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Twin Infinities OOC

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Cathoi said:
Rystil, I'm wraped up in the bowels of character creation, but I need some information on your worlds relation to its planes, and the Planeswalker.

A. How often do Outsiders (celestials espescially) interact with your world in general and Altania in particular?
B.What training is required to become a Planeswalker, must this training be done on the Dolathi home world?
C. What are your feelings about BoED spells, Scantified spells inparticular? If useable do the Altanians see this magic as higher learning, perverse, or just a more exotic form of spellcasting?
D. Does your world use the standard Wheel cosmos, if so are there any changes?

Thanks.

*one more thing. Since he'll be a Planeswalker and not a traditional arcanist in the Altanian sense does he still have access to the second Spell-casting prodigy feat?
A) Outsiders are quite an uncommon occurrence compared to offworlders, but they are still summoned by summoning spells as usual.

B) Planeswalkers train on the planes. Unless you are very very high level, this usually requires living in Eldiz where another Planeswalker can show you around.

C) I allow some of the Sanctified Spells. Altanians would probably see them as a bit perverse and eccentric, as they have a semi-link to the divine, but ultimately arcane magic is arcane magic.

D) I use the Planescape Cosmology, which has subtle differences to the new Wheel. One example is that the Ethereal and Astral do not touch.

E) You can always take the Altanian Prodigy feat for any arcane spellcasting class. Of course, Planeswalker is one of the only ones of those that Offworlders can take ;)
 

Rystil Arden said:
Nepthys, I think your second set of stats was hopeless because if you dropped the 15, you had no 15 or higher, so I guess you can use the third set.

Thanks. :)

Now, what starting level are we looking at here? What did you have in mind? (It seems a waste to never get to use most of all those cool abilities of your wonderful classes and races ;))
 

Nephtys said:
Thanks. :)

Now, what starting level are we looking at here? What did you have in mind? (It seems a waste to never get to use most of all those cool abilities of your wonderful classes and races ;))
Destiny's Tears started at 2.5 (and it looks like by the time I finish the prologue they will be level 3; most of them are outstanding roleplayers). Unlike many people here on ENWorld, I know I can GM at high levels and I also enjoy it, but I don't really enjoy starting off characters at high levels; I like travelling with them on their journey from 1st or 2nd level up to 21st, so I can get a perfect sense of the character to the point where I can properly balance encounters at level 21.

So for example, one of my face-to-face campaigns went from 1 to 21 and it is just like this, whereas I once let another group start at level 3 and then the four of them got TPKed by eight goblins with crossbows.

With that in mind, I have several adventure ideas already, and so I am thinking of choosing my three game starting levels from the array {2,3,5,6} although if I get a brilliant idea for something at level 9, I might do that (but only if I felt that I had several days after receiving the characters to run them myself against some enemies and watch what happened carefully)
 

Rystil Arden said:
I like travelling with them on their journey from 1st or 2nd level up to 21st, so I can get a perfect sense of the character to the point where I can properly balance encounters at level 21.

I agree, but in online-games the characters never gain more than a couple of levels (with a few noteworthy exceptions that I'm not going to note) because the games move a lot slower than in tabletop.
But hey, I'm happy either way, glad just to be in.
 

ok, so, Concepts:

Orea(d) or Aura Amazon (Orea(d) would be twf, Aura would be archer and start off with Nymph class)
Lacerta Ninja
Valsian Dragonlord

Levels and stats to follow based on which ones work best in which games :)
 

Nephtys said:
I agree, but in online-games the characters never gain more than a couple of levels (with a few noteworthy exceptions that I'm not going to note) because the games move a lot slower than in tabletop.
But hey, I'm happy either way, glad just to be in.
Well, I divide away XP from combat to give for roleplaying XP, but if I didn't and I just naively read the numbers off the DMG chart, then at least one of the DT characters, were I to end the Prologue now and hand out XP, would already have levelled. In fact, one of them may have levelled within the first day...

;)
 

Seeten said:
ok, so, Concepts:

Orea(d) or Aura Amazon (Orea(d) would be twf, Aura would be archer and start off with Nymph class)
Lacerta Ninja
Valsian Dragonlord

Levels and stats to follow based on which ones work best in which games :)
Both Nymphs and the Dragonlord sound good. The Lacerta Ninja I don't think is possible. The Ninja are secretive, and I doubt that they would teach someone who is not a clan member the art of Ninjutsu.
 



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