The Ubbergeek
First Post
Mob rule will surely be made....
Pinotage said:Doesn't this necessarily preclude the idea that somebody starts out as a lackey and through fate and circumstance turns into something great? That 60 year old blacksmit that picks up his sword and becomes famous, for example?
Pinotage
Blair Goatsblood said:That blacksmith had always been a hero, he just never knew it until forced into it by circumstances.
Ordinary people that survive multiple gunshots, failed parachutes or being lost in the desert? They're just PCs that never took up adventuring yet.
beholdsa said:Low-level PCs should have few hit points. A sword blow to the head should kill the untrained.
JohnSnow said:in Saga, 1st-level characters get hit points equal to triple the max value of their starting hit die (d10 HD = 30 hp) plus their Con bonus.
FadedC said:There is actually another piece of evidence for triple HP at level 1, and that is the fact they revealed the mechanics for the toughness feat, and it gives 3 HP at lvl 1, and 1 at every additional level.
hazel monday said:I'm concerned about the elimination of low level play in the new edition. My players and I like low levels. They're simple and fun.
infax said:Funny, my complaint has always been that a sword blow to the head (or a fall from over 60ft) should kill the untrained as well as the very well trained, veteran soldier. YMMV though.
They just get the con bonus once.bgaesop said:So wait, do they get triple their con bonus or just their con bonus? So a fighter with a 14 con would get 32 or 36 hit points at level one?
That's kind of lame. I liked making a character for low level games with a high Con because it increased my survivability, it's a shame that that doesn't come into play as much.Nikosandros said:They just get the con bonus once.