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TUW: The Outpost

Kwargrow

Gamer Extraordinaire
Taylar replies, "We can burn the armor, but I do not think disposing of evidence will help these villagers. The next priests or soldiers that come along will blame them no matter what. We must convince these people that this village is no longer safe and they must move to another home. We might convince them to return with us to Refuge; then they would have allies in case these zealots try to bother them again. I think we should also teach these people to fight. That way, they can be their own heroes next time."
After returning to the village Taylar attempts to communicate that the priests and soldiers will return to harm them, and they must find a new home. He offers a safe place in Refuge, but if they refuse, he will not object.
59
 

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MacConnell

Creator of The Untamed Wilds
Taylar replies, "... I do not think disposing of evidence will help these villagers... We might convince them to return with us to Refuge...."
... Taylar attempts to communicate...
Adisakti agrees with with logic. "You have a point. We cannot really talk with these people, but we can sure try to communicate."

The bodies are still removed from town, just for the sake of it. The weaponry is collected, just for the metal. The swords are not really distinctive. They are standard fare, wether manufactured in West Cove or Outpost.
Taylar: 51(negotiate) + 25(muddle) + 59(d100) = 135
Adisakti: 35(negotiate) + 29(muddle) + 59(d100) = 114
Using a lot of gesture and props, it is conveyed to the Centrin villagers that they need to move. The village leaders gather for the conversation. They respond with words, gesture, and props, intending to convey their thoughts and desires.

Some discussion follows among the Centrin people, who, surprisingly, pack up their belongings in very short order. It is obvious by the assimilation, that some of the villagers intend to follow the Outliers, but some intend to go their own way. No one shows any sign of remaining in town. This nature is unique to the Centrin people and previously unknown to any outside of their culture. Though they will settle, they remain unafraid of nomadic necessity should a cause arise. It is learned that some were able to sneak away earlier, despite the occupation by the Cathedral soldiers.
7227E3DE-97E3-4317-888E-72D547360E80.jpeg


Travel with such a group is much slower than travel alone. At the junction of the river with the mining camp, it is necessary to break for the night. Unaware of the full scope of the previous situation, the few miners who engage the party in conversation because of the proximity, all convey that they think it is a right and good thing that three competent guards are escorting families to live in a newly forming village. They even like the name Refuge and ask of its priest. When Vittero Plascimon is given for the name, the reputation of his father wins approving nods and encouragement.

It takes two more days to reach Refuge, instead of one. It is late when the group walks into the village proper. Sentries have been established along the road and conversation is necessary to maintain peaceableness.

Vittero comes to meet the group as they are walking in. He communicates welcome to the Centrin people with gesture, as best he can. He sends for Maka and Retinia. He explains that Retinia is what the rescued girl had decided to call herself.

When she arrives, she greets the three reservedly at first, then more warmly. She is still physically harder than a child of her age should be, but her psyche has somewhat improved, being around better people. She tells Taylar that he will have to watch her shoot the next day. Maka says that she is quite good.

Pleasantries aside, Vittero says that he has some information about the Daughters of Dawn but that it can wait until the morrow when everyone is rested.
Taylar: full wellness
Bracers: 20 - 1 = 19
Spaulders: 18 - 2 = 16 - 1 = 15
Tunic: 57 - 2 - 6 - 2 - 6 = 41 - 6 = 35
Raven Elk: full wellness
Buckler: 19
tunic: 57 - 4 -6 - 1 = 46
Adisakti: full wellness
Bracers: 20 - 1 = 19 - 2 = 17
Tunic: 57 - 5 - 6 - 2 = 44 - 6 = 38 - 6 = 32
OOC: Current Inventory:
4-Wheeled Cart pulled by 2 donkeys (In Refuge with Vittero)
harnin short swords: 14 (In Refuge)
Coins:
  • chest of various coins (In Refuge)
  • marks: 171
Animal Parts:
  • Grizzly Skull (In Refuge)
Minerals:
  • Slate: 62: {Thump x2}
  • Flint: 4 {Heat x2}
  • Coal: 1: {Heat x3}
  • Bloodstone: 2: {Confluence +1}
  • Sunstone: 9: {Persona +1, Muddle x2}
  • Heartstone: 5: {Confluence +1}
  • Lodestone: 1 {shock x2}
Ores:
  • Zinc Ingots: 1: {Health +1, Mend x2}
  • Tin Ingot: 1: {Persona +1, Muddle x2}
  • Lead Ingot: 10: {- Body x2}
  • Iron Ingot: 1 {Confluence +1, Mend x2}
  • Calcium Ingot: 1: {Cohesion +1, Restore x2}
Plants:
  • Itch Weed: 1 measure {acidity x2}
  • Lighter Pine: 8 measures {heat x2}
  • Mend Leaves: 3 measure {+ Body x2}
  • Muddle Leaves: 2 measure {- Mind x2}
  • Soothe Leaf: 2 measure {+ Mind x2}
Unknown Items:
  • Angry Spirit Dust: ??
  • Grizzly Claws: 20: ??
.
Acolyte Avery's Ledger (In Refuge)
OOC: Each character receives 5 DP and improves in Centrin by 2%.
 
