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Guest 6801328
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Thanks to three recent threads (here, here, and here) involving Elven Accuracy, I decided to write a monte carlo simulation to see how it interacts with a few things. I'm especially interested in rogue builds, but I wanted to see what the effects of 1 or 3 level Fighter dips might do.
I didn't model everything, such as Action Surge, or the difficulty/probability of getting advantage. I only included features that would get used every round that the rogue has advantage.
Disclaimer: I didn't meticulously error check the results, so there may be a glaring flaw. Feel free to pick my code apart. (Anybody knowledgeable enough to read the source code also knows how to find it.)
http://trivantage.herokuapp.com/
I didn't model everything, such as Action Surge, or the difficulty/probability of getting advantage. I only included features that would get used every round that the rogue has advantage.
Disclaimer: I didn't meticulously error check the results, so there may be a glaring flaw. Feel free to pick my code apart. (Anybody knowledgeable enough to read the source code also knows how to find it.)
http://trivantage.herokuapp.com/