Update 3/4/02 (Isle of Dread, leaving Tanaroa)
XP total (Lok, Benzan, and Delem): 21063 (28k to next level)
(Cal/Dana): 11920 (15k to next level)
Encounters: gem-trap on Raindancer (CR5), 5 hippogriffs, 41 raiders (34 War1, 6 War2, 1 War5, bonus for freeing prisoners), viper trap (CR 1/3), 6 giant wasps, giant squid (advanced, CR11), bonus for friendly negotiations with Tanaroans
1) Lok, Earth Genasi fighter 6
S19, D12, C16, I12, W8, Ch8
Fort +8, Ref +3, Will +3
Atk +12/+7 melee (1d8+7+1d6 battleaxe), +9/+4 ranged (1d8+4 composite longbow)
AC 23 (full plate armor, large shield, dex), hp58
SA: darkvision, +1 on saves vs. earth effects, path without trace 1/day
Home Region: the North
Skills and Feats: Cleave, Great Cleave, Iron Will, Power Attack, Toughness, Weapon Focus (battleaxe), Weapon Specialization (battleaxe), Craft (armorsmithing) +10, Craft (weaponsmithing) +9, Craft (shipwright) +2, Craft (stonemasonry) +7, Ride +2, Speak Language (Undercommon)
Equipment: +1 frost battleaxe, mighty (+4) masterwork longbow, 20 masterwork arrows, +1 full plate armor, +1 large shield, 2 potions of cure light wounds, bag of holding (type 1, holds varied gear/supplies/extra ammunition), standard adventuring pack
2) Calloran (“Cal”), Rock Gnome Bard 2/Illusionist 3
S10, D14, C16, I15, W8, Ch14
Fort +5, Ref +7, Will +6
Atk +4 melee (1d6 shortsword), +7 ranged (1d8 crossbow)
AC 13 (size, dex), hp31
SA: speak with burrowing mammal 1/day, +4 dodge vs. giants, +2 on saves vs. illusions, low-light vision, +1 vs. kobolds/goblinoids, cast dancing lights, ghost sound, prestidigitation each 1/day
Home Region: Waterdeep
Skills and Feats: Artist (woodcarving), Improved Initiative, Scribe Scroll, Appraise +4, Concentration +5, Craft (woodcarving) +6, Gather Information +4, Hide +8, Knowledge (arcana) +8, Knowledge (geography) +6, Knowledge (religion) +7, Listen +5, Perform +11, Spellcraft +10
Spells: (bard 3/1 per day): 0/daze, 0/detect poison, 0/open/close, 1/cure light wounds, 1/feather fall
(illusionist 4/4/3, opposition evocation): 0/detect magic, 0/light, 0/mage hand, 0/read magic, 1/shield, 1/silent imagex2, 1/sleep, 2/invisibility, 2/protection from arrows, 2/web
Spellbooks: as above plus all cantrips, 1/change self, 1/color spray, 1/comprehend languages, 1/identify, 1/jump, 1/shocking grasp, 2/claws of darkness
Equipment: wands of cure light wounds (10 charges), color spray (31 charges), mage armor (28 charges), and protection from evil (50 charges), Instrument of the Bards (Mac-Fuirmidh Cithern), masterwork shortsword, masterwork light crossbow, 20 masterwork bolts, lute, standard adventuring pack, 4 sunrods, arcane scroll (1/shield)
3) Benzan, Tiefling Fighter 2/Rogue 3/Conjurer 1
S14, D17, C14, I16, W8, Ch10
Fort +6, Ref +6, Will +2
Atk +7 melee (1d6+3/15-20x2, scimitar) or (1d8+3/18-20x2, longsword), +10 ranged or +8/+8 ranged (1d8+2 mighty longbow), +1 attack/damage if within 30 feet
AC 22 (+1 chainmail, +1 small shield, +1 amulet, dex), hp37
SA: cold, fire, electricity resistance 5, darkness 1/day, darkvision, sneak attack +2d6, evasion, uncanny dodge
Home Region: Unther
Skills and Feats: Arcane Schooling, Improved Initiative, Point Blank Shot, Rapid Shot, Weapon Focus (longbow), Appraise +8, Balance +7, Bluff +7, Climb +8, Concentration +5, Disable Device +7, Hide +9, Listen +6, Move Silently +7, Open Lock +9, Pick Pocket +6, Profession (sailor) +2, Search +9, Spot +7, Swim -2 (scores include -2 armor check penalty)
Spells (3/3): 0/acid splash*, 0/silent portal*, 0/read magic, 1/feather fall, 1/obscuring mist, 1/true strike
Spellbook: all cantrips, spells listed above, plus 1/grease, 1/hold portal, 1/summon monster I
Opposition School: evocation