Last edited:

Kwargrow

Gamer Extraordinaire
Along the way, Taylar teaches the villagers what he can of Thisidan, since that seems to be the common tongue. He will also teach the basics of combat training. He tries to convey that they may have to fight the same kind of soldiers again.
At Refuge he greets everyone warmly, and tells the story of how the Centrin people came to follow them there. He warns, "These Cathedral soldiers won't give up. If they are able to track us back to Refuge they might retaliate. Everyone should be on guard."
To Retinia he says, "I'll watch you shoot, but then we'll practice with close combat. You won't always have access to your bow."
99+(49)=148
 
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MacConnell

Creator of The Untamed Wilds
... Taylar teaches... (Markidian)... combat... At Refuge... tells the story...
Raven Elk and Adisakti, also, engage with the Centrin people as much as possible. Conversation is simple and chopped, basically pointing to things and calling them by name. The Centrin people reciprocate the intent with their own language. Children find it funny and do things like point to their nose and ears.

The Centrin people seem naturally gifted toward education and take to everything offered, only a refusal of reciprocation would be considered an offense. As it so happens their are two of the Centrins who can bend waylines. One is an older man, the other is a young girl. The exchange of information with either does not have to be spoken. It is amazing what can be shared among Benders without having to say a word.

On to the business at hand, after a few days, Vittero speaks to the three and says that he has some information about the Daughters of Dawn, when they are ready to hear it.
Taylar: full wellness
Bracers: 20 - 1 = 19
Spaulders: 18 - 2 = 16 - 1 = 15
Tunic: 57 - 2 - 6 - 2 - 6 = 41 - 6 = 35
Raven Elk: full wellness
Buckler: 19
tunic: 57 - 4 -6 - 1 = 46
Adisakti: full wellness
Bracers: 20 - 1 = 19 - 2 = 17
Tunic: 57 - 5 - 6 - 2 = 44 - 6 = 38 - 6 = 32
OOC: Current Inventory:
4-Wheeled Cart pulled by 2 donkeys (In Refuge with Vittero)
harnin short swords: 14 (In Refuge)
Coins:
  • chest of various coins (In Refuge)
  • marks: 171
Animal Parts:
  • Grizzly Skull (In Refuge)
Minerals:
  • Slate: 62: {Thump x2}
  • Flint: 4 {Heat x2}
  • Coal: 1: {Heat x3}
  • Bloodstone: 2: {Confluence +1}
  • Sunstone: 9: {Persona +1, Muddle x2}
  • Heartstone: 5: {Confluence +1}
  • Lodestone: 1 {shock x2}
Ores:
  • Zinc Ingots: 1: {Health +1, Mend x2}
  • Tin Ingot: 1: {Persona +1, Muddle x2}
  • Lead Ingot: 10: {- Body x2}
  • Iron Ingot: 1 {Confluence +1, Mend x2}
  • Calcium Ingot: 1: {Cohesion +1, Restore x2}
Plants:
  • Itch Weed: 1 measure {acidity x2}
  • Lighter Pine: 8 measures {heat x2}
  • Mend Leaves: 3 measure {+ Body x2}
  • Muddle Leaves: 2 measure {- Mind x2}
  • Soothe Leaf: 2 measure {+ Mind x2}
Unknown Items:
  • Angry Spirit Dust: ??
  • Grizzly Claws: 20: ??
.
Acolyte Avery's Ledger (In Refuge)
OOC: Each character receives 5 DP and improves in Centrin by 2%.
 


