Orius
Unrepentant DM Supremacist
I think in most people's campaigns they have always been more fluff than actual rule. Otherwise a spellcaster would constantly need to maintain a shopping list. Shopping for spell components also bogs down the game, plus it allows the DM to arbitrarily make some spell components unavailable, which would be unfair to the player. Plus no DM is going to check if a player actually has the required components for a spell. What it is, is unnecessary busy work. It has always been a bad rule, in EVERY edition of D&D.
You need the components for game balance; 3e casters already had too many reins taken off them which contributed to the tier problem. But DMs usually only bother with the expensive components that have a listed cost in the spell description, because the other stuff isn't worth tracking. As long as the casters have access to their equipment, then they should be able to use basic components. Costs for basic components should be adequately covered in living expenses.
I will say that I could get behind a game that is a blend of 5e and 3.x. I do appreciate some elements of 5e, certainly it generally has better designed classes, and I do like how it made combat faster.
I prefer the triad of Fortitude/Reflex/Will saves, I prefer a lot of 3e-isms though. I prefer 3e's magic item creation.
I think there's overall a lot of parts and pieces between 3.x (and other OGL works) and 5e to make the perfect edition of D&D and improve on 3.5e with some elements of 5e.
The thing there is that everyone has different tastes. My preferences aren't necessarily shared by other players, who don't necessarily like what I like. So it really comes down to individual house rules.