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Triple Play [IC]

Bonnie steps up to the driver and gives him the business end of her boots - twice!

[sblock=Combat Actions](Free) Take 5ft. step toward driver, getting adjacent
(H1) Kick, Attack Roll: 17, Damage: 11
(H2) Kick, Attack Roll: 20, Damage: 9

I'd like to inflict subdual damage with these. Gotta leave someone to interrogate.

Links: Attacks, Damage

Since I did the same for both actions, I just had Invisible Castle roll each twice. I hope that's okay.[/sblock]
 

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The Road Chase

Gatac said:
Bonnie steps up to the driver and gives him the business end of her boots - twice!

[sblock=Combat Actions](Free) Take 5ft. step toward driver, getting adjacent
(H1) Kick, Attack Roll: 17, Damage: 11
(H2) Kick, Attack Roll: 20, Damage: 9

I'd like to inflict subdual damage with these. Gotta leave someone to interrogate.

Links: Attacks, Damage

Since I did the same for both actions, I just had Invisible Castle roll each twice. I hope that's okay.[/sblock]

[sblock=Leadfoot]
Not a problem.

However...

To keep the d6 damage type when subduing, you have to take a -4, otherwise you have to go back to the d3 die type. In this case, you rolled well enough that it won't make a difference, so...

Minion damage saves. (1d20+6=17, 1d20+6=16)[/sblock]

The driver takes one across the jaw... he weathers it pretty well, but by the time he figures out that little Bonnie is something to be reckoned with, the second kick lands and its lights out for the driver.
 


"Tricky little gringo, aren't ya?" Machete asks rhetorically, while swinging his blade indeterminantly towards the assassin.

[sblock=Combat, Round Three]
Still in unbeatable stance... taking 2 attacks against the assassin, half action each.

Attack Roll One: attack one (1d20+5=11)
Attack Roll Two: attack two (1d20+5=22)

Damage Roll One (if necessary): 1d8+2=10
Damage Roll Two (if necessary): 1d8+2=5

** For these, Machete gets a +1 bonus to damage for every 2 by which his attack roll exceeded the defender's Defense. Also, his machete has Armor Piercing [3].
[/sblock]
 

Still spinning from her previous attacks, Bonnie jumps onto her other leg and sends a series of fast kicks against the remaining sucka - er, opponent.

[sblock=Combat Round 3]Again, two Kicks for subdual. (This time, I'm going back to the 1d3 die, then. The bigger die isn't worth the rather steep attack penalty.)

(Free) 5ft. step towards the van.
(H1) Kick, Attack: 24, Damage: 7 Subdual
(H2) Kick, Attack: 19, Damage: 9 Subdual

Links: Attack, Damage
[/sblock]

[sblock=Cancelled!]Disregard this post.[/sblock]
 
Last edited:

Insight said:
"Tricky little gringo, aren't ya?" Machete asks rhetorically, while swinging his blade indeterminantly towards the assassin.

[sblock=Combat, Round Three]
Still in unbeatable stance... taking 2 attacks against the assassin, half action each.

Attack Roll One: attack one (1d20+5=11)
Attack Roll Two: attack two (1d20+5=22)

Damage Roll One (if necessary): 1d8+2=10
Damage Roll Two (if necessary): 1d8+2=5

** For these, Machete gets a +1 bonus to damage for every 2 by which his attack roll exceeded the defender's Defense. Also, his machete has Armor Piercing [3].
[/sblock]

As the assassin raises his rifle for another strike, the Machete's blade finds purchase in his abdomen, and he collapses.

Machete looks up in time to see a motorcyclist a bit too determined to get around the traffic backup; Veins, in the oncoming traffic flow, sees him too. As he glides by, he reaches back into a container on the back of his bike; you see something a little bit too much like a collapsible stock for an SMG.

[sblock=Veins, Machete, Leadfoot]
Veins, roll initiative.

Machete, Leadfoot, you can keep your current init if you wish to act. Leadfoot still has an action.[/sblock]
 

Gatac said:
Still spinning from her previous attacks, Bonnie jumps onto her other leg and sends a series of fast kicks against the remaining sucka - er, opponent.

[sblock=Leadfoot]
You knocked the driver out last round... was "lights out" too vague a term? :heh:
[/sblock]
 

[sblock]Actually, I was intending to help fight the same opponent Machete was engaged with. Seems to be moot now that the guy's done for. I'll put a notice in the previous post to make clear that it doesn't take place.[/sblock]

Bonnie runs out from behind the van for a better shot, draws her Glock and snaps off a quick shot at the motorcycle.

[sblock](H1) Standard Movement, get out from behind the van so I have a clear shot at the cycle.
(Free) Draw weapon as incidental action.
(H2) Standard Attack, Attack: 20, Damage: 4

I just hope the range penalties don't eat that one...[/sblock]
 


“Are you alright?” Saint calls out to Cover Girl as he gets out of the car. Moving forward towards the smoky charred remains of the semi truck, he thinks to himself “well that’s a new one.” He looks about to make certain no one else is coming after them. He moves over to Cover Girl, “You want to deal with the Senator and the rest, while I take a look at the mess,” indicating the wreckage.
 

Into the Woods

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