MacConnell

Creator of The Untamed Wilds
Taylar nods...
Once things settle a bit, Vittero sits at an outdoor table, with his friends, at the newly renovated cafe. He takes a drink and a deep breath before beginning.

"Where to begin? The individual units for the Daughters of Dawn are kept separate unless temporarily housing in the Citadel. In there, they are sworn to silence, so basically no information passes between units. Something seriously malevolent is going on here, and I am afraid that it is growing faster than we are."

"Sorry. I should not be so negative. The girls are captured as children, like Retinia, the one you rescued, and raised cruelly until puberty. At that time, they are grouped as a unit and trained together. I have learned that there is a training site near the active quarry close to West Cove. I know there are at least three other training sites, but I have not learned their locations."

"These girls are being trained to be killers, but they are not beyond hope. I know this because I have made an inroad with the unit that we chose not to kill, which is how I have come by even this little information. They are reticent to divulge anything; but that younger unit, they are unsure if they should refuse me or help, based on my station. It seems I am developing a talent to be persuasive."

"The older girls, of which I have spoken with one unit, are as cold as stone in the Chilling Season. They are beyond redemption."

"I do not know the exact location of this training site. I know that it is for initial unit training. My thinking is that the elimination of the trainers would put a wrinkle in this movement, but I may be overly hopeful. I will leave the necessity of any action at your decision. It is not mine to make. I will support whatever you decide must be done."
7D881E28-6B47-4C7E-BC5F-B52F37EC989A.jpeg


Taylar: full wellness
Bracers: 20 - 1 = 19
Spaulders: 18 - 2 = 16 - 1 = 15
Tunic: 57 - 2 - 6 - 2 - 6 = 41 - 6 = 35
Raven Elk: full wellness
Buckler: 19
tunic: 57 - 4 -6 - 1 = 46
Adisakti: full wellness
Bracers: 20 - 1 = 19 - 2 = 17
Tunic: 57 - 5 - 6 - 2 = 44 - 6 = 38 - 6 = 32
OOC: Current Inventory:
harnin short swords: 14 (In Refuge)
Coins:
  • chest of various coins (In Refuge)
  • marks: 171
Animal Parts:
Grizzly Claws: 20. ??

Minerals:
  • Slate: 62: {Thump x2}
  • Flint: 4 {Heat x2}
  • Coal: 1: {Heat x3}
  • Bloodstone: 2: {Confluence +1}
  • Sunstone: 9: {Persona +1, Muddle x2}
  • Heartstone: 5: {Confluence +1}
  • Lodestone: 1 {shock x2}
Ores:
  • Zinc Ingots: 1: {Health +1, Mend x2}
  • Tin Ingot: 1: {Persona +1, Muddle x2}
  • Lead Ingot: 10: {- Body x2}
  • Iron Ingot: 1 {Confluence +1, Mend x2}
  • Calcium Ingot: 1: {Cohesion +1, Restore x2}
Plants:
  • Itch Weed: 1 measure {acidity x2}
  • Lighter Pine: 8 measures {heat x2}
  • Mend Leaves: 3 measure {+ Body x2}
  • Muddle Leaves: 2 measure {- Mind x2}
  • Soothe Leaf: 2 measure {+ Mind x2}
Unknown Items:
  • Angry Spirit Dust: ??
.
Acolyte Avery's Ledger (In Refuge)
OOC: Each character receives 5 DP. State intentions and provide a random roll.
 

