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Traveller D20


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Old School

I'm really looking forward to it, 'cause Traveller was the second RPG I ever played. But. The original character generation system was one of my favorite things about it, and I'm gonna miss that. Heh, guess I'll just have to work out a way to graft that onto the new system (and torment my players with it).
 

I'm looking forward to this and hopefully the people doing the D20 conversion for it did their homework. It does look pretty promising but then so did Dragonlords of Melnibone.
 


I am a hardcore traveller fan, hardcore d20 fan, and hardcore GURPS hater.

Need I say more?

It will be mine. Oh yes, it will be mine.
 

I'm a big GURPS fan, high to moderate D20 fan, light classic (rules)Traveller fan, CT setting HUGE fan. I'll probably get it depending on my gaming budget for April with a lot of other great stuff coming out.
If nothing else I'll get it to mix some of the stuff into a planned Dragonstar game.

Mike
 

Here is some great info from the designer on what it will be like -

Since there are a ton of questions on just what D20 Traveller is going to be, here are a few basic notes on where we are heading:

Who D20 Traveller is Marketed For
New Players. While we hope the current core group of Traveller fans will check it out, we aren't expecting or counting on converting you. There is nothing wrong with the versions you currently play.

D20 Traveller is shooting for the D20 players out there who haven't ever heard of or never played in the Traveller universe. Someone has to do it!

Classes
Yes there will be classes and/or prestige classes.

Hit Points
There will not be Hit Points as per the D&D and D20 system rules. It will be much closer to CT. There will be some, but very limited increase per level

Races
Currently Human, Vargr, Aslan. Looking to add possibly two (more?) other minor alien races

Homeworld
There is a system to determine your general homeworld characteristics which give you skill and feat adjustments

Prior Service
Yes there will be Prior Service, with the overall effect of raising character level. You will start playing with an 'experienced' character, unless of course you choose NOT to go through Prior Service. Prior Service also includes the University

Starship Design
Almost pure High Guard (CT Book 5)

Ship to Ship Combat
High Guard steps, replacing To Hit and Penetration tables with D20 tasks

World and System Building
Almost pure CT Book 3

Psionics
Very close to CT Psionic rules, but some modifications

Combat
Much easier to die than in D&D or D20 System, with changes to what were Hit Points.

Experience
NO, experience will not be equated to the type and number of creatures/people killed in a game. Guidelines for awarding experience for good role-playing, etc. will be established.

Campaign Setting
Imperial Domain of Gateway, years 950-1050 (Ley, Glimmerdrift, Gateway, Crucis Margin Sectors).
 

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