mmadsen said:I never understood why turn undead wasn't simply another spell for clerics to cast -- or a side-effect of a spell like protection from evil.
amethal said:There was an episode of Dr Who (5th doctor? 6th doctor?) set in WW2 where the village priest couldn't hold off the undead because he'd lost his faith due to the horrors of war.
Later in that episode a Russian soldier actually succeeded in turning undead using a hammer and sickle emblem, because of his faith in the Communist Party.
Some of the posters on this forum might be able to achieve the same result by brandishing the 4th edition players handbook![]()
I'll see your Elocator and raise you an Arcane Trickster. Why create a x/day Ranged Legerdemain instead of allowing an Arcane Trickster to Open Locks, Pick Pockets and Disarm Traps through the use of Mage Hand? At higher levels they might even be allowed to create mage hands with thieves' tools incorporated.Cadfan said:Turning undead should have been a spell from the start. There's no excuse for it not having been.
D&D Design Sin Number 47: Creating a new power/resource mechanic for a class that already has one that could have done the job. See the Elocater for reference. The class already has power points. It gains Psionic Teleport and Psionic Plane Shift as bonus powers. But it gains Psionic Dimensional Door as a once per day ability? Why, I ask you, why?!?
FYI, there *are* Bigby spells for every level. Ditto on Tenser, Otiluke and the rest of the original Circle of Eight. They just weren't all converted to 3e.Sitara said:They should have called it bigby's thieving hand or something.
Heckthere should have been a bigby hand/fist spell forevery level...including bigby's middle finger to show to monsters you are running away from! ;P
Ok then, carry on.