Kwargrow

Gamer Extraordinaire
Something seriously malevolent is going on here, and I am afraid that it is growing faster than we are
Disturbed by Vittero's words, Taylar takes a while to think. He always thought of himself as just a man strong of arm, but now he knows if he and his friends are to survive, he must be strong in mind as well. He calls all in Refuge to hear his words and addresses all that gather to hear him.
He says, "Before Refuge was founded, the Outliers wandered the land, seeing many wondrous things. We also saw terrible things, and decided to oppose them. To us, strength is not about the right to do harm and tear down those that cannot stop us, but to defend and lift up those that need help. We took down many villains, but it did not do their victims any good. In my former home of Outpost, I sought to encourage people to resist the crimes committed in the name of belief. For this I was arrested and imprisoned for days, and so I no longer call it my home. Even my own father supported my arrest, and now he is as a stranger to me, and I no longer hear his words. Refuge is my home now, as it is yours, and I tell you truly if you do not train and learn to defend it, then the same kind of soldiers that destroyed the Pelimonra village that once was here will come back and destroy Refuge. My friends and I must leave to continue to oppose this evil group of zealots. It is my fondest desire to always return to find Refuge still intact, but that is in your hands. Train well and fight hard, for you know that mercy is not in the hearts of our enemies."
Taylar meets with the Outliers to plan out the investigation of the training site near West Cove. "In case they are expecting an attack, we should approach in a way they will not anticipate. I think this should be another stealth mission, and not let anyone see us."
82
 

MacConnell

Creator of The Untamed Wilds
... Taylar... think... says... meets... to plan...
Taylar is pleased to learn that while Vittero has been overseeing the reconstruction of the village and the care of its residents, Maka has established a scout group and sentry relays that protect its perimeter. There are as yet too few people to establish any kind of a military force, but the addition of the Centrin people will make such possible. While circumnavigating the perimeter, Maka has begun training the individuals who accompany him, never using the same location to do so. When Taylar and Adisakti are in town, it will be possible to add melee proficiencies to the skillset. Differing people take to each of the differing combat skills. It is good.

It is a day and a half walk to West Cove from Refuge. Having a crude map, at a day's stop point would be a good location to cross through the forest to approach the area of the quarry from the opposite direction of its road and avoid any proximity to the kingdom seat.

Mid-afternoon of that first day, some activity along the eastern side of the road catches the attention of the three men. Moving closer, it appears that two wolverines are periodically arguing over and devouring a slain pig. Wolverines are known to be intelligent and possibly sentient fowlers that hunt during the day instead of at night, like all other fowlers. They are also known to attack anything, but their hides are valuable and their mysticism makes them a curiosity.

5A5028EB-6C60-48DC-B159-A9C1CB6A0C0E.jpeg

Taylar: full wellness
Bracers: 20 - 1 = 19
Spaulders: 18 - 2 = 16 - 1 = 15
Tunic: 57 - 2 - 6 - 2 - 6 = 41 - 6 = 35
Raven Elk: full wellness
Buckler: 19
tunic: 57 - 4 -6 - 1 = 46
Adisakti: full wellness
Bracers: 20 - 1 = 19 - 2 = 17
Tunic: 57 - 5 - 6 - 2 = 44 - 6 = 38 - 6 = 32
OOC: Current Inventory:
harnin short swords: 14 (In Refuge)
Coins:
  • chest of various coins (In Refuge)
  • marks: 171
Animal Parts:
Grizzly Claws: 20. ??

Minerals:
  • Slate: 62: {Thump x2}
  • Flint: 4 {Heat x2}
  • Coal: 1: {Heat x3}
  • Bloodstone: 2: {Confluence +1}
  • Sunstone: 9: {Persona +1, Muddle x2}
  • Heartstone: 5: {Confluence +1}
  • Lodestone: 1 {shock x2}
Ores:
  • Zinc Ingots: 1: {Health +1, Mend x2}
  • Tin Ingot: 1: {Persona +1, Muddle x2}
  • Lead Ingot: 10: {- Body x2}
  • Iron Ingot: 1 {Confluence +1, Mend x2}
  • Calcium Ingot: 1: {Cohesion +1, Restore x2}
Plants:
  • Itch Weed: 1 measure {acidity x2}
  • Lighter Pine: 8 measures {heat x2}
  • Mend Leaves: 3 measure {+ Body x2}
  • Muddle Leaves: 2 measure {- Mind x2}
  • Soothe Leaf: 2 measure {+ Mind x2}
Unknown Items:
  • Angry Spirit Dust: ??
.
Acolyte Avery's Ledger (In Refuge)
OOC: Each character receives 5 DP. State intentions for passive activity during travel, intention toward the wolverines, and provide two random rolls.
 
