I think a genuine sticking point with the D&D alignment system is at its base it's reactive. Like, people have commented above in different ways that whether running a game or playing a game, unless the table runner or the game's setting makes it immediately engaging and consequential, it's vestigial?
In my present game, I've only brought up alignment when PCs have committed several acts that didn't fall easily within the spectrum of their stated alignment. ie If you continue on this path, your alignment will shift. Is that how you see envision your character as being?
It's why I think other games reoriented their focus on things like character aspirations, goals, destinies etc. rather than an alignment framework.
In my present game, I've only brought up alignment when PCs have committed several acts that didn't fall easily within the spectrum of their stated alignment. ie If you continue on this path, your alignment will shift. Is that how you see envision your character as being?
It's why I think other games reoriented their focus on things like character aspirations, goals, destinies etc. rather than an alignment framework.

