Trapped in Hell's Basement (DM: Mal Malenkirk Judge:Covaithe)

[sblock=maps]Bah, who needs them? I remember before we had minis, or tiles, and we just had to use our imagination. But I guess there's no room for imagination in 4e.

Actually, I really like 4e and I think it does a wonderful job at tactical miniature combat.

Anyway...[/sblock]

Haruka frowns at the minor burns the genasi causes. "Oh, Ashir, that's not nearly enough. Here, let me help with that." At that, she calmly walks around the cultist, reaching out and brushing his singed robes as she does so. Red flames erupt into life where her fingers touch cloth. The cultist frantically stabs at her with his dagger, and although Haruka is hit, she doesn't seem to notice. Patrin is aware of the opening, however, and lands a solid blow.

[sblock=Actions]Minor: Spend AS, gain AP and 4 thp.
Standard: Hellish Rebuke the wizard. Hits Reflex 14 for 10 fire damage and 2 untyped. If I take damage before the end of my next turn, he takes an additional 8 fire damage.
Move: Move to flank the wizard with Patrin. This will draw an AoO from the wizard, which, if he chooses to take it, will draw a Combat Challenge attack from Patrin. So, let's assume that all happens:

My amazing luck with IC continues. Patrin hits AC 26 for 14 damage, and then I roll my third 20 in this combat as the wizard crits with his AoO, dealing 5 damage to Haruka. This triggers Hellish Rebuke, so the wizard takes the 8 extra damage.

Total damage taken:
Haruka: 5
Wizard: 34

Acceptable loses. Oh, and I gain concealment at the end of my move.[/sblock]

[sblock=Haruka's mini-stats]Haruka Sato- human warlock 3
Initiative: +2 | Passive perception: 10 | Passive Insight: 16
AC: 17 (19) | For: 16
(18) | Ref: 16 (18) | Will: 15 (17)
HP: 28 | Bloodied: 20 | Surge value: 10 | Surges: 9/10
Resist: 5 Necrotic, 5 Poison
Speed: 6 | Languages: Allarian, Tsugo
AP: 0 | Second Wind: not used
Basic Attack/Opportunity attack: +3 vs AC, 1d6
Powers: Eldritch Blast, Hellish Rebuke, Eyes of the Vestige
Vampiric Embrace
Fiery Bolt

Flames of Phlegethos

Ethereal Stride

Deathcut Armor
Prison of Salzacas[/sblock]
 

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The wizard, reeling from the onslaught, steps away from Patrin and casts a magic missile at Patron. He lifts his shield to block the magic and then steps in and takes the wizard head's off in one clean swing.

-''Took me a while, but I'm hitting my stride.''

Moments later, Patrin, Ashir and Haruka sees their companions bursting through the door. Meanwhile, it sounds like there is some activity in the rooms behind the door the wizard came from. Times to come up with a plan to leave.

-''Hey, magic dudes. Just out of curiosity, the magic circle thingie we saw in the temple, could we use it to teleport away?''asks Patrin hopefully.

-''Oh, and can one of you guys shoots the archer who has been following us since the birth of Daunton?''

Patron points toward the archer that has been harrying Ashir all this time and who just finally reached and opened the door leading toward the temple. He looks startled at the carnage.

[sblock=Actions]
Wizard: Shift away from Patrin, is still adjacent to Haruka. I think Haruka has no weapon equipped; she is holding a rod and previously was holding a potion. So no OA (It would be incredibly crappy anyway!)

vs Ref 17 (1d20+6=8, 3d4+4=10)

That's one elite monster that really lived up to its full potential. Probably trained at the same academy as Ashir.

1d20+11=30, 1d10+6=13

How does IC knows whether I am rolling something that will help or hinder you? It's uncanny. ;)

Everyone gains an AS
[/sblock]


[sblock=XP]
2 Dretch X 125 = 250 XP
3 Elite Guards X 150 = 450 XP
17 Guards X 38 = 646 XP
7 Archers X 31 = 217 XP
2 Guard Drake X 125 = 250 XP
1 Warforged X 175 = 175 XP
1 Sharpshooter X = 125 XP
1 Evil Wizard (elite) = 300 XP
2 Blood Hawk X 100 = 200 XP

SubTotal: 2613 XP

Quest: Regroup. 350 XP (Two level 4 minor quest basically, one for both 'party' now reunited. Cheesy to give two minor quest? Well, so is the weird fact that minor quest, unlike major quest, don't scale up according to the number of PCs!)

Total: 2963 XP

Multiplied by 2 and divided by 6

987 XP each. That's right. 987 XP.

Oh, that's so unfair! If only... Wait, YES! Time XP!

