Knightfall
World of Kulan DM
Okay, so I'm sold on True20 as a game I want to try, but I'm not too keen on the idea of not having hit points for specific types of campaigns. Specifically, a high fantasy type game.
Therefore, I'm interested in finding out if anyone has devised a method for including hit points in a True20 game. I've already got an idea myself but it's pretty basic and raw.
Basically, each Role gets a number of hit points / level as per the following...
Adept (or slow *) = 1
Expert (or medium *) = 2
Warrior (or fast *) = 3
* Combat progressions.
At first level each character gains a one time bonus / penalty of hit points based on the character's Constitution score.
I haven't completely figured out the best way to convert True20 damage to do hit point damage for this system, but I have an idea. Using the "Damage Dice to Damage Bonus" table in the back of the Revised book, you first convert the damage bonus to damage dice. Then you do the following...
d3/d4 = 1 hit point damage
d6/d8 = 2 hit points damage
d10/d12 = 3 hit points damage
For damage bonuses higher than +5, I say add +1 hit point of damage for every +2 (or, maybe, +3) above +5.
I still want to use the Toughness saving throw and the conditions for Non-Lethal and Lethal damage somehow, but I haven't thought that far ahead yet.
Opinions?
Therefore, I'm interested in finding out if anyone has devised a method for including hit points in a True20 game. I've already got an idea myself but it's pretty basic and raw.
Basically, each Role gets a number of hit points / level as per the following...
Adept (or slow *) = 1
Expert (or medium *) = 2
Warrior (or fast *) = 3
* Combat progressions.
At first level each character gains a one time bonus / penalty of hit points based on the character's Constitution score.
I haven't completely figured out the best way to convert True20 damage to do hit point damage for this system, but I have an idea. Using the "Damage Dice to Damage Bonus" table in the back of the Revised book, you first convert the damage bonus to damage dice. Then you do the following...
d3/d4 = 1 hit point damage
d6/d8 = 2 hit points damage
d10/d12 = 3 hit points damage
For damage bonuses higher than +5, I say add +1 hit point of damage for every +2 (or, maybe, +3) above +5.
I still want to use the Toughness saving throw and the conditions for Non-Lethal and Lethal damage somehow, but I haven't thought that far ahead yet.
Opinions?
Last edited: