Travels through the Wild West: Dramatis Personae

Lazybones

Adventurer
Lady Dana Ilgarten, Human Cleric 1 (Selûne)/Monk 2
S10, D14, C12, I10, W15, Ch14
Fort +6, Ref +4, Will +9
Atk +2 melee (1d6 unarmed or 1d6 kama), +5 ranged (1d8 light crossbow)
AC 14 (dex, wis), hp20
Home Region: Western Heartlands
Skills and Feats: Deflect Arrows, Dodge, Iron Will, Unarmed Strike, Weapon focus (unarmed), Alchemy +1, Balance +5, Concentration +5, Diplomacy +9, Heal +4, Knowledge (nature) +3, Perform (sing) +5, Profession (herbalist) +5
SA: evasion, stunning attack
Domains: Moon, Travel
Spells: (3/3) 0/create water, 0/detect magic, 0/mending, 1/comprehend languages, 1/expeditious retreat, 1/sanctuary
Equipment: moon mote*, masterwork kama, masterwork light crossbow, 10 masterwork bolts, travel cloak*, spell scroll (1/cure light woundsx3, 1/invisibility to undead, 1/shield of faith)

* from Magic of Faerun

Ruath Talasca, Halfling Cleric 5 (Tymora)
S10, D14, C12, I12, W16, Ch12
Fort +6, Ref +3, Will +8
Atk +5 melee (1d6 light mace), +6 ranged (1d4 sling)
AC 20 (size, dex, +1 chain shirt, +1 buckler), hp31
Home Region: Dragon Coast
Skills and Feats: Stealthy, Strong Soul, Concentration +7, Heal +9, Hide +3, Knowledge (religion) +7, Move Silently +3, Spellcraft +7
Domains: Good, Luck
Spells (5/5/4/3): 0/detect magic, 0/detect poison, 0/guidance, 0/light, 0/purify food and drink, 1/bless, 1/command, 1/detect evil, 1/entropic shield*, 1/magic weapon, 2/aid*, 2/bull’s strength, 2/resist elements, 2/summon monster II, 3/dispel magic, 3/magic circle against evil*, 3/prayer
Equipment: +1 chain shirt, +1 buckler, 20 sling bullets, sling, masterwork light mace, divine scroll (2/remove paralysis, 2/resist elements, 2/speak with animals), potion of cure moderate wounds
 

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Lazybones

Adventurer
Update 2/19/02 (in Memnon)
XP total (Lok, Benzan, and Delem): 16588 (21k to next level)
(Cal/Dana): 6625 (10k to next level)

1) Lok, Earth Genasi fighter 5
S19, D12, C16, I12, W8, Ch8
Fort +7, Ref +2, Will +2
Atk +11 melee (1d8+7+1d6 battleaxe), +8 ranged (1d8+4 composite longbow)
AC 23 (full plate armor, large shield, dex), hp47
SA: darkvision, +1 on saves vs. earth effects, path without trace 1/day
Home Region: the North
Skills and Feats: Cleave, Iron Will, Power Attack, Weapon Focus (battleaxe), Weapon Specialization (battleaxe), Craft (armorsmithing) +9, Craft (weaponsmithing) +8, Craft (stonemasonry) +7, Ride +2, Speak Language (undercommon)
Equipment: +1 frost battleaxe, mighty (+4) masterwork longbow, 20 masterwork arrows, +1 full plate armor, +1 large shield, 3 potions of cure light wounds, bag of holding (type 1, holds varied gear/supplies/extra ammunition), standard adventuring pack

2) Calloran (“Cal”), Rock Gnome Bard 2/Illusionist 2
S10, D14, C16, I15, W8, Ch14
Fort +4, Ref +6, Will +6
Atk +4 melee (1d6 shortsword), +7 ranged (1d8 crossbow)
AC 13 (size, dex), hp25
SA: speak with burrowing mammal 1/day, +4 dodge vs. giants, +2 on saves vs. illusions, low-light vision, +1 vs. kobolds/goblinoids, cast dancing lights, ghost sound, prestidigitation each 1/day
Home Region: Waterdeep
Skills and Feats: Artist (woodcarving), Improved Initiative, Scribe Scroll, Appraise +4, Concentration +5, Craft (woodcarving) +6, Gather Information +4, Hide +8, Knowledge (arcana) +7, Knowledge (geography) +5, Knowledge (religion) +6, Listen +5, Perform +11, Spellcraft +9
Spells: (bard 3/1 per day): 0/daze, 0/detect poison, 0/open/close, 1/cure light wounds, 1/feather fall
(illusionist 4/4, opposition evocation): 0/detect magic, 0/light, 0/mage hand, 0/read magic, 1/shield, 1/silent imagex2, 1/sleep
Spellbook: as above plus all cantrips, 1/change self, 1/color spray, 1/comprehend languages, 1/identify, 1/jump, 1/shocking grasp, 2/claws of darkness, 2/protection from arrows (unable to cast 2nd level spells yet)
Equipment: wands of cure light wounds (16 charges), color spray (32 charges), mage armor (34 charges), and protection from evil (50 charges), Instrument of the Bards (Mac-Fuirmidh Cithern), masterwork shortsword, masterwork light crossbow, 20 masterwork bolts, lute, standard adventuring pack, 4 sunrods

3) Benzan, Tiefling Fighter 2/Rogue 2/Conjurer 1
S14, D17, C14, I16, W8, Ch10
Fort +5, Ref +6, Will +1
Atk +6 melee (1d6+3/15-20x2, scimitar), +8 ranged or +6/+6 ranged (1d8+2 mighty longbow), +1 attack/damage if within 30 feet
AC 22 (+1 chainmail, +1 small shield, +1 amulet, dex), hp32
SA: cold, fire, electricity resistance 5, darkness 1/day, darkvision, sneak attack +1d6, evasion
Home Region: Unther
Skills and Feats: Arcane Schooling, Improved Initiative, Point Blank Shot, Rapid Shot, Appraise +8, Balance +6, Bluff +6, Climb +7, Concentration +5, Disable Device +7, Hide +8, Listen +5, Move Silently +6, Open Lock +8, Pick Pocket +6, Profession (sailor) +1, Search +8, Spot +6, Swim -3 (scores include -2 armor check penalty)
Spells (3/3): 0/acid splash*, 0/silent portal*, 0/read magic, 1/feather fall, 1/obscuring mist, 1/true strike
Spellbook: all cantrips, spells listed above, plus 1/grease, 1/hold portal, 1/summon monster I
Opposition School: evocation
(note: 25% arcane spell failure for spells with a somatic component)
Equipment: +1 keen scimitar, +1 mithral chainmail, +1 small steel shield, amulet of natural armor +1, mighty (+2) masterwork composite longbow, 20 masterwork arrows, 4 potions of cure light wounds, standard adventuring pack, obsidian statue, masterwork thieves’ tools, spellbook

