I am interested in talking about modifying 5E with optional rules or house rules or 3rd party supplements specifically in order to get it to do a thing it doesn't out of the box, or at least do something better.
As an example, I want to run a Diablo style tabletop ARPG using 5e as the chassis. In order for that thing to work I need to do a few things like creat a minion rule, bolster solos, make healing fast, have most consumable items be free or bonus actions, generally speed up play and institute some easy to use crazy loot drop system.
Now I am happy to talk about how to Diablofy 5E, but what I really want this thread to be about is the process of modding 5e in general and the kinds of modifications that work to produce specific outcomes, from high fantasy to horror.
As an example, I want to run a Diablo style tabletop ARPG using 5e as the chassis. In order for that thing to work I need to do a few things like creat a minion rule, bolster solos, make healing fast, have most consumable items be free or bonus actions, generally speed up play and institute some easy to use crazy loot drop system.
Now I am happy to talk about how to Diablofy 5E, but what I really want this thread to be about is the process of modding 5e in general and the kinds of modifications that work to produce specific outcomes, from high fantasy to horror.