• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Tumble problems

D&D also features demons, devils, and angelic beings.

So does that mean that D&D is a Christian setting?

I'm not arguing about whether or not Tolkien was an influence tossed into the creation of D&D. I'm saying that D&D is not automatically a "tolkien-esque universe". Just like the superhero comics of today have moved beyond their initial roots; it doesn't mean you can't look at them and see their roots, just that they're more than what they started out as. I don't think you'll _honestly_ be able to make a claim that "superhero" comics are still "pulp".

Put it another way... can you see Tolkien writing D&D? Because I sure can't. The planar cosmology, Planescape, Darksun... a wizard that actually uses their magic every game session, a cleric invoking the holy powers of the gods and devastating everything around them while dressed in platemail, rust monsters and umber hulks...

No.

Amusing sidenote: You still get people that pop up wondering, "What's the best system to run a 'Record of Lodoss War' game?" and not realising that it was D&D to begin with (at least that's the story).

Other sidenote: there's also that article about Gandalf was a Fifth-Level Magic User by Bill Seligman. The article was published in The Dragon (which became Dragon magazine) in issue #5, March 1977. D&D has _always_ been about more than 5 levels, even if levels 1 - 5 are all that some GMs and even players prefer.

Oh and Fafhrd & Grey Mouser? It's definitely an influence as well. The "adjustments" needed to run it are just as big as the ones needed to run LotR. Actually... LotR might be worse, because F&GM actually spend time learning magic etc, whereas LotR magic is mostly off-limits. F&GM are also the epitome of "adventurers" which is something that doesn't seem to be a fundamental underpinning of the LotR universe.

So again I say, you can't simply assume D&D is automatically a "tolkien-esque universe". "D&D" means different things to different people. Feel free to search the forums and you'll see all kinds of arguments about what a game needs to have in order to be "D&D". I mean, that's part of the fundamental premise behind a lot of edition warring in the first place, that [whatever] edition isn't "really" D&D anymore because [fill in the blanks].

I've been playing and running D&D for more than 25 years and read my fair share of pulp, horror, and S&S stories, LotR and stuff from Christopher Tolkien (a hack); quoting Gygax to me doesn't actually mean a whole lot and comes across as vaguely condescending if read with an uncharitable eye.

As for leaving in the skill Tumble but micromanaging details... *shrug*... obviously the game police aren't going to kick in the door and take away your dice for doing it that way. It strikes me as one of the PnP equivalents to "pixel btching", but whatever. If you're unfamiliar with the term, it refers to puzzle videogames like Myst where the player basically has to click in just the right place on the screen or they can't do whatever. Making some poor sod declare they keep all their equipment tied to them and then have to state how they untie it at night and then retie it in the morning and then combat and now they lose 2 rounds untying their weapon... I've never been a fan of this. It's "gotcha!" play and one of the things I saw consistently act as a barrier to new people coming into the hobby.

I get that you like starting threads and "seeing what other people think". However, you seem to shift the ground for the "discussion". First you didn't seem to like Tumble at all, then it was the "specialised nature", then it was characters not being dressed "appropriately" (which is distinctly _not_ related to your first post of
You've got a Daryl-Hannah-Type-In-Blade-Runner come flopping your way, doing the cheerleader thing, and you can't touch her with an Attack of Opportunity as you moves through your square?

compared to

That isn't enough for me. I want his weapons secured. I want to know what happens to his waterskin that is draped across his chest when he starts the cartwheels. I want to know how long it takes him to untie his dagger from his sheath when he tries to pull it out.

Otherwise, we are talking about Prince of Persia stuff--and that's definitely not how I run my game.

So it looks to me like first you make assumptions about the nature of the game as a whole (it's a "tolkien-esque universe"), then you move to objecting about the way the skill functions (it seems to be a bit "specialized" when most of the skills are quite broad), and then you move straight into your own personal playstyle.

I find this incredibly frustrating, as it seems to be more about "I don't like this in my games", which is a very distinctly different kind of discussion to have and one that I'm not typically too interested in engaging in. I find discussions of personal preferences and playstyles to be mostly pointless unless it's related to a more "tangible" thing like how such things might affect a person's perception as opposed to something which essentially boils down to a game equivalent of "I like chocolate! Who else likes chocolate?"
 