4) Delem, Human Sorcerer 4/Cleric 2 (Kossuth)
S10, D12, C12, I10, W15, Ch16
Fort +7, Ref +4, Will +11
Atk +4 melee (1d8, morningstar), +5 ranged (1d8 light crossbow)
AC 13 (bracers of armor +1, ring +1, dex), hp27
Home Region: Tethyr
Skills and Feats: Blooded, Luck of Heroes, Spell Focus (evocation), Toughness, Concentration +7, Heal +4, Intuit Direction +5, Knowledge (religion) +3, Spot +7, Spellcraft +3
Spells: (sorcerer: 6/7/3 per day): 0/dancing lights, 0/detect magic, 0/disrupt undead, 0/flare, 0/read magic, 1/burning hands, 1/endure fire, 1/magic missile, 2/Aganazzar’s scorcher
(cleric: 4/4): 0/guidance, 0/mending, 0/purify food and drink, 0/resistance, 1/bless, 1/charm person**, 1/invisibility to undead, 1/remove fear
Domains: fire, renewal
Equipment: masterwork morningstar, cloak of resistance +1, ring of protection +1, 10 masterwork crossbow bolts, standard adventuring pack, wand of magic missiles (1st level, 12 charges), wand of sleep (5 charges), 2 potions of cure light wounds, cleric scroll (2/lesser restoration, 2/undetectable alignment, 3/cure serious wounds), cleric scroll (1/magic weapon, 1/cure light wounds, 2/cure moderate wounds)

5) Lady Dana Ilgarten, Human Cleric 2 (Selûne)/Monk 2
S10, D14, C12, I10, W16, Ch14
Fort +7, Ref +4, Will +11
Atk +3 melee (1d6 unarmed or 1d6 kama), +6 ranged (1d8 light crossbow)
AC 15 (dex, wis), hp26
Home Region: Western Heartlands
Skills and Feats: Deflect Arrows, Dodge, Iron Will, Unarmed Strike, Weapon focus (unarmed), Alchemy +2, Balance +5, Concentration +5, Diplomacy +9, Heal +6, Knowledge (nature) +3, Perform (sing) +5, Profession (herbalist) +6
SA: evasion, stunning attack
Domains: Moon, Travel
Spells: (4/4) 0/create water, 0/detect magic, 0/mending, 0/purify food and drink, 1/bless, 1/comprehend languages, 1/expeditious retreat**, 1/sanctuary
Equipment: moon mote*, masterwork kama, masterwork light crossbow, 10 masterwork bolts, travel cloak*, spell scroll (1/cure light woundsx3, 1/invisibility to undead, 1/shield of faith), wand of cure light wounds (50 charges)

* item or spell from Magic of Faerun
** domain spell
 

Lazybones

Adventurer
Update 3/4/02 (Isle of Dread, leaving Tanaroa)
XP total (Lok, Benzan, and Delem): 21063 (28k to next level)
(Cal/Dana): 11920 (15k to next level)
Encounters: gem-trap on Raindancer (CR5), 5 hippogriffs, 41 raiders (34 War1, 6 War2, 1 War5, bonus for freeing prisoners), viper trap (CR 1/3), 6 giant wasps, giant squid (advanced, CR11), bonus for friendly negotiations with Tanaroans

1) Lok, Earth Genasi fighter 6
S19, D12, C16, I12, W8, Ch8
Fort +8, Ref +3, Will +3
Atk +12/+7 melee (1d8+7+1d6 battleaxe), +9/+4 ranged (1d8+4 composite longbow)
AC 23 (full plate armor, large shield, dex), hp58
SA: darkvision, +1 on saves vs. earth effects, path without trace 1/day
Home Region: the North
Skills and Feats: Cleave, Great Cleave, Iron Will, Power Attack, Toughness, Weapon Focus (battleaxe), Weapon Specialization (battleaxe), Craft (armorsmithing) +10, Craft (weaponsmithing) +9, Craft (shipwright) +2, Craft (stonemasonry) +7, Ride +2, Speak Language (Undercommon)
Equipment: +1 frost battleaxe, mighty (+4) masterwork longbow, 20 masterwork arrows, +1 full plate armor, +1 large shield, 2 potions of cure light wounds, bag of holding (type 1, holds varied gear/supplies/extra ammunition), standard adventuring pack

2) Calloran (“Cal”), Rock Gnome Bard 2/Illusionist 3
S10, D14, C16, I15, W8, Ch14
Fort +5, Ref +7, Will +6
Atk +4 melee (1d6 shortsword), +7 ranged (1d8 crossbow)
AC 13 (size, dex), hp31
SA: speak with burrowing mammal 1/day, +4 dodge vs. giants, +2 on saves vs. illusions, low-light vision, +1 vs. kobolds/goblinoids, cast dancing lights, ghost sound, prestidigitation each 1/day
Home Region: Waterdeep
Skills and Feats: Artist (woodcarving), Improved Initiative, Scribe Scroll, Appraise +4, Concentration +5, Craft (woodcarving) +6, Gather Information +4, Hide +8, Knowledge (arcana) +8, Knowledge (geography) +6, Knowledge (religion) +7, Listen +5, Perform +11, Spellcraft +10
Spells: (bard 3/1 per day): 0/daze, 0/detect poison, 0/open/close, 1/cure light wounds, 1/feather fall
(illusionist 4/4/3, opposition evocation): 0/detect magic, 0/light, 0/mage hand, 0/read magic, 1/shield, 1/silent imagex2, 1/sleep, 2/invisibility, 2/protection from arrows, 2/web
Spellbooks: as above plus all cantrips, 1/change self, 1/color spray, 1/comprehend languages, 1/identify, 1/jump, 1/shocking grasp, 2/claws of darkness
Equipment: wands of cure light wounds (10 charges), color spray (31 charges), mage armor (28 charges), and protection from evil (50 charges), Instrument of the Bards (Mac-Fuirmidh Cithern), masterwork shortsword, masterwork light crossbow, 20 masterwork bolts, lute, standard adventuring pack, 4 sunrods, arcane scroll (1/shield)

3) Benzan, Tiefling Fighter 2/Rogue 3/Conjurer 1
S14, D17, C14, I16, W8, Ch10
Fort +6, Ref +6, Will +2
Atk +7 melee (1d6+3/15-20x2, scimitar) or (1d8+3/18-20x2, longsword), +10 ranged or +8/+8 ranged (1d8+2 mighty longbow), +1 attack/damage if within 30 feet
AC 22 (+1 chainmail, +1 small shield, +1 amulet, dex), hp37
SA: cold, fire, electricity resistance 5, darkness 1/day, darkvision, sneak attack +2d6, evasion, uncanny dodge
Home Region: Unther
Skills and Feats: Arcane Schooling, Improved Initiative, Point Blank Shot, Rapid Shot, Weapon Focus (longbow), Appraise +8, Balance +7, Bluff +7, Climb +8, Concentration +5, Disable Device +7, Hide +9, Listen +6, Move Silently +7, Open Lock +9, Pick Pocket +6, Profession (sailor) +2, Search +9, Spot +7, Swim -2 (scores include -2 armor check penalty)
Spells (3/3): 0/acid splash*, 0/silent portal*, 0/read magic, 1/feather fall, 1/obscuring mist, 1/true strike
Spellbook: all cantrips, spells listed above, plus 1/grease, 1/hold portal, 1/summon monster I
Opposition School: evocation
(note: 25% arcane spell failure for spells with a somatic component)
Equipment: +1 keen scimitar, +1 intelligent bronze longsword (details later), +1 mithral chainmail, +1 small steel shield, amulet of natural armor +1, mighty (+2) masterwork composite longbow, 6 +1 corrosive arrows, 20 masterwork arrows, 4 potions of cure light wounds, standard adventuring pack, obsidian statue, masterwork thieves’ tools, spellbook

