Shardstone
Hero
Bard & Druid. Sorcerers should be point-based.
Yep, but since they were "optional" in 1E, and Rogues in 2E, they never felt like the others IMO, so I chuck them more in with the WotC established classes (or out completely ).Came here to say this, despite bards being in AD&D.
Yea, I think having the 3 classes with pact magic represent one "type" of magic, and the other 3 classes represent an opposing approach (like arcane and divine), could really be an interesting way to embed the cosmology in the setting.I'd actually push for Cleric and Druid. That makes divine magic as a whole mimic Fantasy Craft's approach. Arcane casters had to roll checks and spend points to cast spells, divine casters get a set of unimpeachable miracles with cooldowns.
Fully agree. A lot of my favorite 3pp stuff uses the Warlock model either explicitly or implicitly. A menu of passive or recharge options to pick from (like Invocations), and then a few times per short rest burst of power (like Pact Magic Spells).I really like the Warlock format as a "powered" format. You could use it to make martials cool, too. Like, I think the Warlock format would make a better Battle Master or Barbarian.
This is the approach our other DM began a few years ago and we've been using ever since. Warlocks became a subclass of Cleric, and clerics all have access to Invocations, which are sometimes powered by their channel divinity.Like, I think doing warlock/cleric/druid, and treating warlock as divine due to its connection to a greater entity makes a ton of sense.