Ki Ryn said:One thing that makes turning especially powerful is DMs who just figure anything turned is gone, off the map, put away the minis. Really, unless it is destroyed, you still need to deal with it. What will the ogres in the next room down think when a bunch of frightened skeletons come sprinting through their room? In many situation, turning undead could just be a quick way to tell the entire dungeon that you are there!
Ki Ryn said:My main problem with Turning is just the "cowering" rules. IMC, we house ruled cowering so that a cowering creature could defend itself if attacked. That made things a bit more interesting.
One thing that makes turning especially powerful is DMs who just figure anything turned is gone, off the map, put away the minis. Really, unless it is destroyed, you still need to deal with it. What will the ogres in the next room down think when a bunch of frightened skeletons come sprinting through their room? In many situation, turning undead could just be a quick way to tell the entire dungeon that you are there!
Epametheus said:Turn resistance is always good -- anything with +4 resistence with even a single hit die or level more than the turning cleric is completely immune to the cleric.
Yeah, it should be named "Nefarious Undead Control!" or something like that.AuraSeer said:'Rebuke' would be a cooler power if it didn't sound like something a mommy does to her misbehaving child. I keep getting this mental image of a sad-faced zombie sitting in the corner like Dennis the Menace...
Taloras said:One question on the cowering part. If someone is cowering, can you sneak attack them? (The reason i ask, is my rogue is about to become a Crusading Footpad, which is able to sneak attack undead. I want to know if the cowering part lets me sneak attack)