trap interrupting at will.


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Where on Earth are you getting this idea of spells fizzling? The wizard would get damaged by the interrupt, and as long as we was still capable of taking actions, he'd cast the spell.

Where?
Basic D&D, 1st Edition, 2nd Edition, 3rd Edition, 3.5 Edition.


But with the way the game is now set up and balanced ...
-- No More Fizzle --
 

In general this comes up most often with movement. The real thing is to resolve the attack that interrupted the movement then let the creature that was acting continue under any new restraints.

So, for instance, if you trigger an attack that slows you (your speed is 2) after moving one square, you can continue and move one further square. But if you've gone more than 2 squares you're done with that move action; you can take a second move action or charge if you have remaining actions.
 



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