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Kwargrow

Gamer Extraordinaire
Taylar spends time in Refuge helping to train with melee, and also about the tactics of the enemy soldiers.
Since a fight with the wolverines could possibly slow down the timing of their mission, he suggests the group pass the fowlers by. "It's not like we need the money or the pelts," he says softly in Malgrog.
50, 90(+80)=170
 

MacConnell

Creator of The Untamed Wilds
Taylar... suggests the group pass the fowlers by....
Posting for @Waynan
Raven Elk takes a deep breath and lets it out slowly, quietly. He turns to Taylar, commenting in Markidian. "You have a point. These beasts are dangerous to people, but I know of no incident involving a community. Let's give them a wide circumference."
 

MacConnell

Creator of The Untamed Wilds
Taylar... suggests the group pass the fowlers by...
Raven Elk... turns to Taylar, commenting...
Moving inland, eastward, away from the river, the three men give the wolverines a wide passage, having concluded that there is no reason to engage them. After an appropriate distance has been decided the journey continues back toward the road for the remainder of the day. By late afternoon, enough distance should have been covered to leave the road for good and attempt to locate the training area near the active quarry used by West Cove.

In the morning, using their best judgement, the three men attempt to walk due East, slowly, for half of the day before venturing a bit southward and back tracking. This pattern will be followed until reaching the quarry. If the desired location is not discovered, the search will then be moved to the east side of the quarry.
Taylar: 40(perception) + 24(analysis) + 170 = 234
Raven Elk: 31 + 21 + 75 = 127
Adisakti: 37 + 22 + 123 = 182
Fortune smiles on the prepared mind. The strategy works as planned. A secluded set of three cabins is discovered to the northwest of the quarry. It is Raven Elk who first notices the wooden structure. Separating to gain better surveillance, Adisakti is able to learn that the building farthest East is housing the girls. Their are six female adolescents digging a trench to fill in another trench. Taylar happens upon a constructed obstacle course due north of the building and has to avoid being seen by the person working there. A single man, perhaps 30 to 40 cycles in age, is making adjustments to the course. He is wary and periodically stops what he is doing to check his environment.

He is dressed well, in a manner not before witnessed. His torso is covered in well made leather armor that has been dyed a very dark green. It has some ensignia, one of which is recognizable as belonging to the Cathedral. He has a wooden shield set within easy reach and is wearing an arm length sword strapped at his left hip. His forearms and shins are also covered with leather armoring. He is also wearing pants rather than a kilt, an article of clothing unique to West Cove soldiers.
Taylar: full wellness
Bracers: 20 - 1 = 19
Spaulders: 18 - 2 = 16 - 1 = 15
Tunic: 57 - 2 - 6 - 2 - 6 = 41 - 6 = 35
Raven Elk: full wellness
Buckler: 19
tunic: 57 - 4 -6 - 1 = 46
Adisakti: full wellness
Bracers: 20 - 1 = 19 - 2 = 17
Tunic: 57 - 5 - 6 - 2 = 44 - 6 = 38 - 6 = 32
OOC: Current Inventory:
harnin short swords: 14 (In Refuge)
Coins:
  • chest of various coins (In Refuge)
  • marks: 171
Animal Parts:
Grizzly Claws: 20. ??

Minerals:
  • Slate: 62: {Thump x2}
  • Flint: 4 {Heat x2}
  • Coal: 1: {Heat x3}
  • Bloodstone: 2: {Confluence +1}
  • Sunstone: 9: {Persona +1, Muddle x2}
  • Heartstone: 5: {Confluence +1}
  • Lodestone: 1 {shock x2}
Ores:
  • Zinc Ingots: 1: {Health +1, Mend x2}
  • Tin Ingot: 1: {Persona +1, Muddle x2}
  • Lead Ingot: 10: {- Body x2}
  • Iron Ingot: 1 {Confluence +1, Mend x2}
  • Calcium Ingot: 1: {Cohesion +1, Restore x2}
Plants:
  • Itch Weed: 1 measure {acidity x2}
  • Lighter Pine: 8 measures {heat x2}
  • Mend Leaves: 3 measure {+ Body x2}
  • Muddle Leaves: 2 measure {- Mind x2}
  • Soothe Leaf: 2 measure {+ Mind x2}
Unknown Items:
  • Angry Spirit Dust: ??
.
Acolyte Avery's Ledger (In Refuge)
OOC: Each character receives 5 DP. State passive activity during travel, intention toward the people or buildings, and provide two random rolls.
 