(note: 25% arcane spell failure for spells with a somatic component)
Equipment: +1 keen scimitar, +1 intelligent bronze longsword (details later), +1 mithral chainmail, +1 small steel shield, amulet of natural armor +1, mighty (+2) masterwork composite longbow, 6 +1 corrosive arrows, 20 masterwork arrows, 4 potions of cure light wounds, standard adventuring pack, obsidian statue, masterwork thieves’ tools, spellbook
4) Delem, Human Sorcerer 5/Cleric 2 (Kossuth)
S10, D12, C12, I10, W15, Ch16
Fort +7, Ref +4, Will +11
Atk +4 melee (1d8, morningstar), +5 ranged (1d8 light crossbow)
AC 13 (bracers of armor +1, ring +1, dex), hp27
Home Region: Tethyr
Skills and Feats: Blooded, Luck of Heroes, Spell Focus (evocation), Toughness, Concentration +7, Heal +4, Intuit Direction +5, Knowledge (religion) +3, Spot +7, Spellcraft +6
Spells: (sorcerer: 6/7/5 per day): 0/dancing lights, 0/detect magic, 0/disrupt undead, 0/flare, 0/mending, 0/read magic, 1/burning hands, 1/endure fire, 1/magic missile, 1/shield, 2/Aganazzar’s scorcher, 2/flaming sphere
(cleric: 4/4): 0/guidance, 0/mending, 0/purify food and drink, 0/resistance, 1/bless, 1/charm person**, 1/invisibility to undead, 1/remove fear
Domains: fire, renewal
Equipment: masterwork morningstar, cloak of resistance +1, ring of protection +1, 10 masterwork crossbow bolts, standard adventuring pack, wand of magic missiles (1st level, 12 charges), wand of sleep (5 charges), 2 potions of cure light wounds, cleric scroll (2/undetectable alignment, 3/cure serious wounds), cleric scroll (1/magic weapon, 1/cure light wounds, 2/cure moderate wounds)
5) Lady Dana Ilgarten, Human Cleric 3 (Selûne)/Monk 2
S10, D14, C12, I10, W16, Ch14
Fort +7, Ref +5, Will +11
Atk +4 melee (1d6 unarmed or 1d6 kama), +7 ranged (1d8 light crossbow)
AC 15 (dex, wis), hp32
Home Region: Western Heartlands
Skills and Feats: Deflect Arrows, Dodge, Iron Will, Unarmed Strike, Weapon focus (unarmed), Alchemy +3, Balance +5, Concentration +5, Diplomacy +10, Heal +6, Knowledge (nature) +3, Perform (sing) +5, Profession (herbalist) +6
SA: evasion, stunning attack
Domains: Moon, Travel
Spells: (4/4/3) 0/create water, 0/detect magic, 0/mending, 0/purify food and drink, 1/bless, 1/comprehend languages, 1/expeditious retreat**, 1/sanctuary, 2/endurance, 2/lesser restoration, 2/locate object**
Equipment: moon mote*, masterwork kama, masterwork light crossbow, 10 masterwork bolts, travel cloak*, spell scroll (1/cure light woundsx2, 1/invisibility to undead, 1/shield of faith), wand of cure light wounds (36 charges)
* item or spell from Magic of Faerun
** domain spell
* * * * *
Kael Horath, Elf Warrior 2/Expert 3
S12, D14, C11, I12, W10, Ch13
Fort +4, Ref +3, Will +3
Atk +6 melee (1d6+1 rapier), +8 ranged (1d8+1 longbow)
AC 16 (chain shirt, dex), hp22
Home Region: Waterdeep
Skills and Feats: Alertness, Weapon focus (longbow), Climb +3, Craft (shipwright) +7, Gather Information +6, Listen +6, Profession (navigator) +6, Profession (sailor) +6, Spot +6, Swim +1
Equipment: mighty (+1) masterwork longbow, 20 arrows, masterwork rapier, spyglass, backpack (supplies and travel gear)
Redshirt Sailors: Commoner 2/Warrior 1
S10, D11, C12, I10, W9, Ch10
Fort +4, Ref +1, Will +0
Atk +2 melee (1d6 cutlass), +2 ranged (1d8 light crossbow)
AC 14 (chain shirt [Maric, Elly]), or 12 (leather [Varrus]), hp 14 (Elly), 17 (Maric, Varrus)
Home Region: various
Skills and Feats: Alertness, Luck of Heroes (come on, they lived this long!), Toughness (Maric, Varrus), Climb +2*, Listen +1, Profession (sailor) +4, Spot +2, Swim +3*, Use Rope +2
* Base score, modified by armor and equipment
Equipment: cutlass, light crossbow, 10 bolts, backpack (supplies and travel gear)