4) Delem, Human Sorcerer 5/Cleric 2 (Kossuth)
S10, D12, C12, I10, W15, Ch16
Fort +7, Ref +4, Will +11
Atk +4 melee (1d8, morningstar), +5 ranged (1d8 light crossbow)
AC 13 (bracers of armor +1, ring +1, dex), hp27
Home Region: Tethyr
Skills and Feats: Blooded, Luck of Heroes, Spell Focus (evocation), Toughness, Concentration +7, Heal +4, Intuit Direction +5, Knowledge (religion) +3, Spot +7, Spellcraft +6
Spells: (sorcerer: 6/7/5 per day): 0/dancing lights, 0/detect magic, 0/disrupt undead, 0/flare, 0/mending, 0/read magic, 1/burning hands, 1/endure fire, 1/magic missile, 1/shield, 2/Aganazzar’s scorcher, 2/flaming sphere
(cleric: 4/4): 0/guidance, 0/mending, 0/purify food and drink, 0/resistance, 1/bless, 1/charm person**, 1/invisibility to undead, 1/remove fear
Domains: fire, renewal
Equipment: masterwork morningstar, cloak of resistance +1, ring of protection +1, 10 masterwork crossbow bolts, standard adventuring pack, wand of magic missiles (1st level, 12 charges), wand of sleep (5 charges), 2 potions of cure light wounds, cleric scroll (2/undetectable alignment, 3/cure serious wounds), cleric scroll (1/magic weapon, 1/cure light wounds, 2/cure moderate wounds)

5) Lady Dana Ilgarten, Human Cleric 3 (Selûne)/Monk 2
S10, D14, C12, I10, W16, Ch14
Fort +7, Ref +5, Will +11
Atk +4 melee (1d6 unarmed or 1d6 kama), +7 ranged (1d8 light crossbow)
AC 15 (dex, wis), hp32
Home Region: Western Heartlands
Skills and Feats: Deflect Arrows, Dodge, Iron Will, Unarmed Strike, Weapon focus (unarmed), Alchemy +3, Balance +5, Concentration +5, Diplomacy +10, Heal +6, Knowledge (nature) +3, Perform (sing) +5, Profession (herbalist) +6
SA: evasion, stunning attack
Domains: Moon, Travel
Spells: (4/4/3) 0/create water, 0/detect magic, 0/mending, 0/purify food and drink, 1/bless, 1/comprehend languages, 1/expeditious retreat**, 1/sanctuary, 2/endurance, 2/lesser restoration, 2/locate object**
Equipment: moon mote*, masterwork kama, masterwork light crossbow, 10 masterwork bolts, travel cloak*, spell scroll (1/cure light woundsx2, 1/invisibility to undead, 1/shield of faith), wand of cure light wounds (36 charges)

* item or spell from Magic of Faerun
** domain spell

* * * * *

Kael Horath, Elf Warrior 2/Expert 3
S12, D14, C11, I12, W10, Ch13
Fort +4, Ref +3, Will +3
Atk +6 melee (1d6+1 rapier), +8 ranged (1d8+1 longbow)
AC 16 (chain shirt, dex), hp22
Home Region: Waterdeep
Skills and Feats: Alertness, Weapon focus (longbow), Climb +3, Craft (shipwright) +7, Gather Information +6, Listen +6, Profession (navigator) +6, Profession (sailor) +6, Spot +6, Swim +1
Equipment: mighty (+1) masterwork longbow, 20 arrows, masterwork rapier, spyglass, backpack (supplies and travel gear)

Redshirt Sailors: Commoner 2/Warrior 1
S10, D11, C12, I10, W9, Ch10
Fort +4, Ref +1, Will +0
Atk +2 melee (1d6 cutlass), +2 ranged (1d8 light crossbow)
AC 14 (chain shirt [Maric, Elly]), or 12 (leather [Varrus]), hp 14 (Elly), 17 (Maric, Varrus)
Home Region: various
Skills and Feats: Alertness, Luck of Heroes (come on, they lived this long!), Toughness (Maric, Varrus), Climb +2*, Listen +1, Profession (sailor) +4, Spot +2, Swim +3*, Use Rope +2
* Base score, modified by armor and equipment
Equipment: cutlass, light crossbow, 10 bolts, backpack (supplies and travel gear)
 

Lazybones

Adventurer
Update 3/18/02 (Isle of Dread, village of Mantru)
Current ECL: 7th level
XP total (Lok, Benzan, and Delem): 24711 (28k to next level)
(Cal/Dana): 17119 (21k to next level)
Encounters: hydra (CR8), rakastas (CR7 leader, ½ credit for rest of group [2x CR5, 16xCR3, 3xCR5 sabre-tooths]), phanatons (one CR8 award for non-combat resolution), araneas (2xCR4, 1xCR7), 2 bugbear Ftr2 (CR4), 3 pteranodons (CR3), 5 dire wolves (CR3). Note that I did not award experience for the “throwaway” encounters like the centipedes, wyvern, and cave bear.

1) Lok, Earth Genasi fighter 6
S19, D12, C16, I12, W8, Ch8
Fort +8, Ref +3, Will +3
Atk +12/+7 melee (1d8+7+1d6 battleaxe), +9/+4 ranged (1d8+4 composite longbow)
AC 23 (full plate armor, large shield, dex), hp58
SA: darkvision, +1 on saves vs. earth effects, path without trace 1/day
Home Region: the North
Skills and Feats: Cleave, Great Cleave, Iron Will, Power Attack, Toughness, Weapon Focus (battleaxe), Weapon Specialization (battleaxe), Craft (armorsmithing) +10, Craft (weaponsmithing) +9, Craft (shipwright) +2, Craft (stonemasonry) +7, Ride +2, Speak Language (Undercommon)
Equipment: +1 frost battleaxe, mighty (+4) masterwork longbow, 20 masterwork arrows, +1 full plate armor, +1 large shield, 2 potions of cure light wounds, bag of holding (type 1, holds varied gear/supplies/extra ammunition), standard adventuring pack

2) Calloran (“Cal”), Rock Gnome Bard 2/Illusionist 4
S10, D14, C16, I15, W8, Ch14
Fort +5, Ref +7, Will +7
Atk +5 melee (1d6 shortsword), +8 ranged (1d8 crossbow)
AC 13 (size, dex), hp36
SA: speak with burrowing mammal 1/day, +4 dodge vs. giants, +2 on saves vs. illusions, low-light vision, +1 vs. kobolds/goblinoids, cast dancing lights, ghost sound, prestidigitation each 1/day
Home Region: Waterdeep
Skills and Feats: Artist (woodcarving), Improved Initiative, Scribe Scroll, Spell Focus (illusion), Appraise +4, Concentration +6, Craft (woodcarving) +6, Gather Information +4, Hide +8, Knowledge (arcana) +9, Knowledge (geography) +6, Knowledge (religion) +7, Listen +5, Perform +11, Spellcraft +12
Spells: (bard 3/1 per day): 0/daze, 0/detect poison, 0/open/close, 1/cure light wounds, 1/feather fall
(illusionist 4/5/4, opposition evocation): 0/detect magic, 0/light, 0/mage hand, 0/read magic, 1/shield, 1/shocking grasp, 1/silent imagex2, 1/sleep, 2/invisibility, 2/cat’s grace, 2/web
Spellbooks: as above plus all cantrips, 1/change self, 1/color spray, 1/comprehend languages, 1/identify, 1/jump, 1/shocking grasp, 2/cat’s grace, 2/claws of darkness, 2/detect thoughts
Equipment: wands of color spray (29 charges), mage armor (22 charges), and protection from evil (50 charges), Instrument of the Bards (Mac-Fuirmidh Cithern), masterwork shortsword, masterwork light crossbow, 20 masterwork bolts, standard adventuring pack, 2 sunrods, arcane scroll (1/shield)

