Trapped in Hell's Basement (DM: Mal Malenkirk Judge:Covaithe)

[sblock=OOC]Hey there, I have been AWOL for most of the weekend because I spent the entirety of Saturday playing Gears of War 2 with my brother in law (With a 1 hour pause to do some weight lifting! We're quite the health-conscious geeks, thank you very much).

Okay, so I want to see updated characters for those of you who passed a level. That's Ashir, Max and Raiko for sure. What of Sheng and Haruka?

The Tome is a Tome of the Traveler +1.

Don't look it up; it doesn't exist. It grants an encounter power identical to the Eladrin fey step.

None of the tome I saw in the CB fit the theme of a tome containing information about plane shifting, teleportation and so on so I made this one up in 10 seconds (this being the time I spent coming up with a name).

At the end of the adventure, we'll either have to get this approved as a legal item or more likely the city will confiscate it for study and you'll simply get a replacement legal treasure.

Pharmacy; near to the fallen wizard, there is a veritbale pharmacy of ointments, oils, and other useful items.

Three healing potions (including one found on his body)

Also, each of you find one oil/potion/whetstone etc. that can increase any one of weapon(implement)/Armor/neck to +1 enhancement for the span of the adventure.

Such items exist but I am too lazy to look them up! Beside, it's really just a gimmick to make sure your stats are on par with those of level 2 pcs without having to scour the keep for magic items.
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[sblock=Short Rest vs Adrenaline Surge]
Now I have had the opportunity to think a bit about adrenaline surges and their effect on game play.

I like the result of the Adrenaline Surge but I'd be much happier in a home-campaign.

Right now, they made you tougher, because of the free HP / THP, than your colleagues in other adventures and it would be unfair, I feel, to keep this up, since it akllows you to mow through more monsters.

I need to fine tune this better to be something like exactly half a short rest that triggers when a new wave of an appropriate size arrive on scene(I.E. You start a level +2 fight and four round in exactly half a level +2 group joins the fray)

But half a short rest before you have 2 encounter power (level 3) is tricky (and becomes tricky again when you gain a 3rd!).

That being said, the Adrenaline surge have done their job in the hectic early part of the adventure when new monsters arrived every round. Now they have regrouped and so have you.

I will fall back on an old standin of mine; short rest occurs whenever you can take a deep breath. So even though you won't be really resting more than one full minute before getting moving again, you get the full benefits of a short rest.

So you lose the adrenaline surge from killing the wizard but consider this a milestone so you all get an AP and take a short rest.
[/sblock]

[sblock=Arcana]
The tome contains many diagrams and lots of essays and dissertation but Ashir quickly finds the schematics of the magic circle used in the temple. The fallen wizards was conveniently somewhat anal-retentive and had indexed everything he wrote.

Ashir:

A quick glance shows that this circle is quite above the capabilities of any wizard in this keep; it was made possible by both the assitance of a trickster devil called Sham'Zul and by the use of an item called The Amulet of Passage.
Now, you can't count on the aid of devils to modify the circle, but if you could get your hands on the amulet...

Sheng:

Hey, the Amulet of passage is a Zom family heirlom. Not as important as the amulet of Chaso but still... Who holds it already? Oh. Yeah. Lana. Well, good news, you have an idea of where to find her!

You are familiar with this item. One person wears it and attune companions to it. You then gain a limited ability to slip between the folds of reality and teleport short distances. But if attuned to a powerful teleportation circle... Yes, it could hijack the energy of the circle but then you could go where the master of the amulet desire instead of straight to hell. Problem is, this circle is powered partly by the energy of a devil. But it can be defeated, it'll just be more difficult.

Haruka: Wait, devil power the circle? Hmmm. Would demoniac interference be able to counter the influence of the devil and allow for an easy egress? Possibly, but that would require striking a deal with her patron... Is it worth it?

All: At any rate, you will require some residium to power this attempt to hijack the circle and it just so happen that you know where it is kept. (I'd show you on the map, but it's still not back up. I'll start working on a plan B.)[/sblock]
 
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While searching around Max spots the potions. "Hmmm, a healing potion. Don't mind it I do. There are two others here if anyone wants one."


[sblock=ooc]

Max will put the healing potion back if there is an objection.

Max's level 2 sheet is here.

As for the +1 enchantment, Max chooses it for his longsword. I just put in in the sheet as a +1 longsword. Please correct me if I was wrong to do that.

[/sblock]

[sblock=stat block]
Max - Human Bravura Warlord 2
*Adverse Condition: none
*Initiative: +4
*Human Feat (Action Surge): +3 on attack rolls when using AP
*Passive Insight 13
*Passive Perception 12
*Senses Normal
*HP 33
*Bloodied 16 Surge Value 8; Surges Per-Day 7 5 LEFT
*AC =19
*Fortitude 17 Reflex 16 Will 14 Speed 5
*action Points: 1
*Second Wind: 1
*Basic Attack: +9 to hit: 1d8+5 Damage
Powers
*At will:
Commander's Strike
Brash Assault
Opening Shove
*Encounter:
Inspiring Word 2
Hammer and Anvil
Knight's Move
*Daily
Concentrated Attack USED

[sblock=Bravura Presence]

Bravura Presence

When an ally I see spends an action point to take another action to use it as an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hit, the ally can choose to make a basic attack or a move action as a free action after the AP action. If the AP attack misses, the ally grants CA to all enemies TENT.
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[sblock=Max]Your sword is effectively +1 for the adventure but it's still a temporary effect, you shouldn't note it as permanent.

You are better off writing your stats without the enhancement and then remember to add +1 to hit and damage. That's for the sake of the reviewer.