Last edited:

log in or register to remove this ad

Dandu

First Post
No, but I haven't jumped out of a plane, either, and I've got a sneakin' suspicioun that if one does, without a parachute, and spins end-over-end all the way down, that he's bound to lose stuff out of his pockets.
Funny you should mention falling. Do objects fall at an acceleration relative to their mass, or at a constant acceleration regardless of mass.
 

Hassassin

First Post
You can cartwheel 30 feet with a sword tied to your waist, a dagger at your belt, your waterskin draped across your torso, a pouch with a few coins in it, another pouch with tinderboxl, flint, and steel, and maybe some leather armor on?

Have you by any chance worn modern combat gear? It includes modern equivalents of what you list and more, except a rifle instead of a sword. I'm no good at cartwheels, but I've done somersaults etc. in it without anything falling off.

It stands to reason someone equipping for combat will make sure everything is securely fastened. A good scabbard will keep a sword even if you hang it upside down and still allow you to pull it out when needed.

These are basic things, a cartwheel is not the most violent move you will do in battle. You might get bull rushed, tripped or grappled and your gear must be able to take hits.
 

Water Bob

Adventurer
Funny you should mention falling. Do objects fall at an acceleration relative to their mass, or at a constant acceleration regardless of mass.

LOL! What's that got to do with...oh, heck, I played Traveller.

In a vacuum, all objects fall at the same rate of acceleration regardless of mass, dependent on thrust.
 


WHW4

First Post
I like details too; but to go to this excruciating level of it would be rather bothersome to me. It sets the stage for a party of clumsy goofballs rather than heroes.

I like to pretend to be an awesome warrior who knows what he's about, not some loon-tard who can't keep his pants up when he rolls away from a sword thrust.

Something tells me you use crit fumble tables as well. I am so very much personally against stuff that turns an evening of adventuring into "lol, roll to see how many GP fell out your pockets as you trip over a rake in the farmer's field."

To each their own I guess.
 


Dandu

First Post
Fascinating. So, this fellow, Galileo, conducted an experiment in order to determine this relationship?

Why ever would he get the idea to do something like that?
 

Jimlock

Adventurer
D&D also features demons, devils, and angelic beings.

So does that mean that D&D is a Christian setting?

i can't see your point really...

In religion, occultism and folklore, a demon or daemon, daimon; from Greek δαίμων daimôn,[1] is a supernatural being described as something that is not human and in ordinary usage malevolent. The original neutral Greek word "daimon" does not carry the negative connotation initially understood by implementation of the Koine (Hellenistic and New Testament Greek) δαίμονιον (daimonion),[2] and later ascribed to any cognate words sharing the root, originally intended to denote a spirit or spiritual being.

The Devil (Ancient Greek: διάβολος or diábolos = 'slanderer' or 'accuser'[1]) is believed in many religions and cultures to be a powerful, supernatural entity that is the personification of evil and the enemy of God and humankind. The Devil is commonly associated with heretics, infidels, and other unbelievers. The Abrahamic religions have variously regarded the Devil as a rebellious fallen angel or demon that tempts humans to sin or commit evil deeds. Others regard the Devil as an allegory that represents a crisis of faith, individualism, free will, wisdom and enlightenment.

Angels are messengers of God in the Hebrew and Christian Bibles. The English word angel is derived from the Greek ἄγγελος, a translation of מלאך (mal'akh) in the Hebrew Bible (Tanakh); a similar term, ملائكة (Malāīkah), is used in the Qur'an. The Hebrew and Greek words originally mean messenger, and depending on the context may refer either to a human messenger (possibly a prophet or priest, such as Malachi, "my messenger", but also for more mundane characters, as in the Greek superscription that the Book of Malachi was written "by the hand of his messenger" (ἀγγήλου)) or to a supernatural messenger,[1] such as the "Mal'akh YHWH," who (depending on interpretation) is either a messenger from God,[2] an aspect of God (such as the Logos),[3] or God Himself as the messenger (the "theophanic angel.")[1][4]


as far as i can tell these creatures "existed" in civilizations long before christianity...

But even if the were christian (which they are not) it wouldn't matter because............

I'm not arguing about whether or not Tolkien was an influence tossed into the creation of D&D. I'm saying that D&D is not automatically a "tolkien-esque universe". Just like the superhero comics of today have moved beyond their initial roots; it doesn't mean you can't look at them and see their roots, just that they're more than what they started out as. I don't think you'll _honestly_ be able to make a claim that "superhero" comics are still "pulp".