3) Benzan, Tiefling Fighter 2/Rogue 3/Conjurer 1
S14, D17, C14, I16, W8, Ch10
Fort +6, Ref +6, Will +2
Atk +7 melee (1d6+3/15-20x2, scimitar) or (1d8+3/18-20x2, longsword), +10 ranged or +8/+8 ranged (1d8+2 mighty longbow), +1 attack/damage if within 30 feet
AC 22 (+1 chainmail, +1 small shield, +1 amulet, dex), hp37
SA: cold, fire, electricity resistance 5, darkness 1/day, darkvision, sneak attack +2d6, evasion, uncanny dodge
Home Region: Unther
Skills and Feats: Arcane Schooling, Improved Initiative, Point Blank Shot, Rapid Shot, Weapon Focus (longbow), Appraise +8, Balance +7, Bluff +7, Climb +8, Concentration +5, Disable Device +7, Hide +9, Listen +6, Move Silently +7, Open Lock +9, Pick Pocket +6, Profession (sailor) +2, Search +9, Spot +7, Swim -2 (scores include -2 armor check penalty)
Spells (3/3): 0/acid splash*, 0/silent portal*, 0/read magic, 1/feather fall, 1/obscuring mist, 1/true strike
Spellbook: all cantrips, spells listed above, plus 1/grease, 1/hold portal, 1/summon monster I
Opposition School: evocation
(note: 25% arcane spell failure for spells with a somatic component)
Equipment: +1 keen scimitar, +1 intelligent bronze longsword (Levitate 3/day, more details later), +1 mithral chainmail, +1 small steel shield, amulet of natural armor +1, mighty (+2) masterwork composite longbow, 14 masterwork arrows, 3 potions of cure light wounds, standard adventuring pack, obsidian statue, masterwork thieves’ tools, spellbook

4) Delem, Human Sorcerer 5/Cleric 2 (Kossuth)
S10, D12, C12, I10, W15, Ch16
Fort +7, Ref +4, Will +11
Atk +4 melee (1d8, morningstar), +5 ranged (1d8 light crossbow)
AC 13 (bracers of armor +1, ring +1, dex), hp27
Home Region: Tethyr
Skills and Feats: Blooded, Luck of Heroes, Spell Focus (evocation), Toughness, Concentration +7, Heal +4, Intuit Direction +5, Knowledge (religion) +3, Spot +7, Spellcraft +6
Spells: (sorcerer: 6/7/5 per day): 0/dancing lights, 0/detect magic, 0/disrupt undead, 0/flare, 0/mending, 0/read magic, 1/burning hands, 1/endure fire, 1/magic missile, 1/shield, 2/Aganazzar’s scorcher, 2/flaming sphere
(cleric: 4/4): 0/guidance, 0/mending, 0/purify food and drink, 0/resistance, 1/bless, 1/charm person**, 1/detect evil, 1/remove fear
Domains: fire, renewal
Equipment: masterwork morningstar, cloak of resistance +1, ring of protection +1, 10 masterwork crossbow bolts, standard adventuring pack, wand of magic missiles (1st level, 12 charges), wand of sleep (5 charges), 2 potions of cure light wounds, cleric scroll (2/undetectable alignment), cleric scroll (1/magic weapon, 1/cure light wounds, 2/cure moderate wounds)

5) Lady Dana Ilgarten, Human Cleric 3 (Selûne)/Monk 2/Mystic Wanderer* 1
S10, D14, C12, I10, W16, Ch14
Fort +7, Ref +7, Will +13
Atk +4 melee (1d6 unarmed or 1d6 kama), +7 ranged (1d8 light crossbow)
AC 17 (dex, wis, cha), hp37
Home Region: Western Heartlands
Skills and Feats: Deflect Arrows, Dodge, Iron Will, Mobility, Improved Unarmed Strike, Weapon focus (unarmed), Alchemy +3, Balance +5, Concentration +5, Diplomacy +10, Heal +6, Knowledge (nature) +3, Perform (sing) +5, Profession (herbalist) +6
SA: evasion, stunning attack, glory of the divine (Cha bonus to AC), sleep 1/day
Domains: Moon, Travel
Spells: (5/5/4) 0/create waterx2, 0/detect magic, 0/mending, 0/purify food and drink, 1/bless, 1/comprehend languages, 1/detect evil, 1/expeditious retreat**, 1/sanctuary, 2/endurance, 2/lesser restoration, 2/locate object**, 2/silence
(currently has a 25% spell failure chance on spells with a somatic component, due to hand injury)
Equipment: moon mote*, masterwork kama, masterwork light crossbow, 10 masterwork bolts, travel cloak*, spell scroll (1/cure light woundsx2, 1/invisibility to undead, 1/shield of faith), wand of cure light wounds (21 charges)

* class, item, or spell from Magic of Faerun
** domain spell
 

Lazybones

Adventurer
Update 5/6/02 (resting in Citadel Adbar)
XP total (Lok, Benzan, and Delem): 30547
(Cal/Dana): 23846
Encounters (IoD): bonus for village of Mantru, tribesmen (CR7x1, CR5, CR4, CR3x3, CR1x14, CR½x22), statue trap (CR4), 3 sharks (CR1), 10 advanced dire rats (2HD, CR1/2), fire trap (CR1), 2 kopru (CR7), story bonus for finding the Well and returning to Faerûn
Encounters (Faerûn): lamia Sor2 (CR8), ogre bbn1 (CR3x4), 4 perytons (CR3x4)

1) Lok, Earth Genasi fighter 7
S19, D12, C16, I12, W8, Ch8
Fort +8, Ref +3, Will +3
Atk +14/+9 melee (1d8+8+1d6 battleaxe), +10/+5 ranged (1d8+4 composite longbow)
AC 23 (full plate armor, large shield, dex), hp67
SA: darkvision, +2 on saves vs. earth effects, path without trace 1/day
Home Region: the North
Skills and Feats: Cleave, Great Cleave, Iron Will, Power Attack, Toughness, Weapon Focus (battleaxe), Weapon Specialization (battleaxe), Craft (armorsmithing) +11, Craft (weaponsmithing) +10, Craft (shipwright) +2, Craft (stonemasonry) +8, Ride +2, Speak Language (Undercommon)
Equipment: +2 frost battleaxe, mighty (+4) masterwork longbow, 20 masterwork arrows, +1 full plate armor, +1 large shield, potion of cure light wounds, bag of holding (type 1, holds varied gear/supplies), standard adventuring pack

2) Calloran (“Cal”), Rock Gnome Bard 3/Illusionist 4
S10, D14, C16, I15, W8, Ch14
Fort +6, Ref +7, Will +7
Atk +6 melee (1d6+1 shortsword), +9 ranged (1d8 crossbow)
AC 13 (size, dex), hp43
SA: speak with burrowing mammal 1/day, +4 dodge vs. giants, +2 on saves vs. illusions, low-light vision, +1 vs. kobolds/goblinoids, cast dancing lights, ghost sound, prestidigitation each 1/day
Home Region: Waterdeep
Skills and Feats: Artist (woodcarving), Improved Initiative, Scribe Scroll, Spell Focus (illusion), Appraise +4, Concentration +7, Craft (woodcarving) +6, Gather Information +4, Hide +9, Knowledge (arcana) +9, Knowledge (geography) +7, Knowledge (religion) +7, Listen +6, Perform +12, Spellcraft +13
Spells: (bard 3/2 per day): 0/daze, 0/detect poison, 0/open/close, 1/charm person, 1/cure light wounds, 1/feather fall
(illusionist 4/5/4, opposition evocation): 0/detect magic, 0/light, 0/mage hand, 0/read magic, 1/shield, 1/shocking grasp, 1/silent imagex2, 1/sleep, 2/invisibility, 2/cat’s grace, 2/web
Spellbooks: as above plus all cantrips, 1/change self, 1/color spray, 1/comprehend languages, 1/identify, 1/jump, 1/shocking grasp, 2/cat’s grace, 2/claws of darkness, 2/detect thoughts
Equipment: wands of color spray (24 charges), mage armor (12 charges), cure light wounds (50 charges), and protection from evil (49 charges), Instrument of the Bards (Mac-Fuirmidh Cithern), +1 shortsword, masterwork light crossbow, 20 masterwork bolts, standard adventuring pack

