The thing is, the principle that 'when the order of "simultaneous" actions is arbitrary, player controlling the proximate source of those actions decides on the order' is a very useful one for 4e and worth generalizing. At the very least, it applies to triggered actions (very explicitly), and more implicitly, "things that happen at the beginning of your turn [like effect expiration, regeneration, Font of Life and continuous damage" and "things that happen at the end of your turn [like effect expiration and saving throws]." Although technically, both of those are triggered; they're triggered on the beginning or end of your turn, respectively. [but they're not actions]