• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Triple Play [IC]

[imager]http://livingspycraft.com/meta/@MBR/6065:10179.jpg[/imager]

"Act like you've got the package!" Cleo shouts to Saint just before the SUV buttons up.

"Go! Go! Go!" she urges the redshirt she's ended up with. "We let the other car out the gates first if we can - it's faster, it's the Senator's usual ride, so logically the Senator should be in that one and not this one."

That said, she pulls out her iphone and puts the ear piece over her free ear. Her fingers fly over the screen, bringing up the cellular interceptor function: with luck, the goons will be reporting the chase to their superiors. Backgrounding that, she hits the speed dial for Veins.

"Hey, it's me. We've got trouble."
 

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"We let the other car out the gates first if we can - it's faster, it's the Senator's usual ride, so logically the Senator should be in that one and not this one."

[sblock=OOC]
I'll skip the notice check... You REALLY don't have time. It will take an extra round to get the senator to switch vehicles but which time the semi will be right there. Not to mention the lincoln is currently CLOSER to the semi.

Once you get accelerating, both vehicles should outdistance and outmaneuver a semi easily. The life-threatening nature of the situation may be getting lost in the slow pace of PbP posting, but the semi is really just about to barrel through the gates... as it is, clearing the area before the semi hits is going to be close.[/sblock]


Mister Andersen said:
[sblock]That reminds me. Where are Hicks and the 4th agent? Are they with Veins or the drivers?[/sblock]

[sblock=OOC]
2 agents are with Veins. I had assumed Hicks and Johnson. Nellis and Guy are at the estate.

Their stats are identical, though I must confess when I described Hicks, I was thinking "Cobra Bubbles." :)
[/sblock]
 
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[sblock=OOC]
Psion said:
I'll skip the notice check... You REALLY don't have time. It will take an extra round to get the senator to switch vehicles but which time the semi will be right there. Not to mention the lincoln is currently CLOSER to the semi.

There's no swapping of cars going on. Cleo, Guy and the Senator are in the SUV and staying there. The idea was to make it look like he's actually in the Lincoln by letting it out the gate first. If that's impossible, so be it.[/sblock]
 

Mister Andersen said:
[sblock=OOC]There's no swapping of cars going on. Cleo, Guy and the Senator are in the SUV and staying there. The idea was to make it look like he's actually in the Lincoln by letting it out the gate first. If that's impossible, so be it.[/sblock]

[sblock=Cover Girl]
Please hop over to the OOC thread
[/sblock]
 

Psion said:
[sblock=OOC]
Woops, I forget to resolve the damage
[/sblock]

Machete's shot shatters some glass, getting the would-be assailant's attention.

[sblock=Machete]That will only take a half action, so you can still take a shot. But you might want to wait until we see if Leadfoot takes the attack advantage, as that will give you a bonus to hit[/sblock]

[sblock]Honestly, this pistol is no good against a vehicle. The best damage I can do without a crit is 11, and the vehicle only need to roll a 4 or higher on d20 to resist that. If we get closer to the van, would I have a better chance to shoot out a tire, because I think that's really all I can do at this point. I wish I had a grenade launcher or something :eek: [/sblock]
 

Hmm, it might work. Not like I’m going to want to stick around here.

“Alright everyone, buckle up and keep your heads down,” Saint said to the two passengers. “This should be interesting.” Touching his small crucifix and making a small prayer, he hits the gas and drives out.
 

"Everything happens at once - the girls are in trouble too, I'll head to them since I'm closer.
Keep me updated."
Veins turns the car around and heads towards the girls.

[sblock=Drive]
I'm no driver, so if an agent's better assume they're driving, but if you need a check...
6
[/sblock]
 

The Road Chase

Bonnie rams the van with a fierceness, yet enough precision to save her vehicle from the worst of it...

[sblock=Collision results]

collision damage (7d6=23, 7d6=32)

Leadfoot's SUV takes 15 points (23 - 8)
The van takes 32 points

SUV - damage save = +11 (+7 base, +4 for security package)
DC = 10 + 15/2 = 17
SUV damage save (1d20+11=17)

Barely made it...

Van - damage save = +7
DC = 10+32/2 = 26
Van damage save (1d20+7=13)

Van failed by 13 - suffers two damage save failure.
Van damage results (1d20=17, 1d20=16)

Two tire hits. One is ignored due to the driver's baby it feat. The other, however...
Tire damage result (1d20+4=7)

Fails by more than 10 -- the tire is shredded... the vehicle is immobilized and comes screeching to a halt.

You may stop at whateer distance from the van you wish, or keep rolling.[/sblock]

The decisive sideswipe folds one of the van's tires over, immobilizing it in the shoulder.
 

Bonnie hits the brakes and slides the SUV to a stop. Reaching to the back, she grabs one of the leftover SMGs and hops out, intent on overwhelming the passengers of the van.
 

Into the Woods

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