Traveler base or prestige class?

tecnowraith

First Post
Is there a base class that is simaler to a drifter, gadabout, gypsy, hiker, journeyer, journeyman, nomad, pilgrim, trekker, vagabond, wanderer or/and wayfarer? I am looking for non-spellcasting bard or ranger class.
 
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I'd say this is pretty close to the Rogue class? Right skill selection would give that kind of a character... Sneak attack may not fit with the concept - think there was a variant in Unearthed Arcana where you replaced each sneak attack dice with a bonus feat...

Figure for this sort of character it's all in the description?
 

The Horizon Walker PrC is sort of like this, but in a cosmic plane-hopping sense.

I've often thought about playing a "traveller" PC, and I think rogue is probably the right way to go. Don't think of it as "sneak attack" damage, but just just more powerful attacks you happen to get karmically from whatever force it is that keeps you travelling. There's nothing quite as infuriatingly fun as having the conversation:

NPC: What do you do?
PC: I'm a traveller.
NPC: Where are you going?
PC: Eh, nowhere in particular.
NPC: Where are you coming from?
PC: Lots of places.
.
.
.
 

I think that's what the horizon walker was supposed to be: a drifter, hiker, journeyer, nomad, trekker, wanderer or/and wayfarer.

I have no idea why anyone would take the horizon walker as written...it's a steaming pile IMO.

Maybe re-write horizon walker into something useful and get your DM's blessing :)
There's definitely an opening for this type of prestige class.
 

Actually the Scout class from CV is probably what would be best.

As for the Horizon Walker, I am curious why you think this:

werk said:
I have no idea why anyone would take the horizon walker as written...it's a steaming pile IMO.

I have found it to be a rather useful prestige class with some very cool abilities especially the planar terrain mastery abilities. The only thing I would change on it is make Knowledge (the planes) a class skill.
 

Ranger5 said:
As for the Horizon Walker, I am curious why you think this:

OK, missed the part where:
They retain their terrain mastery bonuses on skill checks, attack rolls, and damage rolls whether they’re actually in the relevant terrain or not.

I read it as the opposite, so it was...not good.
That helps a lot, retract the steaming pile comment.
 


werk said:
I read it as the opposite, so it was...not good.
That helps a lot, retract the steaming pile comment.

Yes, if that were the case you would be correct.

Some of the other things I like about it are some of the planar terrain abilities. I especially like the Shifting Plane Mastery - allows Dimension Door at your character level once every 1d4 rounds as a spell-like ability.

Also the fact that it gets full BAB every level is nice too. And it is a simple prestige class to get as well.

Admittedly I never thought twice about before until recently. But my group started an empic campaign starting at 20th level and I wanted to play and wanderer type that was more skillful than combat monstery, so I chose to be a human scout 14/horizon walker 6. So far it has worked out very well.
 

Ranger5 said:
Some of the other things I like about it are some of the planar terrain abilities. I especially like the Shifting Plane Mastery - allows Dimension Door at your character level once every 1d4 rounds as a spell-like ability.

I think you'd only get that spell-like ability on shifting planes...it's not a skill checks, attack rolls, or damage rolls.
 


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