JDJblatherings
First Post
Greg K said:Well, in Third Edition, undead were not designed assuming the party had a cleric. According to Sean Reynolds, "The CR system regarding undead doesn't take into account turning. The CR of an undead is based on how much of a challenge it is if there is no turning available; the effect is that parties without a cleric can handle undead encounters (you don't need a cleric), but if you do have a cleric it makes these encounters a lot easier."
REALLY? Then why were the HD of undead ramped up to d12? They have a raft of immunities, can't be crited or whacked by a sneak attack unless one had feats that changed that. Some are tougher to turn (turn resistance). Seems to me the fact they could be turned was part of the design.
Turning is part of the game, it is one of those things that makes D&D, D&D. Get rid of it and we are playing D20 fantasy and not D&D. Sure the mechanics can be tweaked but turning is a defining element of the game.