Acid_crash
First Post
To make it simple, why not just call your three Ability scores - Fortitude, Reflex, and Willpower???????
Well, because then you have a guy adding his Reflex score to his History and Arcana checks and arcane spellcasting. It's a conceptual issue.Acid_crash said:To make it simple, why not just call your three Ability scores - Fortitude, Reflex, and Willpower???????
What is this a reference to?fafhrd said:Coup de gras
Felon said:So the impression that I'm left with is that many if not most characters will wind up with several ability scores worth dumping and one worth pumping as high as it can go bar-no-expense. Once you've chosen a path such as brawny rogue or trickster rogue, the apragmatic build for a given character will be obvious and ubiquitous. To deviate from that build is to trade off a degree of practical effectiveness for conceptual satisfaction.
This thread is for people who share my sentiment of distaste for that kind of trade-off. If you don't mind such a design element in the new edition, this is not the thread for you. I don't want to argue about what ultimately amounts to personal taste, and for those that do, there are many other fine threads to choose from. This thread is also for people who like to plan their escape routes ahead of time, so please nobody offer the obligatory "gee, here's a thought: why don't you just wait for the system to come out" posts.
OK, perhaps this thread is not for you.FadedC said:Hmm....I'm not entirely sure which is diminished.
What about people who agree that overly cookie cutter characters are a bad idea, but think that you're jumping to conclusions? Who think that having having two abilities tied to the same defense creates a very good "safety net" allowing you give your characters appropriate weaknesses without overly gimping the character, who think that providing "tactics" to emphasize a mechanical stat based choice you've already made is a good idea? Should they "keep out" too?Felon said:So the impression that I'm left with is that many if not most characters will wind up with several ability scores worth dumping and one worth pumping as high as it can go bar-no-expense. Once you've chosen a path such as brawny rogue or trickster rogue, the apragmatic build for a given character will be obvious and ubiquitous. To deviate from that build is to trade off a degree of practical effectiveness for conceptual satisfaction.
This thread is for people who share my sentiment of distaste for that kind of trade-off.
Well, I agree with you as to the system that I'd like to have, but what I'm trying to now is deal with the reality of the hand that we're being dealt.KidSnide said:I share your distaste, but disagree with your conclusion. I think the system needs to provide an additional benefit to being both Strong and Healthy, both Smart and Quick or both Wise and Charming. My inclination is to think that there should be feats and class abilities that either require or benefit from high score in both abilities within a pair.
Yes, please. Thanks. In general, most folks don't welcome snark.small pumpkin man said:What about people who agree that overly cookie cutter characters are a bad idea, but think that you're jumping to conclusions? Who think that having having two abilities tied to the same defense creates a very good "safety net" allowing you give your characters appropriate weaknesses without overly gimping the character, who think that providing "tactics" to emphasize a mechanical stat based choice you've already made is a good idea? Should they "keep out" too?