March 6th to March 25th= 19 days

19/365 * 1000 XP = 52
19/365 * 1500 XP = 78

987 + 52 = 1039 XP
987 + 78 = 1065 XP

Ashir, Max and Raiko earn 1039 XP
Sheng and Haruka earn 1065 XP
[/sblock]

[sblock=Stats]
Evil Wizard: 6/88

Haruka: 28 /40 [9/10] AS 1
Max: 18 +4 /22 [5/7] AS 1
Raiko: 12 +5 /25 [6/10] AS 1
Patrin: 38 +5 /52 [9/11] AS 1
Sheng 24 /36 [6/7] AS 1
Ashir: 14 /22 [5/7] AS 1

Blood Hawk
Small
Perception 16
HP 27; Bloodied 13
AC 15; Fortitude 12, Reflex 14, Will 12
Speed 2 (clumsy), fly 6
OA Claw Rake (standard, at-will)
+6 vs AC; 1d6+5 damage, and the target takes ongoing 2 damage, or ongoing 5 damage if the blood hawk is bloodied (save ends).

Evil Wizard (Not Sheng; the Skull and Book token]
Perception 10;
HP 88; Bloodied 44
AC 18; Fortitude 14, Reflex 14, Will 14
OA Dagger (standard, at-will) Weapon
+8 vs AC; 1d4+1 damage.

Sniper
Perception 12;
HP 31; Bloodied 15
AC 16; Fortitude 13, Reflex 15, Will 12 ; see also goblin tactics
OA: none, unless short sword drawn.
Short Sword (standard, at-will) Weapon
+7 vs AC; 1d6 + 2 damage.

Guard Drake
Perception 17
HP 48; Bloodied 24
AC 15; Fortitude 15, Reflex 13, Will 12
Immune fear (while within 2 squares of an ally)
OA: Bite (standard, at-will)
+6 vs AC; 1d10+3 damage, or 1d10 + 9 damage while within 2 squares of an ally.

Guards (G)
Perception 11
HP 1; a missed attack never damages a minion.
AC 16; Fortitude 16, Reflex 14, Will 13
Morningstar (standard, at-will) Weapon
OA +7 vs AC; 5 damage. If another Guard is adjacent to the target, the target also falls prone.
Combat Advantage
The tough’s attack deals 1 extra damage to any target granting combat advantage to it.

Archers (A)
Perception 16
HP 1; a missed attack never damages a minion.
AC 16; Fortitude 13, Reflex 14, Will 11 ; see also mob rule
Crossbow (standard, at-will) Weapon
Ranged 15/30; +9 vs AC; 3 damage.
OA none unless they dropped the crossbow and drew a spear
Then; +7 vs AC; 2 damage.
Mob Rule:
The archer gains a +2 power bonus to all defenses while at least two other human archers or guards are within 5 squares of it.

Warforged Cultist
Perception 13
HP 56; Bloodied 28
AC 20; Fortitude 17, Reflex 15, Will 14
Saving Throws +2 against ongoing damage
Speed 5
OA Longsword (standard, at-will)
+9 vs AC; 1d8+4 damage, and the target is marked until the end of the warforged soldier’s next turn.
Battlefield Tactics:
The warforged soldier gains a +1 bonus to melee attacks if it has an ally adjacent to the target.

Elite Troopers
Perception 16
HP 47; Bloodied 23
AC 18; Fortitude 16, Reflex 15, Will 14
OA Longsword (standard, at-will) Weapon
+10 vs AC; 1d10+3 damage, and the target is marked until the end of the next turn.

Dretch
Perception 11; darkvision
Sickening Miasma aura 1; each enemy within the aura takes 1 damage whenever it takes a standard action or a move action. Multiple sickening miasma auras deal cumulative damage, up to 5 damage.
HP 44; Bloodied 22
AC 14; Fortitude 14, Reflex 13, Will 11
+5 vs AC; 2d6+2 damage.
[/sblock]
 


-''Hey, magic dudes. Just out of curiosity, the magic circle thingie we saw in the temple, could we use it to teleport away?''asks Patrin hopefully.

-''Oh, and can one of you guys shoots the archer who has been following us since the birth of Daunton?''

Ashir nods, hoping to prove his worth, but his aim is as unsteady as ever.

"Uh, we could try to activate the portal, but wasn't that the location of that demon? Gelname was there though so maybe we could extract a bit of payback on him for this attack." Ashir says, trying to change the subject.

[sblock=ooc]
I think you mean Woot for Haruka. Ashir's suckitude has been on display this whole battle.

Attempt to blast the remaining archer.

vs ref; fire (1d20+4=9, 1d6+8=11) ha! the streak starts fresh [/sblock]
 

[sblock=Ahsir & co]Then Ashir will be glad for the level up and the fact that the evil wizard seems to be holding a magic tome...