3) Benzan, Tiefling Fighter 3/Rogue 3/Conjurer 1
S14, D17, C14, I16, W8, Ch10
Fort +6, Ref +7, Will +3
Atk +9 melee (1d8+4/19-20x2, longsword), +11 ranged or +9/+9 ranged (1d8+2 mighty longbow), +1 attack/damage if within 30 feet
AC 22 (+1 chainmail, +1 small shield, +1 amulet, dex), hp44
SA: cold, fire, electricity resistance 5, darkness 1/day, darkvision, sneak attack +2d6, evasion, uncanny dodge
Home Region: Unther
Skills and Feats: Arcane Schooling, Improved Initiative, Point Blank Shot, Rapid Shot, Weapon Focus (longbow), Appraise +8, Balance +7, Bluff +7, Climb +9, Concentration +5, Disable Device +7, Hide +9, Jump +3, Listen +6, Move Silently +7, Open Lock +9, Pick Pocket +6, Profession (sailor) +2, Search +9, Spot +7, Swim -1 (scores include -2 armor check penalty)
Spells (3/3): 0/acid splash*, 0/silent portal*, 0/read magic, 1/feather fall, 1/obscuring mist, 1/true strike
Spellbook: all cantrips, spells listed above, plus 1/grease, 1/hold portal, 1/shield, 1/summon monster I
Opposition School: evocation
(note: 25% arcane spell failure for spells with a somatic component)
Equipment: +2 intelligent bronze longsword (Detect Metals, Levitate 3/day, I10, W10, Ch12, empathic communication, AL N, Ego6), +1 mithral chainmail, +1 small steel shield, amulet of natural armor +1, ring of water walking, ring of shadows (+10 bonus to Hide checks), mighty (+2) masterwork composite longbow, 20 masterwork arrows, 3 potions of cure light wounds, standard adventuring pack, obsidian statue, masterwork thieves’ tools, spellbook

4) Delem, Human Sorcerer 6/Cleric 2 (Kossuth)
S10, D12, C12, I10, W15, Ch17
Fort +8, Ref +5, Will +12
Atk +5 melee (1d8, morningstar), +6 ranged (1d8 light crossbow)
AC 13 (bracers of armor +1, ring +1, dex), hp31
Home Region: Tethyr
Skills and Feats: Blooded, Luck of Heroes, Spell Focus (evocation), Toughness, Concentration +7, Heal +4, Intuit Direction +5, Knowledge (religion) +4, Spot +7, Spellcraft +7
Spells: (sorcerer: 6/7/6/4 per day): 0/dancing lights, 0/detect magic, 0/disrupt undead, 0/flare, 0/mage hand, 0/mending, 0/read magic, 1/burning hands, 1/endure fire, 1/magic missile, 1/shield, 2/Aganazzar’s scorcher, 2/flaming sphere, 3/fireball
(cleric: 4/4): 0/guidance, 0/mending, 0/purify food and drink, 0/resistance, 1/bless, 1/charm person**, 1/detect evil, 1/remove fear
Domains: fire, renewal
Equipment: masterwork morningstar, cloak of resistance +1, ring of protection +1, 10 masterwork crossbow bolts, 10 +1 giantbane bolts, standard adventuring pack, wand of magic missiles (1st level, 9 charges), wand of sleep (5 charges), 2 potions of cure light wounds, cleric scroll (2/undetectable alignment), cleric scroll (1/magic weapon, 1/cure light wounds)

5) Lady Dana Ilgarten, Human Cleric 3 (Selûne)/Monk 2/Mystic Wanderer* 2
S10, D14, C12, I10, W16, Ch14
Fort +7, Ref +7, Will +14
Atk +5 melee (1d6 unarmed or 1d6+1 kama), +8 ranged (1d8 light crossbow)
AC 17 (dex, wis, cha), hp37
Home Region: Western Heartlands
Skills and Feats: Deflect Arrows, Dodge, Iron Will, Mobility, Improved Unarmed Strike, Weapon focus (unarmed), Alchemy +4, Balance +5, Concentration +6, Diplomacy +10, Heal +6, Knowledge (nature) +4, Perform (sing) +5, Profession (herbalist) +6
SA: evasion, stunning attack, glory of the divine (Cha bonus to AC), sleep 1/day
Domains: Moon, Travel
Spells: (5/5/4/3) 0/create waterx2, 0/detect magic, 0/mending, 0/purify food and drink, 1/bless, 1/comprehend languages, 1/detect evil, 1/expeditious retreat**, 1/sanctuary, 2/endurance, 2/lesser restoration, 2/locate object**, 2/silence, 3/dispel magic, 3/fly**, 3/summon monster III
Equipment: moon mote*, +1 kama, masterwork light crossbow, 10 masterwork bolts, travel cloak*, wand of cure light wounds (50 charges), spell scroll (1/cure light wounds, 1/invisibility to undead, 1/shield of faith)

* class, item, or spell from Magic of Faerun
** domain spell
 


Lazybones

Adventurer
Jerral
Human Female Ranger 5/Rogue 3
S14, D16, C14, I12, W12, Ch10 (28 point buy)
Fort +7, Ref +7, Will +3
AC 18, hp 58
Atk +13/+8 ranged or +11/+11/+6 ranged (1d8+3+1d6 or 1d8+2)
+8/+3/+8 melee (1d8+2/1d6+1)
Feats and Skills: Ambidexterity, Point Blank Shot, Precise Shot, Rapid Shot, Track, Two-Weapon Fighting, Weapon Focus (longbow), Climb +8, Heal +5, Hide +13, Intimidate +3, Intuit Direction +4, Jump +4, Listen +12, Move Silently +13, Spot +12, Use Rope +6, Wilderness Lore +9
Favored enemies: goblinoids (+2), giants (+1)
Spells: 1/hunter’s mercy*
Equipment: mighty (+2) masterwork composite longbow, 20 +1 flaming arrows, 20 masterwork arrows, masterwork battle axe, masterwork hand axe, boots of the winterlands, +1 chain shirt, 2 potions of cure moderate wounds, travel pack

* Item or spell from Magic of Faerun
 
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Lazybones

Adventurer
Update 6/11/02 (end of Book IV)
Party ECL 9
XP total (LB): 41719 (45k to next)
(CD): 37077 (45k to next)
Encounters: Half-fiend ogre sorcerer 6 (CR10), Ogre bbn4 (CR6), 8 Ogre bbn2 (CR4), 25 Ogre bbn1 (CR3), Ghour demon (CR12), Recovering Delem’s body story award (1,000xp each)

