Falling Icicle
Adventurer
Here's how I would do it. Trip is an attack option available to anyone, by default, just like grapple. To trip you make a melee attack against their Reflex Defense. You can't trip an opponent that is 2 or more size categories larger than you are, and they get a +4 bonus to their reflex defense if they have 4 or more legs. Simple. Easy. Realistic.
For the fighter encounter power, here's what I'd do:
Overpower
You strike your opponent with such overwhelming force that is he is knocked on his ass.
Fighter Attack
Encounter * Martial, Weapon
Standard Action, Melee weapon
Target: One creature up to 1 size category larger than you
Attack: Strength vs. Reflex
Hit: [W] + Str damage and the target is knocked prone.
Miss: [W] + Str damage.
For the fighter encounter power, here's what I'd do:
Overpower
You strike your opponent with such overwhelming force that is he is knocked on his ass.
Fighter Attack
Encounter * Martial, Weapon
Standard Action, Melee weapon
Target: One creature up to 1 size category larger than you
Attack: Strength vs. Reflex
Hit: [W] + Str damage and the target is knocked prone.
Miss: [W] + Str damage.
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