Coredump said:
Except now you are trying to get a mechanical advantage from a color description.
No, I'm gaining a mechanical advantage from reading the rules.
From what you are saying, a thief could use a +5 greatsword to get a +5 on his open locks skill. It doesn't say he can't use a GS to open a lock.
While it is clear from general knowledge that it's possible to use a staff or even a greatsword to trip someone (manuals on two-handed sword usage often depict the subject using it like a big polearm), it isn't so clear that it's possible to use a greatsword to pick locks.
Or try this, I have a fighter with a +5 dart, and weapon focus, so do I get +6 to trip if I am holding a dart??
Some applications of the rules are more silly than others. By the book, you can also dual-wield lances while on horseback. This doesn't mean the general rule of allowing Medium-sized weapons to be dual wielded is silly.
Um, why do you say this? I haven't been able to find this in the rules....
On page 140 it talks about getting an AoO, but *specifically* mentions "striking for damage".
It specifically says "attacking unarmed provokes an AoO...". I fail to see the difference between punching someone and grabbing them and throwing them to the ground. Both are unarmed combat maneuvers, and in matter of fact, the latter should make you _more_ vulnerable to getting whacked in return.
Further, it is done as a melee touch attack, and the description of a MTA doesn't mention getting an AoO either.
Because an MTA can be done with a weapon or with a fist, and the result differs depending on whether it's done with a weapon or a fist.