1) Lok, Earth Genasi fighter 8
S19, D13, C18, I12, W8, Ch8
Fort +10, Ref +3, Will +3
Atk +15/+10 melee (1d8+8+1d6 battleaxe), +10/+5 ranged (1d8+4 composite longbow)
AC 24 (full plate armor, large shield, dex), hp84
SA: darkvision, +2 on saves vs. earth effects, path without trace 1/day
Home Region: the North
Skills and Feats: Cleave, Dodge, Great Cleave, Iron Will, Power Attack, Toughness, Weapon Focus (battleaxe), Weapon Specialization (battleaxe), Craft (armorsmithing) +12, Craft (weaponsmithing) +11, Craft (shipwright) +2, Craft (stonemasonry) +9, Ride +2, Speak Language (Undercommon)
Equipment: +2 frost battleaxe, mighty (+4) masterwork longbow, 20 arrows, +1 full plate armor, +2 large shield, ring of warmth, amulet of health (+2), 2 potions of cure light wounds, bag of holding (type 1, holds varied gear/supplies), standard adventuring pack

2) Calloran (“Cal”), Rock Gnome Bard 4/Illusionist 5
S10, D14, C16, I16, W8, Ch14
Fort +6, Ref +8, Will +8
Atk +7 melee (1d6+1 shortsword), +10 ranged (1d8 crossbow)
AC 13 (size, dex), hp55
SA: speak with burrowing mammal 1/day, +4 dodge vs. giants, +2 on saves vs. illusions, low-light vision, +1 vs. kobolds/goblinoids, cast dancing lights, ghost sound, prestidigitation each 1/day
Home Region: Waterdeep
Skills and Feats: Artist (woodcarving), Craft Wand, Improved Initiative, Scribe Scroll, Spell Focus (enchantment) Spell Focus (illusion), Appraise +4, Concentration +10, Craft (woodcarving) +6, Diplomacy +3, Gather Information +5, Hide +10, Knowledge (arcana) +11, Knowledge (geography) +8, Knowledge (religion) +9, Listen +7, Perform +13, Spellcraft +16
Spells known: (bard 3/3/1 per day): 0/daze, 0/detect magic, 0/detect poison, 0/light, 0/mending, 0/open/close, 1/charm person, 1/cure light wounds, 1/feather fall, 2/suggestion, 2/tongues
(illusionist 4/5/4/3, opposition evocation): 0/detect magic, 0/light, 0/mage hand, 0/read magic, 1/shieldx2, 1/shocking grasp, 1/silent imagex2, 2/invisibilityx2, 2/cat’s grace, 2/web, 3/displacement, 3/hastex2
Spellbooks: as above plus all cantrips, 1/change self, 1/color spray, 1/comprehend languages, 1/identify, 1/jump, 2/cat’s grace, 2/claws of darkness, 2/detect thoughts
Equipment: wands of color spray (17 charges), sleep (5 charges), and protection from evil (48 charges), ring of warmth, ring of telekinesis (usable 1/day), Instrument of the Bards (Mac-Fuirmidh Cithern), +1 shortsword, masterwork light crossbow, 12 masterwork bolts, standard adventuring pack

3) Benzan, Tiefling Fighter 4/Rogue 3/Conjurer 1
S16, D18, C14, I16, W8, Ch10
Fort +7, Ref +9, Will +4
Atk +12/+7 melee (1d8+5/19-20x2, longsword), +12/+7 ranged or +10/+10/+5 ranged (1d8+2 mighty longbow), +1 attack/damage if within 30 feet
AC 23 (+1 chainmail, +1 small shield, +1 amulet, dex), hp52
SA: cold, fire, electricity resistance 5, darkness 1/day, darkvision, sneak attack +2d6, evasion, uncanny dodge
Home Region: Unther
Skills and Feats: Arcane Schooling, Improved Initiative, Point Blank Shot, Rapid Shot, Weapon Focus (longbow), Weapon Focus (longsword), Appraise +8, Balance +7, Bluff +7, Climb +11, Concentration +5, Disable Device +7, Hide +19, Jump +6, Listen +6, Move Silently +7, Open Lock +9, Pick Pocket +6, Profession (sailor) +2, Search +9, Spot +7, Swim +0 (scores include -2 armor check penalty)
Spells (3/3): 0/acid splash*, 0/silent portal*, 0/read magic, 1/feather fall, 1/obscuring mist, 1/true strike
Spellbook: all cantrips, spells listed above, plus 1/grease, 1/hold portal, 1/shield, 1/summon monster I
Opposition School: evocation
(note: 25% arcane spell failure for spells with a somatic component)
Equipment: +2 intelligent bronze longsword (Detect Metals, Levitate 3/day, I10, W10, Ch12, empathic communication, AL N, Ego6), +1 mithral chainmail, +1 small steel shield, amulet of natural armor +1, gauntlets of ogre power, cloak of resistance +1, wand of magic missiles (1st level, 9 charges), ring of water walking, ring of shadows (+10 bonus to Hide checks in dim light), mighty (+2) masterwork composite longbow, 20 arrows, standard adventuring pack, obsidian statue, masterwork thieves’ tools, spellbook

4) Lady Dana Ilgarten, Human Cleric 3 (Selûne)/Monk 2/Mystic Wanderer* 4
S10, D14, C12, I10, W17, Ch14
Fort +8, Ref +8, Will +14
Atk +7 melee (1d8+2+1d6 +2 shockspear), +6 melee (1d6 unarmed or 1d6+1 kama), +10 ranged (1d8 light crossbow)
(under divine power: attacks +15/+10, damage 1d8+6+1d6 shockspear, +7 hit points)
AC 21 (dex, wis, cha, bracers +3, ring +1), hp48
Home Region: Western Heartlands
Skills and Feats: Deflect Arrows, Dodge, Iron Will, Mobility, Improved Unarmed Strike, Martial Weapon Proficiency (longspear), Weapon Focus (unarmed), Alchemy +4, Balance +5, Concentration +8, Diplomacy +11, Heal +6, Knowledge (nature) +5, Perform (sing) +5, Profession (herbalist) +7
SA: evasion, stunning attack, glory of the divine (Cha bonus to AC), sleep 1/day
Domains: Moon, Travel
Spells: (5/6/5/4/2) 0/create waterx2, 0/detect magic, 0/mending, 0/purify food and drink, 1/bless, 1/comprehend languages, 1/detect evil, 1/divine favor, 1/expeditious retreat**, 1/sanctuary, 2/bull’s strength, 2/endurance, 2/lesser restoration, 2/locate object**, 2/silence, 3/create food and drink (alternates every other day with 3/searing light), 3/dispel magic, 3/fly**, 3/moon blade, 4/dimension door**, 4/divine power
Equipment: moon mote*, bracers of armor +3, ring of protection +1, +2 shock longspear, +1 kama, masterwork light crossbow, 14 masterwork bolts, travel cloak*, wand of cure light wounds (10 charges), cleric scroll (1/invisibility to undead), cleric scroll (2/undetectable alignment), cleric scroll (1/magic weapon, 1/cure light wounds)


* class, item, or spell from Magic of Faerun
** domain spell
 

Lazybones

Adventurer
Update 7/22/02 (end of Book V, Part 14)
Party ECL 10
XP total (LB): 49299 (55k to next)
(CD): 45000 (55k to next)
Encounters: 4 yetis (CR3), 28 ghouls (CR1), 5 ghasts (CR3), urdunnir ghost (CR10), deathkiss beholder-kin (CR11), drow scout (CR12), quaggoths (1 CR9 award for successfully dealing with the leader), duergar raiding party (CR9 psion, 10xCR4 ftr/rog, x½ split with quaggoths). Note that Cal and Dana were 300 or so short, so I gave them a “DM’s bump” so that I wouldn’t have to do another stat update right away (and they’ll need those levels with what’s to come…)