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Kwargrow

Gamer Extraordinaire
After regrouping, Taylar tells his companions about the man in leather armor. "I think this man is like the Marikidian we encountered. That is, I think he's in charge here. We should go after him first. We can't afford to stay here too long and risk being discovered, and I don't want to take them all on as a group. I propose we wait until nightfall and then attack with stealth, focusing on eliminating the armored man. I'm not interested in a fair fight. I just want the zealot dead. Any ideas?"
25, 85
 

MacConnell

Creator of The Untamed Wilds
Posting for @Waynan
Raven Elk thinks on the matter momentarily then offers his opinion. "Since this man is off away from the others, perhaps we can coax him into moving even farther away. I can circle around and let myself be seen. If they are the purists we believe them to be, he will want to assault me because I am not like him."
OOC: 85
 
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MacConnell

Creator of The Untamed Wilds
... Taylar tells...
Raven Elk... offers...
Adisakti relates what he learned of the six females to the others. After listening to the information and suggestions about the single man, he agrees with the idea but offers some changes.

"Of the three of us, I stand out the most with this cloud white skin. I should be the one who sneaks around and draws his attention. If he attacks, and I am sure he will, how do you want handle the trap?"
Taylar: full wellness
Bracers: 20 - 1 = 19
Spaulders: 18 - 2 = 16 - 1 = 15
Tunic: 57 - 2 - 6 - 2 - 6 = 41 - 6 = 35
Raven Elk: full wellness
Buckler: 19
tunic: 57 - 4 -6 - 1 = 46
Adisakti: full wellness
Bracers: 20 - 1 = 19 - 2 = 17
Tunic: 57 - 5 - 6 - 2 = 44 - 6 = 38 - 6 = 32
OOC: Current Inventory:
harnin short swords: 14 (In Refuge)
Coins:
  • chest of various coins (In Refuge)
  • marks: 171
Animal Parts:
Grizzly Claws: 20. ??

Minerals:
  • Slate: 62: {Thump x2}
  • Flint: 4 {Heat x2}
  • Coal: 1: {Heat x3}
  • Bloodstone: 2: {Confluence +1}
  • Sunstone: 9: {Persona +1, Muddle x2}
  • Heartstone: 5: {Confluence +1}
  • Lodestone: 1 {shock x2}
Ores:
  • Zinc Ingots: 1: {Health +1, Mend x2}
  • Tin Ingot: 1: {Persona +1, Muddle x2}
  • Lead Ingot: 10: {- Body x2}
  • Iron Ingot: 1 {Confluence +1, Mend x2}
  • Calcium Ingot: 1: {Cohesion +1, Restore x2}
Plants:
  • Itch Weed: 1 measure {acidity x2}
  • Lighter Pine: 8 measures {heat x2}
  • Mend Leaves: 3 measure {+ Body x2}
  • Muddle Leaves: 2 measure {- Mind x2}
  • Soothe Leaf: 2 measure {+ Mind x2}
Unknown Items:
  • Angry Spirit Dust: ??
.
Acolyte Avery's Ledger (In Refuge)
OOC: Each character receives 5 DP. State intentions. Previous random rolls have not yet been used.
 


MacConnell

Creator of The Untamed Wilds
After some quiet, yet necessary discussion, the three men move to take positions against the solitary enemy. Adisakti takes the lead to move around and in front of the man. Taylar follows behind to hold at a flanking position, and Raven Elk lags to make a three point assault.
Taylar: 56(hide) + 27(soullessness) + 25(d100) = 108
Raven Elk: 32 + 40(camo) + 85 = 157
Adisakti: 40 + 35(camo) + 55 = 130

Markidian: 20(perception) + 30(analysis) + 65(d100) = 115
Adisakti successfully makes his way around the man to take his position to the north; but just before he reveals himself, Taylar makes an almost imperceptable sound by stepping on a twig. The wary man draws his sword and turn to face the direction of the sound. Seeing Taylar, he bares his teeth and spits in Markidian, unconcerned with whether or not he is understood. "So some shadow blighted Maldrog has thought himself adversary enough to stalk upon my training facility. I shall end you."

