Transmuter style Warmage/Beguiler/Dread Necromancer

Kurashu

First Post
I was looking at the Beguiler and Warmage earlier and thinking of how to fit them into my homebrew world (Dread Necromancer is a no brainer, but I don't have HoH, how is HoH/Dread Necromancer anyways?). And that got me thinking about the different specialized sorcerers we have. Evocation, Enchant/Illusion, and Necromancy are represented. However, Transmutation (one of my favorite schools), Abjuration, Conjuration, and Divination are not (to my knowledge anyways).

I was thinking of how this would work for a transmuter. Here's what I've come up with so far:

Basics:
HD: d6
Good Saves: Will
BAB: Poor
Armor/Weapon Profs.: Light armor/Simple weapons

Spells: Same progression as Warmage/Beguiler
Armored Mage Light: Ignore ASF from light armor (first level)
Advanced Learning: 3,7,11,15,19
Transubstantiate: similar to Wildshape, but more limited. Don't know how to properly apply this.

Or maybe I should extend the Master Transmogrifist another ten levels?
 

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I'd drop armored mage and make their special ability flexible enough to grant them bonuses to natural armor instead.

-Stuart
 

Kurashu said:
(Dread Necromancer is a no brainer, but I don't have HoH, how is HoH/Dread Necromancer anyways?).
Tasty. He eventually becomes a lich a 20th level (for free!) and gets a bunch of nicely themed spells along the way.

However, the archivist class is better than even the DN. Both are awesome though, and HoH has much more to offer than just those two base classes :)

cheers,
--N
 

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