1) Lok, Earth Genasi fighter 9
S19, D13, C18, I12, W8, Ch8
Fort +11, Ref +3, Will +3
Atk +16/+11 melee (1d8+8+1d6 battleaxe), +11/+6 ranged (1d8+4 composite longbow)
AC 24 (full plate armor, large shield, dex), hp94
SA: darkvision, +2 on saves vs. earth effects, path without trace 1/day
Home Region: the North
Skills and Feats: Cleave, Dodge, Endurance, Great Cleave, Iron Will, Power Attack, Toughness, Weapon Focus (battleaxe), Weapon Specialization (battleaxe), Craft (armorsmithing) +13, Craft (weaponsmithing) +12, Craft (shipwright) +2, Craft (stonemasonry) +10, Ride +2, Speak Language (Undercommon)
Equipment: +2 frost battleaxe, mighty (+4) masterwork longbow, 20 arrows, +1 full plate armor, +2 large shield, ring of warmth, amulet of health (+2), 2 potions of cure light wounds, bag of holding (type 1, holds varied gear/supplies), standard adventuring pack

2) Calloran (“Cal”), Rock Gnome Bard 4/Illusionist 6
S10, D14, C16, I16, W8, Ch14
Fort +7, Ref +9, Will +9
Atk +8 melee (1d6+1 shortsword), +11 ranged (1d8 crossbow)
AC 16 (bracers, size, dex), hp55
SA: speak with burrowing mammal 1/day, +4 dodge vs. giants, +2 on saves vs. illusions, low-light vision, +1 vs. kobolds/goblinoids, cast dancing lights, ghost sound, prestidigitation each 1/day
Home Region: Waterdeep
Skills and Feats: Artist (woodcarving), Craft Wand, Improved Initiative, Scribe Scroll, Spell Focus (enchantment) Spell Focus (illusion), Appraise +4, Concentration +10, Craft (woodcarving) +6, Diplomacy +3, Gather Information +5, Hide +10, Knowledge (arcana) +11, Knowledge (geography) +8, Knowledge (religion) +9, Listen +7, Perform +13, Spellcraft +16
Spells known: (bard 3/3/1 per day): 0/daze, 0/detect magic, 0/detect poison, 0/light, 0/mending, 0/open/close, 1/charm person, 1/cure light wounds, 1/feather fall, 2/suggestion, 2/tongues
(illusionist 4/5/4/3, opposition evocation): 0/detect magic, 0/light, 0/mage hand, 0/read magic, 1/shieldx2, 1/shocking grasp, 1/silent imagex2, 2/invisibility, 2/detect thoughts, 2/cat’s grace, 2/web, 3/displacement, 3/hastex2, 3/major image
Spellbooks: as above plus all cantrips, 1/change self, 1/color spray, 1/comprehend languages, 1/identify, 1/jump, 2/claws of darkness, 3/flame arrow
Equipment: wands of color spray (17 charges), sleep (5 charges), and protection from evil (48 charges), ring of warmth, ring of telekinesis (usable 1/day), Instrument of the Bards (Mac-Fuirmidh Cithern), +1 shortsword, masterwork light crossbow, 12 masterwork bolts, standard adventuring pack, bracers of armor +3

3) Benzan, Tiefling Fighter 4/Rogue 3/Conjurer 2
S16, D18, C14, I16, W8, Ch10
Fort +7, Ref +9, Will +5
Atk +13/+8 melee (1d8+7/19-20x2, longsword), +13/+8 ranged or +11/+11/+6 ranged (1d8+2 mighty longbow), +1 attack/damage if within 30 feet
AC 23 (+1 chainmail, +1 small shield, +1 amulet, dex), hp56
SA: cold, fire, electricity resistance 5, darkness 1/day, darkvision, sneak attack +2d6, evasion, uncanny dodge
Home Region: Unther
Skills and Feats: Arcane Schooling, Improved Initiative, Point Blank Shot, Rapid Shot, Weapon Focus (longbow), Weapon Focus (longsword), Weapon Specialization (longsword), Appraise +8, Balance +7, Bluff +7, Climb +11, Concentration +7, Disable Device +7, Hide +19, Jump +6, Listen +6, Move Silently +8, Open Lock +9, Pick Pocket +6, Profession (sailor) +2, Search +9, Spellcraft +4, Spot +7, Swim +0 (scores include -2 armor check penalty)
Spells (3/3): 0/acid splash*, 0/silent portal*, 0/read magic, 1/feather fall, 1/obscuring mist, 1/shield, 1/true strike
Spellbook: all cantrips, spells listed above, plus 1/change self, 1/grease, 1/hold portal, 1/shield, 1/summon monster I, 1/unseen servant
Opposition School: evocation
(note: 25% arcane spell failure for spells with a somatic component)
Equipment: +2 intelligent bronze longsword (Detect Metals, Levitate 3/day, I10, W10, Ch12, empathic communication, AL N, Ego6), +1 mithral chainmail, +1 small steel shield, amulet of natural armor +1, gauntlets of ogre power, cloak of resistance +1, wand of magic missiles (1st level, 9 charges), ring of water walking, ring of shadows (+10 bonus to Hide checks in dim light), mighty (+2) masterwork composite longbow, 20 arrows, standard adventuring pack, obsidian statue, masterwork thieves’ tools, spellbook, crystal capacitor (depleted)

4) Lady Dana Ilgarten, Human Cleric 3 (Selûne)/Monk 2/Mystic Wanderer* 5
S10, D14, C12, I10, W17, Ch14
Fort +8, Ref +8, Will +14
Atk +7 melee (1d8+2+1d6 +2 shockspear), +6 melee (1d6 unarmed or 1d6+1 kama), +10 ranged (1d8 light crossbow)
(under divine power: attacks +15/+10, damage 1d8+6+1d6 shockspear, +7 hit points)
AC 21 (dex, wis, cha, bracers +3, ring +1), hp54
Home Region: Western Heartlands
Skills and Feats: Deflect Arrows, Dodge, Iron Will, Mobility, Improved Unarmed Strike, Martial Weapon Proficiency (longspear), Weapon Focus (unarmed), Alchemy +4, Balance +5, Concentration +9, Diplomacy +11, Heal +7, Knowledge (nature) +5, Perform (sing) +5, Profession (herbalist) +7
SA: evasion, stunning attack, glory of the divine (Cha bonus to AC), sleep 1/day
Domains: Moon, Travel
Spells: (5/6/5/4/2) 0/create waterx2, 0/detect magic, 0/mending, 0/purify food and drink, 1/bless, 1/comprehend languages, 1/detect evil, 1/divine favor, 1/expeditious retreat**, 1/sanctuary, 2/bull’s strength, 2/endurance, 2/lesser restoration, 2/locate object**, 2/silence, 3/create food and drink (alternates every other day with 3/searing light), 3/daylightx2, 3/dispel magic, 3/fly**, 4/dimension door**, 4/divine power, 4/summon monster IV
Equipment: moon mote*, bracers of armor +3, ring of protection +1, +2 shock longspear, +1 kama, masterwork light crossbow, 14 masterwork bolts, travel cloak*, wand of cure light wounds (10 charges), cleric scroll (1/invisibility to undead), cleric scroll (2/undetectable alignment), cleric scroll (1/magic weapon, 1/cure light wounds)


