Reading through both Phandelver and HotDQ, I realized how few traps, tricks and other non-combat obstacles were in the adventures, and how boring the ones that are there were. It even inspired this week and nexts' Wicked Wednesday blog post. But before I whip up a batch for next week, i thought I would start a discussion here to see how other folks feel about 5e traps and such (at least so far as we have seen).
I remember traps being quite contentious during that last edition transition, with questions about fairness, utility and just plain fun turning troublesome. i certainly don't want to repeat that here. Also, DM trickery has always been a contentious issue -- how much is too much, what constitutes "gotcha!" versus "aha!" moments, and so on. I tend to see traps and tricks as embedded in the fun of the game, especially when those things hinge more on players than their character sheets. I know that not everyone feels the same, of course.
So how do you feel about traps and tricks and how they should be handled in 5E? Are there new-to-5E mechanics you would like to see integrated into traps/tricks, or older mechanics you would like to see brought forward to 5E for that purpose? How important (or detrimental) are traps and tricks to your enjoyment of the game? Finally, do you have a favorite trap or trick you have sprung on your players or have had sprung on you in 5E so far, whether homebrewed or in a module?
I remember traps being quite contentious during that last edition transition, with questions about fairness, utility and just plain fun turning troublesome. i certainly don't want to repeat that here. Also, DM trickery has always been a contentious issue -- how much is too much, what constitutes "gotcha!" versus "aha!" moments, and so on. I tend to see traps and tricks as embedded in the fun of the game, especially when those things hinge more on players than their character sheets. I know that not everyone feels the same, of course.
So how do you feel about traps and tricks and how they should be handled in 5E? Are there new-to-5E mechanics you would like to see integrated into traps/tricks, or older mechanics you would like to see brought forward to 5E for that purpose? How important (or detrimental) are traps and tricks to your enjoyment of the game? Finally, do you have a favorite trap or trick you have sprung on your players or have had sprung on you in 5E so far, whether homebrewed or in a module?