Speaking of which, I see you haven't been approved. It doesn't matter to me but you still should have that rectified ASAP. Before you pester reviewers with requests, though, I noted the following errors at first glance:

You spent only 22 CP instead 25.
HP: 32, not 33 (but you were correctly at 22 during your level 1)

Wait; your character is also from the Jade Kingdom? I didn't know!
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[sblock=Max]Your sword is effectively +1 for the adventure but it's still a temporary effect, you shouldn't note it as permanent.

You are better off writing your stats without the enhancement and then remember to add +1 to hit and damage. That's for the sake of the reviewer.

Speaking of which, I see you haven't been approved. It doesn't matter to me but you still should have that rectified ASAP. Before you pester reviewers with requests, though, I noted the following errors at first glance:

You spent only 22 CP instead 25.
HP: 32, not 33 (but you were correctly at 22 during your level 1)

Wait; your character is also from the Jade Kingdom? I didn't know!
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[sblock=ooc]
Thanks Mal. I'm working on the corrections ASAP.
[/sblock]
 

Ashir picks up the tome, flips through the pages then looks at Haruka and Sheng, "Uh, you don't mind if I keep this do you? You mentioned that you aren't much for books" Ashir says to the others.

[sblock=ooc]
Ashir will grab the Tome and a potion of magic item, using it on his armor to bump up AC to 15. I'd suggest that Raiko take one of the potions of healing, leaving one left for either Sheng or Haruka. Haruka's got THP's and more HP's so Sheng might be a better fit.

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"Nah (Max speaks out loud)...I don't need it after all. Here ya go Raiko, you take it. Ya never no when Sheng might try to fry you again." Max tosses the potion to the paladin than laughs loudly at his own joke.

[sblock=ooc]
Judges, please ignore the healing potion I put in max's sheet. It's not really there...oops
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"I think I have a way to... re-appropriate the circle for our own uses. I can't guarantee it will work though." She looks away and murmurs, "...doesn't always come when I call." She then returns her gaze to the group. "We should go. Now."

[sblock=ooc]Haruka will reach level 4 with the current xp total. Link in signature is to updated sheet.

Sheng can have the potion. I'm going to use a magical unguent to gain +1 to my secondary defenses, and a surge to get to 45/46 hp.[/sblock]

[sblock=Haruka's mini-stats]Haruka Sato- human warlock 4
Initiative: +3 | Passive perception: 11 | Passive Insight: 17
AC: 18 | For: 17
(18) | Ref: 17 (18) | Will: 16 (17)
HP: 45/46 | Bloodied: 23 | Surge value: 11 | Surges: 8/10
Resist: 5 Necrotic, 5 Poison
Speed: 6 | Languages: Allarian, Tsugo
AP: 1 | Second Wind: not used
Basic Attack/Opportunity attack: +4 vs AC, 1d6
Powers: Eldritch Blast, Hellish Rebuke, Eyes of the Vestige
Vampiric Embrace
Fiery Bolt

Flames of Phlegethos

Ethereal Stride

Deathcut Armor
Prison of Salzacas[/sblock]
 

"Sounds like enough of a plan to me." Raiko says as he finishes oiling his bastard sword. He ties the healing potion, Max gave him, to his belt with the other.

Raising his shield he moves in the appointed direction.

[sblock=Actions]Spend a healing surge to get to almost full health. Use magic on bastard sword.

Gain a bunch of stuff from leveling.
[/sblock]

[sblock=Stat Block]Raiko, Male Dragonborn Paladin 1 ()
Init: +1; P.Insight: 20; P.Perception: 14
AC: 21; Fort: 16; Reflex: 14; Will: 15
HP: 40/41; Surges: 12 hp, 7/12
AcP: 2
AdP: 0
Potions: 2

Magic Oil: +1 to hit and dame with bastard sword attacks.

Skills: History +7, Insight +10, Intimidate +9, Religion +5
Languages: Common, Draconic
Str: 18, Con: 15, Dex: 10, Int: 8, Wis: 16, Cha: 12

Sling Bullets: 20/20

Divine Challenge, Holy Strike, Valiant Strike, Lay on Hands (1/3 per day)
Dragon Breath, Piercing Smite, Virtue, Second Wind, Chanel Divinity (Divine Mettle/Divine Strength)
Paladin's Judgement[/sblock]
 

"Yes Haruka, I know of a way as well. See these books do have their value. I've discovered that the Amulet of Passage will allow us to perhaps modify the circle to transport out of here. Now, we just need to find it." Ashir declares proudly.


[sblock=ooc]
Use 1 surge to get to full hp.

I took Moonstride from D382 as my utility.
[/sblock]

[sblock=L4W Ashir]
Init: +1 Speed: 6 Perception:13 Insight: 13
AC: 16 NAD:16/15/15
HP: 26/26 Surges: 4/7 Surge Value: 5 AP: 0
Languages: Common, Primordial
Str:18 Dex:10 Wis:14 Con:12 Int:18 Cha:8

Powers:
Cantrips
Scorching Burst
Thunderwave
Burning Hands
Chill Strike
Promise of Storms
Second Wind
Tome of Readiness
Moonstride (Shield)
Book of the Traveler power
Flaming Sphere
Rolling Thunder

Full Character Sheet
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"This amulet you speak of, I am familiar with it, I know of it's properties and functioning. The owner of the amulet gains a limited ability to slip between the folds of reality and teleport short distances. I think that if we could attune it to this teleportation circle you speak of, it could hijack the energy of the circle, allowing us to go where we please,instead of to hell. The only difficulty I see is that the energy that powers the circle comes from a fiend, which should b dealt with in order to properly use the device." explains the sorceror, placing a hand on Hakura's arm, as stopping her. He doesn't say anything, although his expression is serious and scowling, like the stern look of monastery monk master.

OOC: Updating Sheng to 4th level...
 
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