Facing Taylar, who has no difficulty understanding the dogmatic retort, the man has not noticed Adisakti, who is about 20 strides to his right, or Raven Elk, who is about 20 strides to his left. The man and Taylar are also separated by a distance of about 20 strides. The man moves toward Taylar at a deliberate and slow pace, weapon and shield at ready.

Adisakti does not think that the words were loud enough to be heard by the girls, especially since they were spoken toward the opposite direction.
Taylar: full wellness
Bracers: 20 - 1 = 19
Spaulders: 18 - 2 = 16 - 1 = 15
Tunic: 57 - 2 - 6 - 2 - 6 = 41 - 6 = 35
Raven Elk: full wellness
Buckler: 19
tunic: 57 - 4 -6 - 1 = 46
Adisakti: full wellness
Bracers: 20 - 1 = 19 - 2 = 17
Tunic: 57 - 5 - 6 - 2 = 44 - 6 = 38 - 6 = 32
OOC: Current Inventory:
harnin short swords: 14 (In Refuge)
Coins:
  • chest of various coins (In Refuge)
  • marks: 171
Animal Parts:
Grizzly Claws: 20. ??

Minerals:
  • Slate: 62: {Thump x2}
  • Flint: 4 {Heat x2}
  • Coal: 1: {Heat x3}
  • Bloodstone: 2: {Confluence +1}
  • Sunstone: 9: {Persona +1, Muddle x2}
  • Heartstone: 5: {Confluence +1}
  • Lodestone: 1 {shock x2}
Ores:
  • Zinc Ingots: 1: {Health +1, Mend x2}
  • Tin Ingot: 1: {Persona +1, Muddle x2}
  • Lead Ingot: 10: {- Body x2}
  • Iron Ingot: 1 {Confluence +1, Mend x2}
  • Calcium Ingot: 1: {Cohesion +1, Restore x2}
Plants:
  • Itch Weed: 1 measure {acidity x2}
  • Lighter Pine: 8 measures {heat x2}
  • Mend Leaves: 3 measure {+ Body x2}
  • Muddle Leaves: 2 measure {- Mind x2}
  • Soothe Leaf: 2 measure {+ Mind x2}
Unknown Items:
  • Angry Spirit Dust: ??
.
Acolyte Avery's Ledger (In Refuge)
OOC: Each character receives 5 DP. State mystical and nominal combat intentions. Provide 2 random rolls.
 

Kwargrow

Gamer Extraordinaire
Taylar says, "Du magst also zulfallige Gewalt." without making any indication that he has friends nearby. He will enter a battle ready state and manipulate waylines to increase his reflexes. He readies his bludgeons and stalks towards his opponent, attempting to position him for the other Outliers to attack. When he comes within range of his opponent he will strike.
87, 61
 

MacConnell

Creator of The Untamed Wilds
Posting for @Waynan
After years of conflict, Raven Elk has finally come to the realization that diplomacy is pointless with these zealots. Violence is the only thing they seem to understand, so violence is what he must offer. He continues to move toward the man, while attempting to remain hidden. Once he is within a functional range and knowing that Taylar fights with blunt weapons, he will bend chemical waylines to intoxicate the man.
OOC: 75
 

MacConnell

Creator of The Untamed Wilds
Taylar says, "Du magst also zulfallige Gewalt." ... increase his reflexes. He readies his bludgeons...
... Raven Elk... intoxicate the man.
The man pauses for a second when hearing the words. It is obvious to Taylar that not only can the man not understand them, he seems to have been convinced that a Maldrog would not even have language capability. Despite whatever danger this man may offer, it is immediately deduced that there are others above him in command.

