 1,000 gp
Armor Proficiency: Medium 1,250 gp
Armor Proficiency: Heavy 1,500 gp
Dodge 1,250 gp
Mobility 1,500 gp
Spring Attack 2,750 gp
Expertise 1,250 gp
Improved Disarm 1,500 gp
Improved Trip 1,500 gp
Whirlwind Attack 3,500 gp
Improved Critical 3,000 gp
Power Attack 1,250 gp
Cleave 1,500 gp
Great Cleave 2,750 gp
Weapon Focus 1,250 gp
Weapon Specialization 2,750 gp
Silent Spell 2,000 gp
Craft Staff 5,000 gp


Like magic item market prices, some fiddling will be necessary in cases where a feat has a prerequisite that isn't listed above.

Questions, comments, snide remarks?
 

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Firstly how did you determine the Market prices?

Secondly I think the idea of training should be used more to gain bonus skill ranks rather than feats.

However I also beleive that PrCs should become a bundle of bunus Skills and Feat(s) - not a full class and so no BAb* or HD etc change) gained through 'association' with a group/or situation.

So in the case above I'd allow a PC with Dodge to seek out a Weapons Master for instance and study with her to learn the Art of Mobility.
This would first require learning a few requisite skills - eg Tumble, Balance, Parry and then the Feat would be gained at the next level - when the PC takes on the 'PrC'

(NB * Re PrCs if the point of the PrC is to improve combat skills then I treat BAb as a cross-class skill for training purposes)
 

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