* class, item, or spell from Magic of Faerun
** domain spell
 

Lazybones

Adventurer
Update 9/12/02 (beginning of Book VI)
Party ECL: 11


1) Lok, Earth Genasi fighter 9/dwarven defender 1
S19, D13, C18, I12, W8, Ch8
Fort +13, Ref +3, Will +3
Atk +17/+12 melee (1d8+8+1d6 battleaxe), +12/+7 ranged (1d8+4 composite longbow)
AC 25 (full plate armor, large shield, dex, class), hp104
SA: darkvision, +2 on saves vs. earth effects, path without trace 1/day, defensive stance 1/day (+2 str, +4 con [+20 hp], +2 all saves, +4 dodge to AC, lasts 9 rounds)
Home Region: the North
Skills and Feats: Cleave, Dodge, Endurance, Great Cleave, Iron Will, Power Attack, Toughness, Weapon Focus (battleaxe), Weapon Specialization (battleaxe), Craft (armorsmithing) +13, Craft (weaponsmithing) +12, Craft (shipwright) +2, Craft (stonemasonry) +10, Ride +2, Sense Motive +2, Speak Language (Undercommon)
Equipment: +2 frost battleaxe, mighty (+4) masterwork longbow, 20 arrows, +1 full plate armor, +2 large shield, ring of warmth, amulet of health (+2), bag of holding (type 1, holds varied gear/supplies), standard adventuring pack

2) Calloran (“Cal”), Rock Gnome Bard 4/Illusionist 7
S10, D14, C16, I16, W8, Ch14
Fort +7, Ref +9, Will +9
Atk +8 melee (1d6+1 shortsword), +11 ranged (1d8 crossbow)
AC 16 (bracers, size, dex), hp61
SA: speak with burrowing mammal 1/day, +4 dodge vs. giants, +2 on saves vs. illusions, low-light vision, +1 vs. kobolds/goblinoids, cast dancing lights, ghost sound, prestidigitation each 1/day
Home Region: Waterdeep
Skills and Feats: Artist (woodcarving), Craft Wand, Improved Initiative, Scribe Scroll, Spell Focus (enchantment) Spell Focus (illusion), Appraise +4, Concentration +10, Craft (woodcarving) +6, Diplomacy +3, Gather Information +5, Hide +10, Knowledge (arcana) +11, Knowledge (geography) +8, Knowledge (religion) +9, Listen +7, Perform +13, Spellcraft +16
Spells known: (bard 3/3/1 per day): 0/daze, 0/detect magic, 0/detect poison, 0/light, 0/mending, 0/open/close, 1/charm person, 1/cure light wounds, 1/feather fall, 2/suggestion, 2/tongues
(illusionist 4/6/5/3/2, opposition evocation): 0/detect magic, 0/light, 0/mage hand, 0/read magic, 1/shieldx2, 1/shocking grasp, 1/silent imagex2, 1/spider climb, 2/invisibility, 2/detect thoughts, 2/cat’s grace, 2/mirror image, 2/web, 3/displacement, 3/hastex2, 3/major image, 4/improved invisibility, 4/stoneskin
Spellbooks: as above plus all cantrips, 1/change self, 1/color spray, 1/comprehend languages, 1/identify, 1/jump, 2/claws of darkness, 3/flame arrow
Equipment: wands of color spray (17 charges), sleep (5 charges), cure light wounds (50 charges), and protection from evil (47 charges), ring of warmth, ring of telekinesis (usable 1/day), Instrument of the Bards (Mac-Fuirmidh Cithern), +1 shortsword, masterwork light crossbow, 12 masterwork bolts, standard adventuring pack, bracers of armor +3

3) Benzan, Tiefling Fighter 4/Rogue 4/Conjurer 2
S16, D18, C14, I16, W8, Ch10
Fort +7, Ref +10, Will +5
Atk +14/+9 melee (1d8+7/19-20x2, longsword), +14/+9 ranged or +12/+12/+7 ranged (1d8+2 mighty longbow), +1 attack/damage if within 30 feet
AC 23 (+1 chainmail, +1 small shield, +1 amulet, dex), hp61
SA: cold, fire, electricity resistance 5, darkness 1/day, darkvision, sneak attack +2d6, evasion, uncanny dodge
Home Region: Unther
Skills and Feats: Arcane Schooling, Improved Initiative, Point Blank Shot, Rapid Shot, Weapon Focus (longbow), Weapon Focus (longsword), Weapon Specialization (longsword), Appraise +9, Balance +7, Bluff +8, Climb +12, Concentration +7, Disable Device +8, Hide +20, Jump +7, Listen +7, Move Silently +9, Open Lock +9, Pick Pocket +7, Profession (sailor) +2, Search +10, Spellcraft +4, Spot +8, Swim +0 (scores include -2 armor check penalty)
Spells (3/3): 0/acid splash*, 0/silent portal*, 0/read magic, 1/feather fall, 1/obscuring mist, 1/shield, 1/true strike
Spellbook: all cantrips, spells listed above, plus 1/change self, 1/grease, 1/hold portal, 1/shield, 1/summon monster I, 1/unseen servant
Opposition School: evocation
(note: 25% arcane spell failure for spells with a somatic component)
Equipment: +2 intelligent bronze longsword (Detect Metals, Levitate 3/day, I10, W10, Ch12, empathic communication, AL N, Ego6), +1 mithral chainmail, +1 small steel shield, amulet of natural armor +1, gauntlets of ogre power, cloak of resistance +1, wand of magic missiles (1st level, 9 charges), ring of water walking, ring of shadows (+10 bonus to Hide checks in dim light), mighty (+2) masterwork composite longbow, 20 masterwork arrows, standard adventuring pack, obsidian statue, masterwork thieves’ tools, spellbook

4) Lady Dana Ilgarten, Human Cleric 3 (Selûne)/Monk 2/Mystic Wanderer* 6
S10, D14, C12, I10, W17, Ch14
Fort +8, Ref +8, Will +14
Atk +8/+3 melee (1d8+2+1d6 +2 shockspear), +7/+2 melee (1d6 unarmed or 1d6+1 kama), +11 ranged (1d8 light crossbow)
(under divine power: attacks +16/+11, damage 1d8+6+1d6 shockspear, +7 hit points)
AC 21 (dex, wis, cha, bracers +3, ring +1), hp60
Home Region: Western Heartlands
Skills and Feats: Attune Gem, Brew Potion, Deflect Arrows, Dodge, Iron Will, Mobility, Improved Unarmed Strike, Martial Weapon Proficiency (longspear), Weapon Focus (unarmed), Alchemy +4, Balance +5, Concentration +10, Diplomacy +11, Heal +7, Knowledge (nature) +6, Perform (sing) +5, Profession (herbalist) +7
SA: evasion, stunning attack, glory of the divine (Cha bonus to AC), sleep 1/day, charm person 1/day, suggestion 1/day
Domains: Moon, Travel
Spells: (6/6/6/5/3/2) 0/create waterx2, 0/detect magic, 0/mending, 0/purify food and drink, 0/read magic, 1/bless, 1/comprehend languages, 1/detect evil, 1/divine favor, 1/expeditious retreat**, 1/sanctuary, 2/bull’s strength, 2/endurance, 2/lesser restoration, 2/locate object**, 2/silence, 2/spiritual weapon, 3/daylight, 3/dispel magic, 3/fly**, 3/searing light, 3/summon monster III, 4/dimension door**, 4/divine power, 4/summon monster IV, 5/summon monster V, 5/teleport**
Equipment: moon mote*, bracers of armor +3, ring of protection +1, +2 shock longspear, +1 kama, masterwork light crossbow, 20 masterwork bolts, wand of cure light wounds (50 charges)

* class, item, or spell from Magic of Faerun
** domain spell
 

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