KarinsDad said:
Ok. You are allowed your opinion.
But, it's magic Caliban. In addition, it is divination magic. It allows you to know exactly where to strike, just like it allows you to know exactly where to strike vs. Displacement.
Even magic has limits. Saying "it's magic" isn't always good enough.
Personally, I think dropping the miss chance is the crucial piece of the spell with regard to this question.
And I don't.
Why is it that True Strike negates the benefits of the 4th level Displacement? Or 2nd level Blur?
Because those spells don't stop you from targeting your enemy.
But, not 2nd level Invisibility or 1st level Obscuring Mist?
Because those spells
may prevent your from targeting your enemy.
It's not that you are shooting north when the opponent is south, it's that the spell let's you know to shoot south in the first place.
And I believe you are reading more into the spell than is written in the description. It doesn't tell you where they are, it prevents you from missing because of concealment. To me, that is a very clear distinction.
It's divination magic. You DIVINE crucial information. The characters around you who have not cast a divination spell have no clue where the opponent is without other means.
I simply don't believe it divines as much as you want it to. It is not an enemy detection spell.
And, please. On the listen check idea.
Are you telling me that at 70 feet away, you can pick out the EXACT 5 foot square an invisible character is by listening?
Don't be dense KD. Notice I stated that a Listen
or a Spot check can give you the information.
At range you would naturally prefer to use the Spot check instead of the Listen check, but if you are in an area of darkness and making a melee attack, then the Listen check is your only option.
And with ranged attacks, I don't think you would really need the exact 5' square, just the direction. (I.e. as long as they are in the line of squares you shoot through, the true strike spell will negate the miss chance. )
Do it blindfolded in a park with a friend. Have him be about 50 or 70 or 90 feet away and have him say a 3 second sentence in a clear voice and then walk 30 feet in a random direction and you tell me how you know where he is. Or even where he was for that matter.
This is a perfect example of a Straw Man argument.
The fact is that True Strike is one of the few spells capable of temporarily negating Invisibility and then, only for a single round for a single character.
I'm sorry, but that is not a fact.
If it can totally blow away Displacement, it's divination power is strong enough to blow away Invisibility or Obscuring Mist.
Just because it can negate one specific type of effect does not mean it can negate another specific effect. It does not remove concealment, it just negates the miss chance. You still can't see your target.
The interpretation that negating the miss chance of an invisible target actually MEANS anything is bogus.
I'm invisible. I can almost guarantee you that negating the miss chance won't do squat because you will never figure out what space I'm located within in the first place.
Bull. A DC 20 Spot check tells you this. Having someone who can
see invisible telling you where to shoot tells you this.
You especially will not do that if I'm Flying and my invisibility is due to Improved Invisibility.
Wow, you mean using a 3rd level spell and 4th level spell can make you nearly immune to a 1st level spell? Wow. I never would have imagined.
Of course, there is still that DC 20 spot check. Hmm....
The negation of miss chance is basically worthless against total concealment if the spell does not divine the target's location.
Obviously not true. There are several means of determining the target's general location. They won't negate the miss chance, but they will tell you generally where the target is. True Strike won't tell you generally where the target is, but it will negate the miss chance if you already know that.
It does not make sense to get rid of the miss chance and then not let the caster know where his target is located. You basically castrate the spell with regard to total concealment and say that it only works against less than total concealment.
Now your just being stubborn.
Err, where in the spell does it say that it works great against less than total concealment, but hardly at all against total concealment? If they didn't want it to work well against total concealment, shouldn't they have indicated that crucial piece of information?
It does work aganst total concealment: It completely negates the 50% miss chance that total concealment gives you. You just have to know what direction to shoot in first.