Kurashu
First Post
I was looking at the Beguiler and Warmage earlier and thinking of how to fit them into my homebrew world (Dread Necromancer is a no brainer, but I don't have HoH, how is HoH/Dread Necromancer anyways?). And that got me thinking about the different specialized sorcerers we have. Evocation, Enchant/Illusion, and Necromancy are represented. However, Transmutation (one of my favorite schools), Abjuration, Conjuration, and Divination are not (to my knowledge anyways).
I was thinking of how this would work for a transmuter. Here's what I've come up with so far:
Basics:
HD: d6
Good Saves: Will
BAB: Poor
Armor/Weapon Profs.: Light armor/Simple weapons
Spells: Same progression as Warmage/Beguiler
Armored Mage Light: Ignore ASF from light armor (first level)
Advanced Learning: 3,7,11,15,19
Transubstantiate: similar to Wildshape, but more limited. Don't know how to properly apply this.
Or maybe I should extend the Master Transmogrifist another ten levels?
I was thinking of how this would work for a transmuter. Here's what I've come up with so far:
Basics:
HD: d6
Good Saves: Will
BAB: Poor
Armor/Weapon Profs.: Light armor/Simple weapons
Spells: Same progression as Warmage/Beguiler
Armored Mage Light: Ignore ASF from light armor (first level)
Advanced Learning: 3,7,11,15,19
Transubstantiate: similar to Wildshape, but more limited. Don't know how to properly apply this.
Or maybe I should extend the Master Transmogrifist another ten levels?