Adisakti laughs to himself and smiles in a vulpine manner upon hearing the men's words. As quietly and as quickly as he can, he will close on the man's right flank. He draws his sabers and mystically augments his athletic ability while he moves.
Taylar: 27(soullessness)
Raven Elk: 32 + 40(camo) + 85 = 157 - 115 = 42
Adisakti: 40 + 35(camo) + 55 = 130 - 115 = 15
Taylar: 28(strength & motility)
Adisakti: 37(athletics)
Markidian: 48(strength)
Taylar: 45(readiness) + 41(speed) + 25(clarity) + 87(d100) = 198
Raven Elk: 31 + 31 + 40 + 75 = 177
Adisakti: 34 + 36 + 37 + 81 = 188
Markidian: 38 + 30 + 20 + 91 = 179
Taylar: 500(move) - 198 = 302, 402, 502
Raven Elk: 500(move) - 177 = 323
Adisakti: 800(move) - 188 = 512
Markidian: 500(move) - 179 = 321, 421
With such a deliberate and slow approach to combat, Taylar not only has the time to augment his reflexes but increases his strength as well. When the two men meet, Raven Elk is only a step from being in range to affect the man, but it will be 3 more seconds before Adisakti can flank.
Taylar: 46(aggression) + 41(accuracy) + 28(fury) + 61(d100) = 176 + 28(strength) = 204
Adisakti: 34 + 36 + 37 + 11 = 128 + 37(athletics) = 165 + 100(flank) = 265
Markidian: 38 + 20 + 58 + 71 = 187 + 48(strength) = 235

Taylar: 45(defend) + 40(counter) + 24(analysis) + 87(d100) = 196 + 28(motility) = 224
Markidian: 38 + 20 + 30(analysis) + 97 = 185
Raven Elk: 48(bending) + 40(toxicity) + 75(d100) = 163

Markidian: 38(conditioning) + 30(clarity) + 85(d100) = 153
Markidian: 204 - 185 = 19% * 10 = 2 - 20(soak), ineffective x 3
265 - 185 + 20(kilter) = 60% * 20 = 12 - 8 = 4. Body: 10 - 4 = 6, hurt.
163 - 153 = 10% * 4 = ~1. Mind: 10 - 1 = 9, irritated.
Taylar: 235 - 224 = 11% * 20 = 2 - 18(bracers), ineffective x 2
Despite his fury, Taylar is unable to get passed the man's shield with his first three swings. Neither can the man hit anything but Taylar's bracers; however, so focused is the man on Taylar that Adisakti manages to stick him with a saber, causing significant harm as it cuts through the man's torso armor.

The man growls in frustration and tries to better position himself to face two opponents.
Taylar: full wellness
Bracers: 20 - 1 = 19 - 1 - 1 = 17
Spaulders: 18 - 2 - 1 = 15
Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35
Raven Elk: full wellness
Buckler: 19
tunic: 57 - 4 -6 - 1 = 46
Adisakti: full wellness
Bracers: 20 - 1 = 19 - 2 = 17
Tunic: 57 - 5 - 6 - 2 = 44 - 6 = 38 - 6 = 32
OOC: Current Inventory:
harnin short swords: 14 (In Refuge)
Coins:
  • chest of various coins (In Refuge)
  • marks: 171
Animal Parts:
Grizzly Claws: 20. ??

Minerals:
  • Slate: 62: {Thump x2}
  • Flint: 4 {Heat x2}
  • Coal: 1: {Heat x3}
  • Bloodstone: 2: {Confluence +1}
  • Sunstone: 9: {Persona +1, Muddle x2}
  • Heartstone: 5: {Confluence +1}
  • Lodestone: 1 {shock x2}
Ores:
  • Zinc Ingots: 1: {Health +1, Mend x2}
  • Tin Ingot: 1: {Persona +1, Muddle x2}
  • Lead Ingot: 10: {- Body x2}
  • Iron Ingot: 1 {Confluence +1, Mend x2}
  • Calcium Ingot: 1: {Cohesion +1, Restore x2}
Plants:
  • Itch Weed: 1 measure {acidity x2}
  • Lighter Pine: 8 measures {heat x2}
  • Mend Leaves: 3 measure {+ Body x2}
  • Muddle Leaves: 2 measure {- Mind x2}
  • Soothe Leaf: 2 measure {+ Mind x2}
Unknown Items:
  • Angry Spirit Dust: ??
.
Acolyte Avery's Ledger (In Refuge)
OOC: Each character receives 5 DP. State mystical and nominal combat actions. Provide 2 random rolls.
 
Last edited:

Kwargrow

Gamer Extraordinaire
Taylar intends to adjust to keep the man between him and Adisakti. He continues to pound on the Markidian, to either beat him down or keep the man's defense focused his way to open up opportunities for the other Outliers.
57, 78
 

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