Melkor
Explorer
Hi folks,
Just wanted to ask for some advice on making minor tweaks to a couple of things my gaming group dislikes about the 4E system.
First, while we enjoy the combat in 4E, and we have had several sessions where things were nail-bitingly intense, one thing we can't get past is the 'wake up fully recovered after an extended rest." This is mainly due to us really enjoying the way things worked in older editions where you had to struggle and really worry about your low hit points.
So how could you tweak this without throwing off the balance of encounter design?
Second: The slow speed of combat. I know that this has been brought up several times on the forums, but whereas, we used to be able to run 4 combat encounters and several non-combat encounters in a standard weekly gaming session (in pre-3E campaigns), now, we are sometimes lucky to get through 1 combat encounter per session....any tips on tweaking combat speed would be welcome.
Thanks!
Just wanted to ask for some advice on making minor tweaks to a couple of things my gaming group dislikes about the 4E system.
First, while we enjoy the combat in 4E, and we have had several sessions where things were nail-bitingly intense, one thing we can't get past is the 'wake up fully recovered after an extended rest." This is mainly due to us really enjoying the way things worked in older editions where you had to struggle and really worry about your low hit points.
So how could you tweak this without throwing off the balance of encounter design?
Second: The slow speed of combat. I know that this has been brought up several times on the forums, but whereas, we used to be able to run 4 combat encounters and several non-combat encounters in a standard weekly gaming session (in pre-3E campaigns), now, we are sometimes lucky to get through 1 combat encounter per session....any tips on tweaking combat speed would be welcome.
Thanks!