Ogrork the Mighty
Explorer
But why eliminate the need for mud to rock by giving the same effectiveness to dispel magic? Other than it's a lot more convenient for spellcasters to take the latter rather than the former.
Because Dispel Magic doesn't have quite the same effect on mundane mud, such as that found in many swamps, or can be gotten by getting lots of dirt and water....Ogrork the Mighty said:But why eliminate the need for mud to rock by giving the same effectiveness to dispel magic? Other than it's a lot more convenient for spellcasters to take the latter rather than the former.
Oh, that's beautifulJack Simth said:Also, with Trasmute Mud to Rock is also Permanent - so you can do some fun tricks, like turn the mud to rock, quarry the rock, build things out of it, and Dispel them later (or, using minimum caster level to keep the dispel DC down, make a building that... discourages ... casting Dispel Magic in it's confines.....
There's quite a few different things you can do with that, for different types of effects.kerbarian said:Oh, that's beautiful.
DM: The stone door in front of you has a large, foreboding sigil carved into it at chest height.
Player 1: I cast detect magic.
DM: The door does have a magical aura -- in fact, the dweomer extends through the walls, floor, and ceiling to encompass the entire chamber. After some study, you determine that it's a moderate transmutation effect.
Player 1: It must be a trap. Or maybe it's concealing something. I'll cast dispel magic.