http://forums.gleemax.com/showthread.php?t=910060&page=2Dave Noonan said:Daily Work: Traps! (Opportune timing given the day I'm having.) Specifically, Powers Greater Than I took a look and the DMG and said: "Needs more ready-to-play traps." And I'm happy to comply. In some significant ways, trap design is a lot like monster design, so it's a fun task. And the other thing I like? No more of this "traps cap out at CR 10" nonsense. In 4e, traps--and more broadly, other hazardous traplike things--go all the way up.
I really wonder what a level 30 trap will look like ? Something involving a anihilation sphere ?