When I went back and looked at them again, they didn't do anything new or original, just basically broke their races down into what were clearly real-world analogues in many cases, some rather poorly (I don't think they hold up), and even some of the artwork of the mystical races looked and felt elfy.fair but I wish to avoid the area of anthropomorphic animals as I consider the designs unambitious, plus if I say wanted a tortoise or elephant we already have them.
I have been considering that but that ends up how do I avoid making offended by the monk stuff?
I was reading about some of the mystical folk and they do feel elfy.
I think that building a non-elf really comes down to their attitude, their appearance, and what their connection is (if any) to the world. When introducing a new race/monster, it is easy for players to say "Oh, so its an elf", since that is their frame of reference (the PHB races). The answer is "You could think that, or approach them that way, though I don't know how that would go over."
Maybe they're originally from the lower planes, albeit not evil, or at best neutral to the overall world. Maybe they spend all of their time in mystical pursuits (either magical, or martial arts, or both). You could do "monk stuff" by having them pursue excellence in unarmed combat (monk), or weapons (kensai) fairly narrowly, and build their culture, attitude, and such around it. Don't have them be aloof, that's "elfy", for example. Have them be intense, focused, and relentless in everything they do (even if they are long lived).