You will also find in the adjoining room some helpful magic oils, whetstones and so on; these will increase one of your neck/weapon/armor by +1 enhancements for the duration of the adventure/giant encounter. This will allow you to operate as if you had level-appropriate equipment for the time being.

More details when I am home and relaxed.[/sblock]

[sblock=ooc]

Woot for Ashir! :)

Wow! That was the fastest level up I've ever encountered. I love it.
[/sblock]

[sblock=OOC]That's what I meant earlier by more enviable record.[/sblock]
 
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Ashir nods, hoping to prove his worth, but his aim is as unsteady as ever.

"Uh, we could try to activate the portal, but wasn't that the location of that demon? Gelname was there though so maybe we could extract a bit of payback on him for this attack." Ashir says, trying to change the subject.

-''Well, I wouldn't... HEY! Someone kill that archer already! Now I was saying, I wouldn't want to teleport to hell in the claws of the big demon. But can it be, I dunno, rerouted or something?'' asks Patrin.

Ashir's eyes is drawn to the tome of magic that the evil wizard was using to channel is magic. A symbol in particular draw his attention. Yes... Maybe the portal can be rerouted... Maybe. It would take a bit of work, though.

[sblock=OOC]
The tome will have something to do with teleportation, I'll find something appropriate or design somethimg when I'm back home.

Now, arcana check everybody who has it. All check will matter. A useful check is 15 or more.

The solution to rerouting the portal while be more or less tricky depending on the number of success.
[/sblock]
 

[sblock=XP]
2 Dretch X 125 = 250 XP
3 Elite Guards X 150 = 450 XP
17 Guards X 38 = 646 XP
7 Archers X 31 = 217 XP
2 Guard Drake X 125 = 250 XP
1 Warforged X 175 = 175 XP
1 Sharpshooter X = 125 XP
1 Evil Wizard (elite) = 300 XP
2 Blood Hawk X 100 = 200 XP

SubTotal: 2613 XP

Quest: Regroup. 350 XP (Two level 4 minor quest basically, one for both 'party' now reunited. Cheesy to give two minor quest? Well, so is the weird fact that minor quest, unlike major quest, don't scale up according to the number of PCs!)

Total: 2963 XP

Multiplied by 2 and divided by 6

987 XP each. That's right. 987 XP.

Oh, that's so unfair! If only... Wait, YES! Time XP!

March 6th to March 25th= 19 days

19/365 * 1000 XP = 52
19/365 * 1500 XP = 78

987 + 52 = 1039 XP
987 + 78 = 1065 XP

Ashir, Max and Raiko earn 1039 XP
Sheng and Haruka earn 1065 XP

Approved!
[/sblock]
 

Haruka grins and points her finger at the archer, who falls to the floor twitching. She then turns her attention to the book. At first her gaze is vacant and glossy, but she shakes her head as though trying to clear her mind and says, "Yes, I can do this. I think. We'll find out, won't we?" she starts giggling again, but cuts it off quickly.

[sblock=rolls]Eyes of the Vestige: Hits Will 19 for 9 damage.

Arcana: 23[/sblock]
 

ooc: arcane check: 11

Max mutters some words to himself which seem to revive him.

[sblock=actions]
movement: move to room with others
minor: inspiring word on self giving himself full hit points

Spend AS
revive inspiring word and add AP
[/sblock]

[sblock=2nd level stats]
Max - Human Bravura Warlord 2
*Adverse Condition: none
*Initiative: +4
*Human Feat (Action Surge): +3 on attack rolls when using AP
*Passive Insight 13
*Passive Perception 12
*Senses Normal
*HP 33
*Bloodied 16 Surge Value 8; Surges Per-Day 7 5 LEFT
*AC =19
*Fortitude 17 Reflex 16 Will 14 Speed 5
*action Points: 1
*Second Wind: 1
Powers
*At will:
Commander's Strike
Brash Assault
Opening Shove
*Encounter:
Inspiring Word 2
Hammer and Anvil USED
Knight's Move
*Daily
Concentrated Attack USED

[sblock=Bravura Presence]
When an ally I see spends an action point to take another action to use it as an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hit, the ally can choose to make a basic attack or a move action as a free action after the AP action. If the AP attack misses, the ally grants CA to all enemies TENT.
[/sblock]

[/sblock]
 
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"Ha! Nice work Haruka, maybe after we get out of here, you can help a fellow Jadite out and teach me a few tricks" Ashir says happily, his mind already turned to the task at hand as he considers all he can recall about teleportation effects.

[sblock=ooc]
*DM - do we get a short rest now? Also, for utility powers do we have access to them now or wait until an extended rest?

arcana (1d20+9=20) [/sblock]
 

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