TheCosmicKid
Hero
I've been thinking about the two-weapon fighting rules a bit. They're simple and they work, but they have a couple of minor balance issues. Nothing you haven't heard before: using a bonus action to get an extra attack is good at lower levels, but is overshadowed by the raw damage of a two-handed weapon once the warrior classes start getting extra attacks. Plus you have to use your bonus action, which makes rogues and berserkers sad.
So here's an alternative for discussion:
It frees up the bonus action, it scales with extra attacks, and I think it gives two-weapon fighting a more defined niche: draw a heavy weapon when you want massive damage, but draw two light weapons when you want reliable damage.
So here's an alternative for discussion:
- When make an attack, whether it's a main attack, extra attack, opportunity attack, or anything else, if you're wielding two weapons, you can make an attack roll with each weapon. However, only the attack with the higher roll can hit or deal damage -- the other one was a feint.
- As normal, if you hit with your off-hand weapon, don't add your ability modifier to damage unless you have the Two-Weapon Fighting combat style.
- When you have advantage, since two-weapon fighting already resembles advantage, don't roll any more dice. Instead, both attacks are allowed to hit. When you have disadvantage, only the lower attack roll is allowed to hit.
It frees up the bonus action, it scales with extra attacks, and I think it gives two-weapon fighting a more defined niche: draw a heavy weapon when you want massive damage, but draw two light weapons when you want reliable damage.