Tweaking rogue & Cleric for Heavy combat Campaign

IronArthur

First Post
I like the rogue alot. But my DM spend too much of the playing time with combat & i can´t follow my party in damage and killing/time(i remember one time that my lv14 tiefling rogue died 3 times passing through 2 rooms of a dungeon).

Now we gonna start another campaign, and i wanna make another rogue. My dm doesn´t like traps(they don´t give me xp(dm personal rule)) or sneaking/flanking combats... and 90% of monsters are sneak inmune(dm preference)...

So if someone can help me with some feats,equipment & strategies, it will be very helpfull....

I have read in this forums of a tweaked cleric that can kill in melee more than a fighter,barb.. i´m very interested in that type of build(what feats, spells, equipment).

PD:my dm isn´t very generous with equipment, he doesn´t like uber equiped chars(for ex: my lv 14 rogue has only a rapier +1,leather+2,picks noMW &+2dex gloves)

PD2: i´m VERY sorry for my VERY bad english :(

THANKS in advance
 

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So... in other words, your DM has implemented a bunch of house rules that specifically make Rogues less powerful?

My advice: Find a new DM.
 

Welcome to the boards IronArthur.

If there are no traps, and most creastures are immune to criticals (and therefore sneak attacks), then rogue would be a poor choice as they can only deal significant damage with sneak attacks.

However, they still make excellent scouts, and you could have a lot of fun with lots of ranks in Hide, Move Silently, and Use Magic Device.

That being said, a Ranger would also make a great scout and hit harder.

Good luck.
 

IronArthur said:
So if someone can help me with some feats,equipment & strategies, it will be very helpfull....

I have read in this forums of a tweaked cleric that can kill in melee more than a fighter,barb.. i´m very interested in that type of build(what feats, spells, equipment).

If you still want to be a rogue, try heading into Skullclan Hunter from the Miniatures Handbook, which'll let you sneak attack undead.

If the DM then gives the zombies and skeletons +1 Heavy Fortification Undead-only Padded Armors, or they're now all Half-Elementals, well, it'd be time to find a new DM, or mount a coup.

A good prestige class for the melee cleric is the Witch Hunter, from Oriental Adventures. You only need one level of ranger to get in, and it's quite nice with the bonus feats and SR and divine grace. It only has half spellcasting, but it's plenty good enough as is.

Brad
 

hmm......
every enemy imm sa?
got a 2h-big hammer and power attack
have no equipments?
got along well with party clerics
enhancements on str and con are must-have

in any case
your party needs you
scout,negotiation,detect trap--maybe your dm wouldn't use them ,but I think your teammates think much of it.
 

IronArthur said:
So if someone can help me with some feats,equipment & strategies, it will be very helpfull....

Play a cleric.

PD:my dm isn´t very generous with equipment, he doesn´t like uber equiped chars(for ex: my lv 14 rogue has only a rapier +1,leather+2,picks noMW &+2dex gloves)

Definitely play a cleric. In any campaign with a low amount of gold, a spellcaster is better than a non-spellcaster.

Feats: Anything
Equipment: unenchanted Full plate and shield, a nonenchanted weapon, strand of prayer beads (karma), boots of haste.

Spells: magic vestment, greater magic weapon, divine favor, divine power, righteous might, protection from elements, spell resistance...
 

Another vote for "find a new DM".

Without appropriate magic items or sneakattackable enemies or traps, the cleric is the only class that makes sense.
 

See if he'll let you take the vow of poverty from Book of Exalted Deeds. That's my standard course of action when a DM decides that there will be no treasure in his campaign.
 

Find another Dm if is posible or make a cleric7/divine disciple4/contemplative9 of any war god
stats good: Wis,Cha,CON, str13 for power attack you don't need Dex or Int
domains: strength, war, protection, travel, are really good choices
feats: instintive attack from VofED extend spell, persistent spell,Divine might, divine shield, power attack are the best choices IHMO ;)
equipment: plate mail, shield, longsword
spells: magic vestment into Armor and shield
divine favor persistent, divine power, divine might, spell resistance, greater magic weapon into the longsword etc any spell what upgrades your combat skills.. ;)

at start any encounter you activate divine shield to win a CHA sacred bonus to AC at every full attack activate divine might,
I think with all of this your AC, melee attack and damage will be very very good.
You can too make your items.
I hope that helps and Welcome to the boards :D
 

Without exp for traps and little or no chance to flank/sneak attack opponents, there's not much reason for being a rogue. IMHO, those are very dumb house rules, purely intended to hose the rogue. The DM would be better off just saying that the rogue class isn't available or something to that effect.

If you really want to continue playing with this group and under this DM, you can try another class. Clerics are ok, but quite the opposite of playing a rogue which you seem to enjoy. If you want more of a stealthy character, maybe try a ranger instead.

Otherwise, your best option is to find a better DM - one that actually allows rogues to play the way the rules are designed to let them be played.
 

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