Nobody ever argued how D&D incorporated/was-influnced by other stuff year after year. We're talking about how it started and which is the PRIMARY and most SUBSTANTIAL influence... (even to this day, no matter the add ons) ..... which is Tolkien

a 51% is enough to rule a company ( and in our case it's a bit more than 51%)... so yes... it's only fair to say that D&D started out and still is a "tolkien-esque universe"

for some good examples read my previous thread on the subject.

Put it another way... can you see Tolkien writing D&D?

I somehow see this as completely irrelevant....


Planescape, Darksun...

ravenloft...spelljammer...... so?? these came afterwards and are nothing but a minority compared to the main core fantasy settings influenced by Tolkien

"D&D" means different things to different people. Feel free to search the forums and you'll see all kinds of arguments about what a game needs to have in order to be "D&D".

Things do evolve and change, as they also mean different things to different people... Yes.
IMO this is not an argument as to how D&D was not "mainly" influenced by Tolkien.

As much as i may (or not - a bit "too black and white" if you ask me...) like Tolkien's work...i'm not trying to stand up for him as a huge fun.
IMO... i'm merely pointing out the obvious...

I get the impression that people who don't like Tolkien... yet like D&D, try to look the other way, in respect to the fact that a game they love is primarily influenced by a writer the do not like....
 

Wyvernhand

First Post
I'll go that far with you, but I want to take that into account if the character needs to draw a weapon quickly.

Or, even before. The player needs to remember to tie the leather cords around the handle of his dagger, securing it to the sheath, or the GM will describe how it went scittering across the floor when the character started cartwheeling.

Ok, I get that you are detail oriented with gear. Thats fine. My DM is too. If its not on your sheet, you don't have it. Didn't include ink and parchment? No mapmaking for you.

But this is kinda...blah. I'll sometimes say things for dramatic effect like "Grak checks to see if his greatsword is clear in it's scabbard", even though I know it never will. Its just appropriate, like a dramatic gun cock or something. I, however, would be really pissed if the DM said something like "you know how you tied your sword to your backpack when you secured your gear 4 hours ago when you guys were climbing up the Cliffs of Sorrow? Yea, since you never said you untied it, its still there. It'll take you a move action to unsling your backpack, a full round action to untie the sword, and another move action to draw it. Oh, and there are orcs shooting at you". Of COURSE I would have untied my sword, it was 4 freakin hours ago. Just because I didn't say it that time, doesn't mean that common sense should be thrown out.

Thats almost as asinine as this:

Player: I take a drink of ale.
DM: Since you didn't say you open your mouth, you just splash ale on your chin. People see it and laugh at you.
Player: I wipe my mouth with my handkerchief.
DM: You didn't write that you have a handkerchief on your character sheet, so you don't have one.
Player: Fine, I use my sleeve. Screw this place, I get up and leave.
DM: Since you didn't say that you tied your boots this morning, you trip and fall, knocking over a nearby table. Some orcs glare at you.
Player: Sorry, I did mean to. Here, have some gold to buy a couple new rounds for them.
DM: You never said you picked up your coin purse either, so I'm assuming you left your money back at your house.
Player: What the heck? I didn't say I put on my clothes either, does that mean I'm naked?
DM: Um...actually, yea. The orcs laugh at the pitiful naked human. Since its cold in the bar, they laugh even harder.
Player: Screw you, I'm going home to play WoW*...

Granted, there is a fair bit of hyperbole in there to prove the point, but I think you can kinda see what I'm getting at. The game is Dungeons and Dragons, not Accountants and Actuaries. I don't want to have to go down a checklist to make sure I properly dressed myself into the morning, or that I'm combat ready in an area where I expect combat, or whatever. THAT suspends MY disbelief.

Now, sometimes when I play, we've had PCs peace-tie their weapons in a city (required by the city law), making it hard to draw a weapon. Keeps crime down a bit in a major city where adventurers often wander. If the players leave the city, I'm going to assume they unbond their weapons, because that's what makes sense. If the players are attacked by orcs after 2 days of travel on the road and Sir Reginold the Valiant goes to draw his Holy Avenger, only to find it's still peace-bonded because his player didn't specifically state that they untied it, thats still asinine.

*Note, as a recovering WoWaholic, I hate the game. I'd rather go back and play it than play a game like this. Thats how strong I feel about this.
 
Last edited:

Remove ads

Top