Committed Hero
Adventurer
There's no question that you could use the system to run a modern-day thriller, but would most players be turned off with a choice of just two classes?
ValhallaGH said:(I'm honestly beginning to wish that Rage and Smite were balanced off of Fatigue saves so that they could be done as desired rather than on some formula based upon level; I may have my first real True20 houserule there.)
Probably a Fatigue Save, Difficulty 10 + 1/2 Warrior level. Only usable once per encounter, same duration as normal. Increase the DC by +1 per fatiguing feat (not powers, feats) used this day.iwatt said:Any ideas?
ValhallaGH said:Probably a Fatigue Save, Difficulty 10 + 1/2 Warrior level. Only usable once per encounter, same duration as normal. Increase the DC by +1 per fatiguing feat (not powers, feats) used this day.
You still get to rage but the fatigue it causes is now normal fatigue, though you may completely avoid it.
Spot-on, sir... I mentioned this fact in my discussion of the modern Adept in the book.ValhallaGH said:Take a look at the powers list and you'll realize that there are a number of "self-buff" powers that don't have to be in any way supernatural.
HeapThaumaturgist said:The Adept is probably the #2 reason I haven't used True20 yet. Either the games I would run wouldn't need it, but I think the system is balanced to the three roles ... or the game I would run would need something less "ta-da" and, again.
So I'd have to get under the hood, play a bunch of games with it, and figure out what needs to be moved where and when and how without messing things up. Just don't have that kind of time and player-base.
--fje