Mustrum_Ridcully
Legend
We like to call this power "auto-trip", first coined with Wolf Animal Companions. "I make an attack - haha, hit. 23 points of damage. And I get a free trip attempt" - "Success - Auto Trip - the enemy died from your attack anyway..."humble minion said:So a skilled, high-level fighter or martial artist finds it a simple matter to trip an untrained mook, but no matter how easy he finds it and no matter how numerous and inept his enemies might be, he can still only trip one per encounter. Bruce Lee is surrounded by 3054 blindfolded 1-legged drunks with middle-ear problems, and he can only trip one of them.
That's my main concern about 4e combat. Arbitrary limitations on the martial classes' actions because of the at-will/encounter/daily paradigm, with no in-character justification. Really eats at the suspension of disbelief for me. I suppose there may be a way of getting extra uses of a limited-use power through action points or similar, but it's still pretty suboptimal in my book. Here's hoping there's some way of converting daily powers to encounter powers or encounter powers to at-wills, as the PC levels up. That'd make a bit more sense as far as I'm concerned.
It won't anyone that dislikes too many abstraction in combat, but here's my take:
Tripping without the use of encounter powers is flavour text of a regular attack. The enemy is unbalanced, drops down, but is up quick enough that nobody has a direct chance to "abuse" his tripped state. Any combat disadvantage he had is represented by the hit point damage.