Wolfspider
Explorer
hong said:It seems kinda odd that you can shove someone back all day, but you can't shove them _on_ their back more than once.
This sums up the disconnect quite well, I think.
hong said:It seems kinda odd that you can shove someone back all day, but you can't shove them _on_ their back more than once.
Right. Trip is a shutdown power, and the one thing that annoys almost everybody, IME, is being shut down. Wish they'd just come out and say it, though, instead of claiming that it's too complicated or whatever.FourthBear said:While I can certainly understand people being annoyed by Trip (and, I suspect, Disarm) being moved from basic combat tactics to special per encounter exploits, I am glad they've gone and done it. While tripping and disarming actions are OK once in a while, I find a diet of them annoys me as a DM. It's actually a bit weird, but I find Trip and Disarm focused PCs very irritating. I guess it's because you don't really find those tactics that commonly in fantasy fiction outside of cases where one character completely outclasses the other or at the end of a long conflict. Characters able to Trip, Trip, Trip round after round just set my teeth on edge. It just doesn't simulate the kind of fantasy action I'd like to see at the table.
FourthBear said:While I can certainly understand people being annoyed by Trip (and, I suspect, Disarm) being moved from basic combat tactics to special per encounter exploits, I am glad they've gone and done it. While tripping and disarming actions are OK once in a while, I find a diet of them annoys me as a DM. It's actually a bit weird, but I find Trip and Disarm focused PCs very irritating. I guess it's because you don't really find those tactics that commonly in fantasy fiction outside of cases where one character completely outclasses the other or at the end of a long conflict. Characters able to Trip, Trip, Trip round after round just set my teeth on edge. It just doesn't simulate the kind of fantasy action I'd like to see at the table.
The Monk class hasn't been released yet.Falling Icicle said:When a heroic fighter in a fantasy game can't do what even any simple karate student in RL can, I have a problem.
In elite mixed martial arts, it's not as easy to trip someone as you might imagine. Sure, it's relatively simple for a karate student to walk up and trip an average guy, but elite fighters, it doesn't really work like that. Not only are takedown attempts tough to come by in mixed martial arts because recklessly trying to close distance leaves a fighter wide open to devastating strikes, even if you get a good attempt, it's far from guaranteed that you'll get the takedown if the other fighter has good takedown defense.Falling Icicle said:Problem is, I can show you plenty of simple martial artists in real life that can trip each other alot more often than once every 5 minutes, but apparently D&D heroes, with their heroic martial exploits, can only trip once per battle. :\ When a heroic fighter in a fantasy game can't do what even any simple karate student in RL can, I have a problem. If they're going to make it a power, fine. But at least make it an at-will power.
Bishmon said:In elite mixed martial arts, it's not as easy to trip someone as you might imagine. Sure, it's relatively simple for a karate student to walk up and trip an average guy, but elite fighters, it doesn't really work like that. Not only are takedown attempts tough to come by in mixed martial arts because recklessly trying to close distance leaves a fighter wide open to devastating strikes, even if you get a good attempt, it's far from guaranteed that you'll get the takedown if the other fighter has good takedown defense.
It's actually much easier, and much more common, for fighters to clinch up and force each around than it is for either guy to actually take the other one down.
Falling Icicle said:That's where the attack roll vs defense comes in. A more skilled opponent has a higher defense rating and is thus harder to trip.![]()
But again, even the attempts are hard to come by. A fighter just can't practically attempt a takedown against a skilled opponent whenever he wants because of how easily it would expose the fighter to strikes. And that problem would only be exacerbated if his opponent, you know, was wielding a sword. It's one thing to try and get inside the range of a fighter's punches and knees. It's another thing to try and get inside the range of a piece of sharpened steel that reaches five feet out from the guy's body.Falling Icicle said:That's where the attack roll vs defense comes in. A more skilled opponent has a higher defense rating and is thus harder to trip.![]()
Bishmon said:But again, even the attempts are hard to come by. A fighter just can't practically attempt a takedown against a skilled opponent whenever he wants because of how easily it would expose the fighter to strikes. And that problem would only be exacerbated if his opponent, you know, was wielding a sword. It's one thing to try and get inside the range of a fighter's punches and knees. It's another thing to try and get inside the range of a piece of sharpened steel that reaches five feet out from the guy's body.
I think limiting a trip power to once per encounter is an elegant solution to a tricky problem.